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Deepnight Games Profile
Deepnight Games

@deepnightfr

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21,216
Following
230
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539
Statuses
6,004

Former director on Dead Cells. Now a one-man game studio. 🥋Tenjutsu project ― ☢️Nuclear Blaze () ― 🗺️ ― 🔥Dead Cells

Bordeaux, France
Joined April 2012
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@deepnightfr
Deepnight Games
1 month
I really spend way too much time on particle systems. But hey, that's where the fun is 🤷 #gamedev #pixelart
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@deepnightfr
Deepnight Games
1 year
Something I love in #gamedev is the amount of crazy tricks you need to create behind the scene to produce an effect as simple as: make foes dance around you as in a Jackie Chan movie. Yellow dots are "dancing spots", Green ones are "melee". Follow me for more about this rogue-fu
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@deepnightfr
Deepnight Games
4 years
I'm currently working on LEd, an open-source 2D level editor for #indie #gamedev community. It features auto-layers, entities, modern UI and many many quality of life details. My goal: having all core features and make them right Please share :)
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@deepnightfr
Deepnight Games
1 year
I'm prototyping a rogue-fu game. Think of it as InternationalKarate+ X #DeadCells X RiskOfRain. Feel free to RT if you like the concept :)
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@deepnightfr
Deepnight Games
1 year
Tenjutsu+ could be described as a "Karateka" under steroids in which you feel like Neo fighting hundreds of Agent Smith at the same time. Follow me to get notified when it'll be released :)
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@deepnightfr
Deepnight Games
2 years
Another parallax test in 2D level editor, this time using Nuclear Blaze tileset. Simply painting on one layer generates all the content in all layers at once, thanks to "auto-layer rules", making level design super quick & easy. #gamedev #2d #leveldesign
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@deepnightfr
Deepnight Games
2 years
Experimenting with potential "parallax layers" in LDtk level editor (). Combined with auto-layers, I can quickly generate on-the-fly multiple layers to create a fake (but still nice) 3D effect 🤔 #2d #gamedev
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@deepnightfr
Deepnight Games
1 year
What I really love about level design is mixing code, procedural content and art to achieve cool visuals without too much hassle. #gamedev #ldtk
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@deepnightfr
Deepnight Games
1 year
Kungfu + throwing weapons = more fun. Follow me for more info about Tenjutsu :) #indiedev #gamedev #pixelart
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@deepnightfr
Deepnight Games
3 years
Some water fx, done using only additive particles, no shader involved, nor crazy 3d mesh (see thread below), created for the post-compo version of Nuclear Blaze () #pixelart #gamedev @haxelang
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@deepnightfr
Deepnight Games
2 years
The new combat system in Tenjutsu is codenamed "Jackie Hokuto Chan", to remember the kind of gameplay I'm going for #indiedev #pixelart
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@deepnightfr
Deepnight Games
7 days
Do you want to learn some easy visual tricks to produce a better game feel? I reveal those I use in my games (Dead Cells, Tenjutsu or Nuclear Blaze). It's free, playable online and open-source. #gamedev
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@deepnightfr
Deepnight Games
10 months
I'm now making a kungfu-roguelite that plays just like in a Jackie Chan or John Wick movie (higher quality video in reply). Follow me for more info :)
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@deepnightfr
Deepnight Games
4 years
Hey followers :) After working on #deadcells , I left @motiontwin , the company I worked at for 18+ yrs, to become a full time indie game dev :) You can read more about it here: Wish me luck!
