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Dave Rogers Profile
Dave Rogers

@dave_e_rogers

Followers
142
Following
786
Media
5
Statuses
82

Game AI Programmer. - Previously PlayStation LS, Ubisoft Ref, Bossa, Team17 - he/him

Joined September 2008
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@LondonStudioHQ
PlayStation London Studio
2 years
For over twenty years London Studio has been home to some exceptionally talented and wonderful people in the games industry. As we close the doors, and all go forward to new adventures, we wanted to say a heartfelt thank you, to all our past and present, players and colleagues
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@dave_e_rogers
Dave Rogers
2 years
Welp. Sad to say that with today’s announcement of PlayStation London Studio’s closure, my role is ‘at risk’. So I will be looking for any programming roles going in Game AI. The studio is filled with lovely, talented and inspiring people, I can’t recommend them enough <3
@PlayStation
PlayStation
2 years
Sony Interactive Entertainment announces a reduction in its global workforce:
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@dave_e_rogers
Dave Rogers
3 years
Friends! I’m off to GDC, give me a ping if you’re in the area 😁 …assuming I make it anyway, so far I’ve had to deal with train strikes, cancellations, delays, a rebooked flight and having to travel two days early, and that’s before I’ve set off 😅wish me luck!
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@Arcane_Wishes
Rachel
3 years
This weekend has been insane to say the least, straight from a very excellent work Christmas do, to beating the strikes with @dave_e_rogers to get to London to meet @AbroadInJapan and co. I am a teeny tiny bit tired (understatement). But such a good weekend!
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@dave_e_rogers
Dave Rogers
3 years
Started a new job with a bunch of lovely peeps, really excited to see what we can make! 😄
@LondonStudioHQ
PlayStation London Studio
4 years
A super warm welcome to our new Senior Gameplay AI Programmer, Dave! 😍 He'll be working with our team to create new AI features, exploring creative ideas, developing gameplay systems/tools and more! Want to work with us too? Here's our latest roles! 👇🏽 https://t.co/qD0R8bf8Bx
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@FreyaHolmer
Freya Holmér
4 years
how to derive sphere/line intersection tests! a friend of mine was asking about it, thought I'd share my writeup with yall in case any of you find it useful ❤ https://t.co/F4MTKEm9Nk
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@SebAaltonen
Sebastian Aaltonen
4 years
First draft of a job system API. LaunchJob() schedules a job. Job is eligible for execution when the array of existing jobs have been finished. Job scheduler only schedules jobs if they don't have resource conflicts. 1x ReadWrite or multiple ReadOnly for each resource...
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@EricLengyel
Eric Lengyel
4 years
Teaching Grassmann algebra / geometric algebra in my graphics for games class today. This will be the first time that the newest findings have ever been taught in a university course. #GeometricAlgebra https://t.co/5sQCUbwSgr
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@dave_e_rogers
Dave Rogers
4 years
Signed. Proud of everyone who is trying to make this industry better. #ActiBlizzWalkout 💙 https://t.co/7bdCbUBNz1
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@FreyaHolmer
Freya Holmér
4 years
cubic polynomials (ax³+bx²+cx+d) with three real roots can be solved using trigonometry you can visualize it geometrically with an equilateral triangle 🔵 the vertices align with the roots 🔴 the center with the inflection point 🟢 the incircle boundary with the local min/max
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@ZPostFacto
Fletcher Dunn
5 years
Do you enjoy programming horror stories? Are you brave enough to endure spooooky side effects, crashes that seem to LEAP out of nowhere, and hostile spirits of the past and present surrounding you with a barrage of ~BeWiLdEriNg~ impediments!? Keep reading.....IF YOU DARE! <🧵>
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@bgolus
Ben Golus⚠️⭕
5 years
Ever wanted really wide, clean silhouette outlines in your game? I did, and I spent a lot of time trying to do it the "wrong" way so you don't have to. https://t.co/xDdtSDdg2H
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bgolus.medium.com
An Exploration of GPU Silhouette Rendering
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@dave_e_rogers
Dave Rogers
6 years
Looks awfully familiar :D
@bossagames
Bossa Games
6 years
🤖 INTRODUCING: WORLD WAR AI 🤖 Yesterday we teased something new coming to Bossa Presents and we're thrilled to reveal our next prototype. It's an online coop FPS which pits you & your team against a dastardly AI. Play it for FREE from this weekend @ https://t.co/Q58Uob1thN
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@Bobby_Anguelov
Bobby Anguelov
6 years
I wrote a paper on Behavior Trees around 2 years ago for a book that never got published. I'm publishing it now myself so that it may be of use to someone. Please share this to anyone interested in AI or Behavior Trees:
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takinginitiative.net
I wrote an article 2 years ago for a new Game AI pro book, but the book doesn’t seem to be happening and my patience with the whole thing has worn out so I’ll be posting the paper here …
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@Team17
Team17
6 years
Introducing The #Survivalists, a co-op survival sandbox set in The Escapists universe. Explore, build, craft and your way onto #NintendoSwitch, #PS4, #Xbox One and #Steam in 2020. Learn more: https://t.co/FB8VCnaJdN Follow the official account: @SurvivalistsT17
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@emshort
Emily Short (no longer here)
6 years
A thread about narrative states. Suppose we have a dating sim where outcome is decided by the player's relationship stats to three characters, and the player has loads of chances to increase relationship with any/all of them. It can be tricky to reason about the design of this.
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@jesseengel
Jesse Engel
6 years
Fun thought: Most ML models are really superstitious. Lacking a good causal model, they just follow correlations, whether or not they are spurious. Cargo cult ftw. I just like the image that failure modes are really due to models trying to control the supernatural.
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@_DanielSinclair
Daniel Sinclair
7 years
I saw this video of Boston Dynamics' testing facility 5 days ago and I'm still thinking about it.
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@alexjc
Alex J. Champandard 🍂
7 years
This presentation by @yuanchuan23 starts off very interesting, but quickly reaches mind-blowing status! ✨ Generative Art With CSS 🔗 https://t.co/wAiwuWYIpb
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