
Squirrelly Dan
@dandago2
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Software Janitor. Web: Gigi Labs (2014), Swords and Software (2006), Dino's Ultima Page (2002). UDIC member and occasional (retro) gamer.
DuckTales
Joined September 2013
My new Ravenloft: Strahd's Possession walkthrough! This thesis-length piece of work, accompanied by 44 finely crafted maps and over 900 hand-picked screenshots, is your tourist guide to this brutal and atmospheric game. https://t.co/YL8jY1i5Kd
swordsandsoftware.com
Ravenloft: Strahd's Possession (1994) Walkthrough by Daniel D'Agostino (2024)
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I've just set a new world record, speedrunning Ravenloft: Strahd's Possession in a little over an hour and 12 minutes.
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I’ve come to abandon the use case for LLMs to summarize text because the summaries usually miss vital parts and are disappointing when I look closer. Australian government now has proof this is the case. Another proof that LLMs have more limitations we need to understand.
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Save the date! On Sunday 15th September I'll be publishing my new, detailed Ravenloft: Strahd's Possession walkthrough.
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Just published: Investigating Memory Leaks in Go with pprof https://t.co/bZu45uT8kk
gigi.nullneuron.net
Learn to use pprof to collect and analyse memory dumps from Go programs.
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Swords & Software today celebrates the first anniversary since its rebranding! If you like games from the golden age of the 90s, you will particularly enjoy the walkthroughs of Day of the Tentacle, Eye of the Beholder 2, and Menzoberranzan.
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It's been almost 7 months since I published my Menzoberranzan walkthrough! With the length and detail of a small book, 40 maps, and well over 800 screenshots, it's surprising that it loads as fast as it does. Another walkthrough is currently in the works https://t.co/F4vUZZoVlj
swordsandsoftware.com
Menzoberranzan (1994) Walkthrough by Daniel D'Agostino (2023)
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What do you do with an automap system from 1994 with an export facility? View the maps as ASCII art, of course.
swordsandsoftware.com
An overview of the automap system in Ravenloft: Strahd's Possession (1994), Menzoberranzan (1994), and Ravenloft: Stone Prophet (1995)
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My Day of the Tentacle walkthrough is already 7 months old!
swordsandsoftware.com
Day of the Tentacle (LucasArts, 1993) Walkthrough by Daniel D'Agostino (2023)
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Just published: everything you need to know about maps in Go.
gigi.nullneuron.net
Use maps in go to store and retrieve key-value pairs in a hashtable. Take note of intricacies such as concurrency and addressable values.
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Looking to start learning Godot? Start with simple keyboard movement.
gigi.nullneuron.net
Learn how to move an object with the arrow keys in Godot.
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12 years ago today, I finished writing my Eye of the Beholder 2 walkthrough. Still one of my biggest and most popular pieces of work, it's a great way to experience the game featuring almost 1,000 screenshots.
swordsandsoftware.com
Walkthrough of Eye of the Beholder II: The Legend of Darkmoon (2011) by Daniel D'Agostino
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Happy birthday to the Go programming language, 14 years old today!
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20 years ago today, I finished Menzoberranzan for the first time. And now, you can enjoy a detailed walkthrough (as well as a few speedruns) that I published recently.
swordsandsoftware.com
Menzoberranzan (1994) Walkthrough by Daniel D'Agostino (2023)
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Gigi Labs is celebrating its 9th anniversary today!
gigi.nullneuron.net
Gigi Labs celebrates 9 years on the web.
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