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@deepnightfr
Deepnight Games
3 years
My 3yrs old kid wanted some cool helicopter in my game, so here it is. #LDJAM #pixelart #gamedev
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@deepnightfr
Deepnight Games
3 years
LDtk level editor has evolved a LOT since last announcement: new website (), full featured world editor, integrated backup system, PNG export, multi-files support, UI rework, C#/Python/Rust/C++ APIs, @HaxeFlixel API etc. And still free ❤ Please share :) ☕
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@deepnightfr
Deepnight Games
3 years
Everyone> So ok you made some water effect... but WHY? Me> Yes. #gamedev #pixelart
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@deepnightfr
Deepnight Games
3 years
Nuclear Blaze is my first personal commercial game: a 2D firefighting game, with all the devastating backdrafts, exploding walls and sprinklers you would expect! 🔥 Wishlist today, and most importantly, please share ❤
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@deepnightfr
Deepnight Games
6 years
. @britishgaming Just so you know: the way we generate levels in #deadcells is entirely based on your amazing Zelda Wind Waker dungeon analysis (Boss keys, ). Article explaining our process: Credits should be given ❤ CC @motiontwin
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@deepnightfr
Deepnight Games
26 days
What is a rogue without proper secrets and good exploration? #gamedev #roguelite
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@deepnightfr
Deepnight Games
1 year
Sometimes, you just change a small, seemingly unimportant value, and BOOM: everything clicks and just work as intended. That was me, this morning, tweaking the "one vs many" ai combat. Follow me for more info about this upcoming rogue-fu game #gamedev #pixelart
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@deepnightfr
Deepnight Games
2 years
LDtk level editor reached its 1.0 milestone! This update offers lots of cool new features like Entity Refs and World Layers, a massive perf boost, quality of life changes and hundreds of fixes. Get it here (still free!): #leveldesign #gamedev #indiedev
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@deepnightfr
Deepnight Games
2 months
Did I mention I loved particle fx? #pixelart #gamedev #roguelike
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@deepnightfr
Deepnight Games
10 months
I spend way too much time coding useless visuals things (and it's all pure 2D)
@Dees_Nook
🖌️ Thumbnail artist🖌️
10 months
ARTISTS you can only use one Art picture to convince people to follow you. Which art piece you using? OK GO UWU
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@deepnightfr
Deepnight Games
3 years
What would be a 2D platformer without some nice hidden secrets? 🔎 After the first playtests, the #1 request was to add secrets and extra bits of lore to discover. So here it is :) Wishlist "Nuclear Blaze SCP": #scp #gamedev #pixelart #haxe
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@deepnightfr
Deepnight Games
10 months
Working on a rogue-fu game (codenamed Tenjutsu). Code & art by me, character anims by @Dnilox 🥋 #screenshotsaturday #pixelart #gamedev
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@deepnightfr
Deepnight Games
2 years
LDtk 1.1 introduces "Super Simple Export" option. It makes loading LDtk data in ANY game engine incredibly easy. This update is for all game jammers out there! Are you doing @ludumdare this weekend? Learn more about it here: #LDJAM #gamejam #gamedev
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@deepnightfr
Deepnight Games
1 year
LDtk, the free level editor has reached version 1.3.0! New multi-worlds feature and countless quality of life upgrades everywhere 🎉 Grab it for free here: #gamedev
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@deepnightfr
Deepnight Games
3 years
Nuclear Blaze features a "Kid Mode" specifically designed for very young players: put out fires, rescue cats and evacuate them 🙀🔥🚒 The mode offers lots of assists and mechanics to offer a smooth experience :) Please wishlist and share ❤
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@deepnightfr
Deepnight Games
1 year
About 2yrs ago, I started a small jam game for my kids. It was about a tiny firefighter battling blazes in a mysterious SCP facility. Today, Nuclear Blaze is being released on Switch, PS4 and Xbox! I still can't believe it. Thank you every one for your truly amazing support <3
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@deepnightfr
Deepnight Games
3 years
Planning to participate @ludumdare this weekend? I worked hard making LDtk (), a free 2D level editor, just for you 🤗: 🗺World editor, 🖌Auto-painting rule system, 🤖Advanced entities with properties, Modern UI, PNG export etc... Good luck with #LDJAM 48!
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@deepnightfr
Deepnight Games
2 years
"Tenjutsu" is my #LDJAM entry: a game I created in 48h, inspired by the combat feeling from Karateka ( @jmechner ) and International Karate+ (System3) #pixelart #gamedev #gamejam Please share :)
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@deepnightfr
Deepnight Games
1 year
LDtk level editor 1.3 offers tons of quality of life improvements and it's still free :) For example, you can achieve a typical top-down scene (usually fairly complex), with a very simple tileset, using the new capabilities.
