-rava
@dashrava
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I make and play games. I like palettes, particles, pixels, and alliteration. Main project @MutilateaDoll, side project #gamejam. Β
Finland
Joined October 2012
Started off and mostly ended off as an animation/vfx vertical slice, but I did manage to tie it together with the tiniest gameplay loop in the world, and sprinkle a few lines of plot on top so I'm very happy with it overall. Full playthrough: https://t.co/1nwRQoFvqP
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My fully-narrated tiny story that pretends to be a townbuilder, the tinies, did pretty well in #KaijuJam despite being quite unfinished game-wise. I'm especially delighted by #5 in Audio thanks to the narrator. https://t.co/3BTIeQxqI6
#gamejam #gamedev #indiedev #indiedevhour
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For #KaijuJam I made a fully-narrated city builder. Well, a tiny story that pretends to be a builder game. Well, a tutorial that has an ending. Just #gamejam things. the tinies: https://t.co/3BTIeQxqI6 π€π [audio improves this video] #gamedev #indiedev #indiedevhour
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Bread pile now works as a resource, along with rock and wood piles. Next up, houses will generate the most precious resource: Two peeps enter, three peeps leave. Like the opposite of the Thunderdome. #gamejam #gamedev #indiedev #madewithunity
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YMMV, as I haven't extensively reprod this, having just fixed my own issue after an hour of turning things on and off mid-gamejam. Hopefully it was something else specific to my particle system, and not just a global thing.
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"Infinity" particle life is supported* in @unity (2020LTS), but on WebGL it may be considered an int overflow, which instantly nukes the game. That was a fun one to debug because it only happened in browser. * https://t.co/a5b43ZWSb2
#madewithunity #unitytips
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Accidentally stumbled upon it while skimming through potential grass textures. It's actually just Unity's PostProcessing logo doing funky things.
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