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Davide Zhang Profile
Davide Zhang

@davidezhangdz

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103
Following
151
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46

designer + prototyper | #VR #AR | Harvard

Cambridge, MA
Joined December 2013
Don't wanna be here? Send us removal request.
@davidezhangdz
Davide Zhang
4 months
Incredibly grateful to Elizabeth Churchill and the entire editorial team @interactionsMag for trusting my voice and offering invaluable feedback that made this the best version possible. Thank you!.
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@davidezhangdz
Davide Zhang
4 months
My article on spatial interface design is the cover story! Privileged to have the chance to delve into the shifting meaning of “spatial design” and how physical spatial paradigms can be leveraged to truly embrace the “spatial” in spatial computing. #XR #HCI.
@interactionsMag
interactions
4 months
Our new issue is out and explores spatial interface design, deepfake technology, post-growth HCI, and much more. Find it here:
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@davidezhangdz
Davide Zhang
10 months
and using Meta's Scene API to align GSplat to my physical space, and lastly Meta Interaction SDK for hand interaction.
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@davidezhangdz
Davide Zhang
10 months
Scanning the object/scene via the LumaAI app, importing GSplat to Unity and cleaning up using aras-p's Unity GSplat visualizer, converting to UnityVFX particles using keijiro's SplatVFX repo, scanning my room with Polycam.
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@davidezhangdz
Davide Zhang
10 months
Last year I prototyped small, medium, and large GSplats in MR, and the process was tedious:.
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@davidezhangdz
Davide Zhang
10 months
With Meta's Hyperscape app in beta and GSplats via WebXR, I'm excited for the future where we can experience not just full environments, but objects and partial scenes integrated to our physical space. #mixedreality #GaussianSplatting
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@davidezhangdz
Davide Zhang
2 years
Taking small steps in bringing gaussian splats into mixed reality and trying to merge between spaces. Recorded on a Quest 3. #gaussiansplats #mixedreality
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@davidezhangdz
Davide Zhang
2 years
Thank you Lars! Sharing my thoughts on gestural interactions in the age of spatial computing. It was inspired by the great conversations I had with @softspaceninja.
@LarsBredahl
Lars Bredahl
2 years
It’s time to reconsider legacy #UX patterns and put gestural interactions in the limelight in the age of spatial computing. via @davidezhangdz
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@davidezhangdz
Davide Zhang
2 years
RT @softspaceninja: This moment has been years in the making: Softspace is live on the Quest Store 🍾.
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@davidezhangdz
Davide Zhang
3 years
RT @yiliu_shenburke: @SoftspaceHQ Prototype05 has landed!. This prototype introduces four major features that push SoftspaceAR from fun toy….
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@davidezhangdz
Davide Zhang
3 years
Excited to start prototyping #mixedreality experiences with this!
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@davidezhangdz
Davide Zhang
3 years
RT @NathieVR: On Reddit more footage is floating around of the Quest Pro’s mixed reality passthrough. This clip also confirms it having a f….
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@davidezhangdz
Davide Zhang
3 years
2-day builds: #VR sampler WIP.with samples from Josh Kwok.*feeling cosmic. #quest2 #vrdrums #vrprototype #unity
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@davidezhangdz
Davide Zhang
3 years
RT @aria_xixi: Product Design for project Coexisting Cryptoscope, a bespoke botanical lab space in a surreal landscape. Nix Liu Xin (@nixl….
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@davidezhangdz
Davide Zhang
3 years
RT @aria_xixi: Holographic 3D screen prototype with a physical flashlight bridging virtual and real worlds. Perfect for displaying 3d digit….
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@davidezhangdz
Davide Zhang
4 years
Prototyping gesture-based AR interactions with @aria_xixi and @nixliuxin: . #2 We extracted fur texture from the real world and applied it to objects in AR. #AR #interactiondesign #handgesture #XR #XRprototype #Unity3D #oculusquest2 #zedmini
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@davidezhangdz
Davide Zhang
4 years
Prototyping gesture-based AR interactions with @aria_xixi and @nixliuxin: . #1 We extracted water texture from the real world and applied it to objects in AR. #AR #interactiondesign #handgesture #XR #XRprototype #Unity3D #oculusquest2 #zedmini
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@davidezhangdz
Davide Zhang
4 years
project is a collab with @aria_xixi and @nixliuxin.
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@davidezhangdz
Davide Zhang
4 years
I uploaded Meshly to @SideQuestVR ! It is very much still a prototype and nowhere near a complete VR app but thought it is a nice way to collect feedback and continue iterating on it. Meshly is a low-poly mesh modeling tool that runs on #oculusquest2. #VRAR #oculus #xrdesign
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@davidezhangdz
Davide Zhang
4 years
AR to screen space test as part of a project on AR hand interactions. Inspired by @Alientrap and @deprecatedcoder's work a few years ago :).#AR #handtracking #ARVR #Unity3d
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