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@deepnightfr
Deepnight Games
2 years
What can I say? Thanks @github for providing great and reliable tools for devs out there :)
@github
GitHub
2 years
LDtk (Level Design Toolkit) is an incredible, free, and open source 2D level editor from the creator of Dead Cells. Congrats on the 1.0 release, @deepnightfr - way to take it to the next level (pun intended)! 🎉
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@deepnightfr
Deepnight Games
2 years
"Daddy I want a firestation in the firefighter game". That's how I prioritize my #gamedev tasks
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@deepnightfr
Deepnight Games
3 years
LDtk 0.9 is out with many cool new features: "biome"-specific auto-rendering rules, tileset tagging, level custom fields, Ogmo 3 import etc. And yes, it's still free: Please RT :)
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@deepnightfr
Deepnight Games
7 years
So, today I was working a large bell for the #deadCells biome and.... Well. Physics done right. #screenshotsaturday #gamedev
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@deepnightfr
Deepnight Games
1 year
We've put a lot of effort into elevating Tenjutsu to meet our own expectations. What do you think? Animations by @Dnilox , environments crafted by me #screenshotsaturday #pixelart #gamedev #ldtk
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@deepnightfr
Deepnight Games
3 years
A small sneak peek to the upcoming world editor in LDtk 0.6. Rearrange your game world in seconds #gamedev #haxe #leveldesign
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@deepnightfr
Deepnight Games
10 months
Thanks to your support 💙, I finally reached a new milestone on Twitter. I just hope this won't be pointless in a few months 🤷‍♂️
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@deepnightfr
Deepnight Games
3 years
Nuclear Blaze ☢ is now available on Steam: a unique 2D firefighting action-adventure! The game started as at @ludumdare jam designed for my kids, so it's an immense pleasure for me to be able to release it :) Steam: Please RT 😊
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@deepnightfr
Deepnight Games
1 year
LDtk level editor 1.2 is out (and still free!). Featuring a new Rules Assistant that makes the automation of tiles painting much easier than ever. Full release notes here: #gamedev #leveldesign
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@deepnightfr
Deepnight Games
1 year
When I was a kid, Prince of Persia spikes TERRIFIED me. Follow me and stay tuned! #tenjutsu
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@deepnightfr
Deepnight Games
2 years
🔥 STEAM KEY GIVEAWAY! 🔥 We are just a few days away from the release of the free extension "Hold My Beer" for Nuclear Blaze (), I'm giving away Steam keys ❤️ Simply retweet & follow: I'll pick 2 random users for every 40 retweets 😻🎁
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@deepnightfr
Deepnight Games
4 years
LDtk 0.5 ("Level Designer Toolkit") is out and free for everyone :) New UI, new name, better Tiled export compatibility, tons of new features & fixes... Please share :) #gamedev #indiedev #haxe
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@deepnightfr
Deepnight Games
1 year
Participating @ludumdare this weekend? LDtk is a powerful 2D level editor from the creator of Dead Cells. Very easy to use, free, it's super suited for game jams! It even has a "super simple export" that makes game integration incredibly easy #LDJAM 👉 🥳
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@deepnightfr
Deepnight Games
3 months
I haven't shown much about Tenjutsu Project recently, but things are going great so far. This new rogue-fu will be everything I couldn't pack into #DeadCells . There are some _crazy_ news coming up soon. Thanks everyone for your amazing support #screenshotsaturday #roguelite
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@deepnightfr
Deepnight Games
5 years
We are SO SO proud of this #gameAward (best action game!) for #deadcells ! A special huge thank you to the steam community that helped shaping the game and making it possible ❤️
@motiontwin
Motion Twin
5 years
So this happened. @thegameawards
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@deepnightfr
Deepnight Games
2 years
The Dungeon Master 3 of my dreams 😁 ... hmmmm maybe I should actually do it 🤔 #gamedev #gridder
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@deepnightfr
Deepnight Games
2 years
I've been working lately on a Dungeon Master engine. The idea is to stay true 2D, but use modern tricks to still look cool: smooth transitions, fake walls depth, colored shadows etc. What do you think? (texture credit: Eye of the Beholder) #indiegame #gamedev
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@deepnightfr
Deepnight Games
3 years
LDtk @ludumdare "Special Edition 🎁" (), with last minute @aseprite support + a new option to export your levels as single flatten PNGs (making integration easier than ever). Have fun and good luck everyone with this weekend #ldjam
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@deepnightfr
Deepnight Games
3 years
Nuclear Blaze ☢ is getting closer and closer to its release :) Added Cloud support & Achievements, translated everything in 8 languages, added secrets, new story elements, an epic boss battle and many new levels! Wishlist: Please share ❤
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@deepnightfr
Deepnight Games
4 years
"Deepnight Games" now officially exists ❤ Now most of the administrative stuff is done, let's start talking about the rough roadmap :) #gamedev
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@deepnightfr
Deepnight Games
4 years
This weekend @ludumdare jam was a great opportunity to test LEd level editor on an actual live (and with some serious time constraints) game project. Level editing went _really_ smoothly as you can see :) #LDJAM #gamedev #leveldesign cc @haxelang
