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@dashrava

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I make and play games. I like palettes, particles, pixels, and alliteration. Main project @MutilateaDoll, side project #gamejam. Β 

Finland
Joined October 2012
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@dashrava
-rava
7 years
Remember, #gamedev #indiedev, you are appreciated.
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@dashrava
-rava
3 years
Toucan Jacket
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@dashrava
-rava
4 years
This mech overheating might just be my favourite vfx I've put together. Underwater setting was worth it just for the bubbles. #mech #DAKKA #vfx #madewithunity #gamedev #indiedev
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@dashrava
-rava
4 years
Started off and mostly ended off as an animation/vfx vertical slice, but I did manage to tie it together with the tiniest gameplay loop in the world, and sprinkle a few lines of plot on top so I'm very happy with it overall. Full playthrough: https://t.co/1nwRQoFvqP
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@dashrava
-rava
4 years
I made πŸ₯¬Organish Seagreen πŸ₯¬ for #MechJam Use the most logical method to clean up underwater cropfields: A mech dual-wielding railguns πŸ”«πŸ€–πŸ”« Play: https://t.co/e9NX5P57T8 #gamejam #gamedev #indiedev
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@dashrava
-rava
4 years
Made an intro for a game that doesn't exist yet, for #mechjam #gamejam #indiedev #gamedev
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@dashrava
-rava
4 years
My fully-narrated tiny story that pretends to be a townbuilder, the tinies, did pretty well in #KaijuJam despite being quite unfinished game-wise. I'm especially delighted by #5 in Audio thanks to the narrator. https://t.co/3BTIeQxqI6 #gamejam #gamedev #indiedev #indiedevhour
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@dashrava
-rava
4 years
For #KaijuJam I made a fully-narrated city builder. Well, a tiny story that pretends to be a builder game. Well, a tutorial that has an ending. Just #gamejam things. the tinies: https://t.co/3BTIeQxqI6 πŸ€–πŸ”Š [audio improves this video] #gamedev #indiedev #indiedevhour
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@dashrava
-rava
4 years
I'm not going to use any text in my #Kaijujam game, so piles of resources are now narrated πŸ€–πŸ”Š (along with being visually accurate if you want to count them yourself.) #gamedev #gamejam #indiedev [Audio needed]
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@dashrava
-rava
4 years
Bread pile now works as a resource, along with rock and wood piles. Next up, houses will generate the most precious resource: Two peeps enter, three peeps leave. Like the opposite of the Thunderdome. #gamejam #gamedev #indiedev #madewithunity
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@dashrava
-rava
4 years
Bread goes in the bread pile. #gamedev #gamejam #indiedev #madewithunity
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@dashrava
-rava
4 years
YMMV, as I haven't extensively reprod this, having just fixed my own issue after an hour of turning things on and off mid-gamejam. Hopefully it was something else specific to my particle system, and not just a global thing.
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@dashrava
-rava
4 years
"Infinity" particle life is supported* in @unity (2020LTS), but on WebGL it may be considered an int overflow, which instantly nukes the game. That was a fun one to debug because it only happened in browser. * https://t.co/a5b43ZWSb2 #madewithunity #unitytips
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@dashrava
-rava
4 years
Oh the tiny humanity
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@dashrava
-rava
4 years
Tiny town timelapse. AKA THE WALLS DO NOTHING #KAIJUJAM #gamejam #gamedev #indiedev
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@dashrava
-rava
4 years
I'm not sure if a city builder NEEDS narration but my #KaijuJam game has it now. πŸ€–πŸ”Š unmute for a tiny story #gamedev #indiedev #gamejam #screenshotsaturday
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@dashrava
-rava
4 years
Tiny peeps what are you doing, building tiny cities made out of explosives? ye #gamejam #gamedev #indiedev
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@dashrava
-rava
4 years
My #KaijuJam tiny town builder is beginning to feel nice (despite there being no actual substance yet.) #gamedev #indiedev #gamejam
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@dashrava
-rava
4 years
Accidentally stumbled upon it while skimming through potential grass textures. It's actually just Unity's PostProcessing logo doing funky things.
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@dashrava
-rava
4 years
My eyes kind of enjoy this accidental turbocontrast caused by this grass texture. #gamedev #indiedev
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@dashrava
-rava
4 years
Do NOT accidentally summon The Beast. #gamedev #gamejam #indiedev #indiedevhour
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