Daniel Voyager
@danielvoyager
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Second Life Now At 620,000 Monthly Active Users https://t.co/TmGsDp8vUX
danielvoyager.wordpress.com
Brad Oberwager recently mentioned that Second Life now has 620, 000 monthly active users (updated MAU number) which is up from 600, 000 back in October 2025. I guess this is good news that Second L…
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New scoop just confirmed by Linden Lab -- the @SecondLife mobile app for iOS and Android now has over 1 MILLION downloads. Huge growth over the last six months. Join my New World Notes Patreon for details and more metaverse ecosystem news! 👇 https://t.co/rYzi2yHiFo
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Are you ready for the Lindens and Residents snowball fight in Second Life? The battles take place Friday, December 19th from 8am to 9am PT and then again from 12pm to 1pm PT! See you at the Snowball Arena at Winter Wonderland! Teleport ➡️ https://t.co/RNsmDPJoXZ Learn more ➡️
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The Second Life Grid Survey data is broken along with loads of Inworld counters. Hopefully this will be FIXED asap. Thanks.
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@SecondLife @LindenLab @philiprosedale please fix the Second Life API data feeds The Second Life API data feeds are not working again as of 6th December 2026. This is pretty important data as it shows Second Life current concurrency levels, exchange rates & registered signups
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Second Life API Data Feeds Broken - Update 1 It's been broken since 6th December 2025 https://t.co/MZXv7Y5MrS
danielvoyager.wordpress.com
The Second Life API data feeds are not working again as of 6th December 2026. This is pretty important data feeds as it shows Second Life current concurrency levels, exchange rates, and registered …
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+ October 2025: 46, 865 – 26th October 2025 + November 2025: 47, 838 – 10th November 2025 + December 2025: 47, 929 – 1st December 2025 Since October 2025 the Second Life concurrency is steadily rising again which is good news. More high peaks in Q1 2026.
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📊 Private equity continues to deliver some of the strongest long-term returns for retirees. New AIC research shows 13.5% median annualized returns over 10 years—benefiting 34M teachers, firefighters & public servants. See the full data.
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+ May 2025: 46, 787 – 5th May 2025 + June 2025: 45, 719 – 2nd June 2025 + July 2025: 45, 596 – 21st July 2025 + August 2025: 45, 270 – 4th August 2025 + September 2025: 46, 356 – 7th September 2025
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2025 Monthly Maximum Peaks + January 2025: 49, 375 – 27th January 2025 + February 2025: 48, 222 – 24th February + March 2025: 49, 798 – 24th March 2025 < highest peak + April 2025: 47, 830 – 14th April 2025
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Highest December 2025 peak so far... > 47, 929 – 1st December 2025
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December 2025 Update... > Maximum: 40, 000 – 44, 000 – (daily average) > Median: 32, 000 – 35, 000 – (daily average) > Minimum: 25, 000 – 28, 000 – (daily average)
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Second Life Daily User Concurrency - Mid December 2025 Update https://t.co/cX1PoLlhin
danielvoyager.wordpress.com
Here are the latest Second Life daily user concurrency statistics as of mid December 2025. Data below showing the current Maximum, Medium and Minimum levels via the Second Life Grid Survey. Ma…
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Total Regions > January 2025: 27, 769 > December 2025: 26, 863
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During 2025 Second Life lost alot of Private Estates and Linden Owned regions on the grid. Private Estates > January 2025: 17, 939 > December 2025: 17, 635 Linden Owned > January 2025: 9, 830 > December 2025: 9, 228
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The SLua open beta is here. Take a look at the new scripting language features, tools, and documentation. https://t.co/O8nL4XoCev
#SecondLife #SLua #Scripting #Creators #GameDev #OpenBeta
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Signal Linden last day at Linden Lab was 21st November 2025 after 10 awesome years.
Today is my last day at Linden Lab! It's been an awesome nearly 10 years. In an increasingly channelized digital environment Second Life remains one of the few platforms where creativity, exuberance and natural social connection is encouraged and supported.
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YouTube Embeds in Second Life: What Happened and How to Keep Your Media Working:
community.secondlife.com
Many of you have recently noticed that YouTube videos embedded directly in Second Life no longer play. Here’s what’s going on, why it’s happening, and how you can keep sharing video experiences...
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Second Life Monthly Maximum Concurrency Peaks 2024 - 2025
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Current Second Life Daily User Concurrency – As of 3rd November 2025 > Maximum: 42, 000 – 46, 000 – (daily average) > Median: 34, 000 – 37, 000 – (daily average) > Minimum: 25, 000 – 27, 000 – (daily average)
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