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@deepnightfr
Deepnight Games
3 months
Sheepy is hands down one of the best experiences I've had in years. It cleverly alternates between peaceful exploration, moments of tension, and epic sceneries. It went straight from being an unknown game to one of my favorite titles ever. Oh, and it's free, approx 1.5h playtime,…
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@deepnightfr
Deepnight Games
4 years
I finally wrote a complete guide to get started making games using Haxe language ( @haxelang ) and HeapsIO engine (), the same stuff used for #DeadCells . You can read this guide here: #gamedev
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@deepnightfr
Deepnight Games
2 years
A firefighter meeting someone whose head is on fire, what could possibly go wrong? Next free 1.1 update will feature many new areas to explore #deadcells
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@deepnightfr
Deepnight Games
9 months
I guess it now feels more like some dark alley. What do you think? #gamedev #pixelart #Roguelite
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@deepnightfr
Deepnight Games
10 months
Iterating a bit on the "city" mood: what do you think? #pixelart #gamedev
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@deepnightfr
Deepnight Games
4 years
"Petit Tracteur Bleu" is a short simple game I created for my 2.5yrs old son because he loves tractors. A funny little project that gave me the idea to organize a "make a game for your kids" game-jam (one day) 😊 #gamedev @haxelang
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@deepnightfr
Deepnight Games
2 years
It's been ~10yrs since I last updated the design of my website. So it was about time I did something new. And I like drawing trees, so... #pixelart
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@deepnightfr
Deepnight Games
3 years
Nuclear Blaze, originally started as a @ludumdare 48h game, is now turning into an actual Steam and @itchio game ❤ Soundtrack composed by @pentadrangle ! Wishlist here:
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@deepnightfr
Deepnight Games
6 years
"Lost soul", for #occult #pixel_dailies @Pixel_Dailies #DarksideDetective I'm a bit late for this one, but I really wanted to try and make something darker for this theme... #pixelart @aseprite
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@deepnightfr
Deepnight Games
1 year
Everything looks better with some proper lighting! #indiegame #gamedev
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@deepnightfr
Deepnight Games
2 years
The huge free content update "Hold My Beer" for Nuclear Blaze is coming this January for everyone :) So it's a good timing to get Nuclear Blaze at -20%, DRM free, on @itchio ❤ Also available on Steam Linux version coming soon too!
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@deepnightfr
Deepnight Games
2 years
Next version of LDtk () will support "references" between game objects (like a "Button" connected to some "Door"). Combine that with the new ability to stack levels very easily, and you get a really fun level design experience 🍹
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@deepnightfr
Deepnight Games
1 year
The new assistant coming in level editor update 1.2.0 will make the auto-tiles rules generation a breeze. These rules can automate the process of drawing your tiles based on your actual data. #gamedev
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@deepnightfr
Deepnight Games
3 years
Remember playing firefighters when you were a kid? 🚒 Well now is the time to turn your dreams into a reality! Nuclear Blaze is a unique 2D firefighting adventure coming to Steam on Oct 18th 🔥 Enjoy the 1st trailer: Wishlist: ❤
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@deepnightfr
Deepnight Games
4 years
Thanks everyone for your kind and supportive messages!! ❤ It means a LOT to me, and I now feel more than ready to start working on the future :) Love you all!
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@deepnightfr
Deepnight Games
25 days
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@deepnightfr
Deepnight Games
8 months
Nuclear Blaze is 40% off for only 2 days on Steam! #sales #indiegame #pixelart
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@deepnightfr
Deepnight Games
6 years
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@deepnightfr
Deepnight Games
2 years
Nuclear Blaze "NewGame+" will affect all levels a LOT, adding new threats, areas and items. Like this stupid automated canon that prevents you from doing your actual job. You know, saving cats. Expect this (free) update to land real soon!
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@deepnightfr
Deepnight Games
3 years
I'm very happy of where this is going :) #LDJAM Various fire-fighting techniques are available: 1. in case of emergency, just crouch and pull the trigger [thread]
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@deepnightfr
Deepnight Games
3 years
"The building is on fire? Nah. Not today." -- ☢️ Nuclear Blaze ☢️ is a game I made in 48h for #LDJAM 48 If you like it, don't hesitate to share ❤ #gamejam #pixelart @haxelang @ludumdare
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@deepnightfr
Deepnight Games
9 months
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@deepnightfr
Deepnight Games
2 years
It's always looking better with some lighting #indiedev #2d #DungeonCrawler
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@deepnightfr
Deepnight Games
2 years
About 30yrs ago, I wrote some Dungeon Master engine on Atari ST. Today, I'm back at it :) Note: from a technical point of view, there's no 3D here, just old-school techniques to get the visuals I have in my head.
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@deepnightfr
Deepnight Games
2 years
LDtk level editor 1.0 should be available real soon! It's a massive update with hundreds of changes. One nice thing from this update will be the big performance boost in "rules based" painting. #gamedev #leveldesign #indiedev
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@deepnightfr
Deepnight Games
30 days
Grittier places #gamedev
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@deepnightfr
Deepnight Games
8 months
I love the internet
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@deepnightfr
Deepnight Games
3 years
This is some serious proof of concept 👌
@2ndPlayerGames
FULL CIRCLE | 2nd Player Games
3 years
NEW LOCATION! Still blocking out though and taking the opportunity to showcase the dynamic Camera🎥 (exaggerated for testing purposes). Also new music to get the mood right! Sound ON🔊 #screenshotsaturday #indiedev #jrpg
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@deepnightfr
Deepnight Games
4 months
I just pushed the "release" button for LDtk 1.5! 🚀 New logo, new website, global search, huge perfs boost, biomes... And still free for all #gamedev , no hidden fee. Hope you will have fun!
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@deepnightfr
Deepnight Games
2 years
Rule: "In video game worlds, if you fall to the ground, you HAVE to bounce once before laying down."
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@deepnightfr
Deepnight Games
7 years
This is how we generate levels in #deadcells (via @gamasutra )
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@deepnightfr
Deepnight Games
2 months
Ichorous ( @MattstovArt / @GoblinGameDev ) is one these many hidden gems on @itchio . A boss rush with a smart mechanic, crazy execution and excellent atmosphere. And it's free:
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@deepnightfr
Deepnight Games
2 years
"Just act as if nothing happened, human." The Hold My Beer update will double the content of Nuclear Blaze: new areas, enemies and secrets! And an alternated ending. And cats. #pixelart #indiegames
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@deepnightfr
Deepnight Games
6 years
Even #skeleton might be afraid of encountering some sort of creepy living human. For #pixel_dailies @Pixel_Dailies #pixelart
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@deepnightfr
Deepnight Games
2 years
So, I set myself a little challenge few weeks ago to write a traditional pure 2D engine like Dungeon Master, Eye of the Beholder or Black Crypt. You can now check by yourself the result in this online demo: (also works on mobile). What do you think?
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@deepnightfr
Deepnight Games
7 years
It's finally happening *__* Dead Cells is on Greenlight and we need your love to get through this #gamedev #pixelart
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@deepnightfr
Deepnight Games
10 months
This hits way too close to reality.
@KevinNaughtonJr
Kevin Naughton Jr.
10 months
me in the shower thinking about how to solve the bug
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@deepnightfr
Deepnight Games
3 years
Something I really loved working on Nuclear Blaze was creating narration through visuals only. It was super fun to find new ways to convey emotions using just visual and audio feedback! Only 5 days until release, please share ❤ #pixelart #platformer #2D
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@deepnightfr
Deepnight Games
7 years
I posted the source code of Zero Volt X (my @ludumdare entry, ranked 6th among 1300+ games): #gamedev #haxe #ldjam
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@deepnightfr
Deepnight Games
6 years
Cats are assholes! My #LDJAM entry is here Take care of cute kittens, clean their vomits, pickup their shit #gamedev
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@deepnightfr
Deepnight Games
6 years
Far side of the #moon as seen by conspiracy theorists. For @Pixel_Dailies #pixel_dailies #pixelart using @aseprite
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@deepnightfr
Deepnight Games
7 years
What kind of survivor would a panda be if he couldn't grow bamboo? #LDJAM #pixelart #gamedev
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@deepnightfr
Deepnight Games
6 years
Things are going really well for this short LD. My game begins to feel like a John Wick movie but turn based :) #LDJAM
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@deepnightfr
Deepnight Games
5 years
"Save & Sacrifice" is my take on this #LDJAM :) You're Supreme Lord Commanded of Heavens trying to save its worshipers. Actually, you don't need to save them all, ONE is fine. Sacrifices might be happen for the "greater good" #pixelart #gamedev
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@deepnightfr
Deepnight Games
5 years
Savior ( @WestonPDX ) campaign is out on @kickstarter , and as expected; it looks nothing less than amazing :o With the upcoming Lunark from @johanvinet , what a great time for 2D platformers :)
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@deepnightfr
Deepnight Games
4 years
LEd 0.4 is out with object selections, duplication, tons of UI rework, new types, bug fixes ❤ You can download it here: #gamedev #leveldesign
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