Principal Performance Specialist on Warframe/Soulframe at
@digitalextremes
. 13 years in game dev. Now I help people make games go fast. Opinions are mine.
The idea of a "dream company" is dead. My dream is to work somewhere that doesn't fucking destroy my life so I can pay for my little hobbies (music, sports, staring at the ceiling) while occasionally being praised for my work as if I didn't burn myself out to get here.
As the person responsible for telling artists when they need to cut down on polys so our game will run on consoles, this technology makes me want to leave gamedev and live in the woods.
Pretty compelling Text-to-3D. Prompt was "modern purple sofa". Generated in 14 secs (with 3 others) and the GLB imports into Blender in another 5 seconds.
Try by joining the Discord:
We're really about to spend the next 3 months talking about how great this year has been for games, while I can't go a single week without finding out a game company has either shut down or laid off a bunch of employees.
warframe is adding a romance system to a game that already includes pretty much every other type of system ever conceived. in honor of that, I put together a non-comprehensive list of the game's other systems
I'm 34 y/o. I live alone, no partner, no kids, and get paid to work on games. If there's anyone who would buy something they don't need, it's me. But even I look at a console with no disc drive that costs $700 USD and think "cmon"
This morning, we shared an important update with the Bungie team on the difficult decision to eliminate 220 roles at Bungie.
You can read the full statement below.
13 years ago, I told someone I looked up to that I was going to start working at a game company, and they said, "video games aren't a real job."
I still work at that game company.
I keep seeing posts from people who want to play Warframe but aren't sure which Warframe is the best. As someone who has worked on the game for over 11 years, I'm ready to answer this question, and no one can stop me.
The best Warframe is the one you enjoy using.
It took me 11 years in gamedev to realize it's just video games. It's not open-heart surgery. It doesn't matter if I sign off for the weekend. No one will die if I don't look at my emails after 6PM.
I'd tell myself to relax.
I worked on a game that only got 42% on Metacritic, sold nothing, then the company nearly shut down. I still can't believe I wasn't laid off.
Then, we started Warframe, I worked on that for 10+ years, and May 17th will be my 12th anniversary at DE.
idk sometimes it works out.
- Work on games for 11 years
- Realize my life is going nowhere
- Stop doing it to impress people
- Start doing it because I enjoy it
- Suddenly better at my job
- Finally start asking for stuff
- Get a promotion
- Get offered a trip to GDC
What the fuck
I'll be 34 in two weeks, and I've spent 12 years working at one company, 10 of those years on the same game.
I've never worked this hard on anything, had this much work, or been this good at dealing with stress, so people keep giving me more work to do.
Here's my secret:
There's a level of hatred some extremely online people have toward game devs that I've found so unsettling. They spend entire days acting like we're hoarding piles of money and our only goal is to change society, like a Batman villain.
I'm just trying to pay my fucking rent.
Tencent CEO feels its game business "achieved nothing" during 2023
"We have found ourselves at a loss as our competitors continue to produce new products"
I've played Starfield for 9 hours and forgot I had to pick pronouns, but if people are that upset because a game has them, I'm sure there's a therapist who would be happy to have them as a patient.
I might be biased, but as someone who worked at DE when they were close to shutting down, and watched a single F2P somehow turn that company around to where it is today, maybe if you need players to tip you for your games, your execs should take a pay cut.
The shit gamedevs put up with is ridiculous. Overworked, underpaid, laid off, and rushed off a stage to make time for celebrities. Some of the best devs on the planet can't even get some rest without someone leaking all their info. But despite it all, the work gets done.
I've worked on Warframe for 7 years.
SEVEN. YEARS.
I have seen us do a lot of crazy things. With that said, what we're about to show at
#TennoCon
has me excited in a way that I haven't been in awhile.
I made a joke about something a CEO said, now the replies are full of people talking about how much gamedevs suck, and they have no idea I’ve worked on games for 12 years.
This place really is hell.
me @ my performance review after working at the same place for 13 years, doing a job that didn't exist 10 years ago (until they gave it to me), working on two games at once, sleep-deprived and seeing a therapist, all so I can work towards a dream that died years ago:
I didn't expect my little "it even runs on a 12y/o GPU" post to get so many compliments from Warframe players, but I forgot how cool the WF community can be.
I am the same age my mom was when she met a really bad guy and then gave birth to me. While I don't plan to have kids anytime soon, I take some pride in knowing that I'm already a better man than him.
My grandfather beat women.
My father beat women.
But that shit ends with me.
I'm so disappointed in myself for watching the game awards last night. I'll be 34 next week, and I just spent an entire night watching ads for games and gamedevs being rushed off stage so Hollywood celebrities could read teleprompters.
It gave me an existential crisis.
As a senior, working in an industry where 6000+ people have been laid off in the past year alone has made me lose almost all interest in changing jobs. I've worked at the same place for 12yrs, so if you can't offer that level of job security, I don't want it.
Just hire juniors.
me: "People are excited about our game again. It must be because of all the work that went into ensuring we could increase the AI counts for current-gen consoles in the next update."
Why they're really excited:
@Jake40624612472
I didn't hide your reply because I was hoping you'd waste your subscription to this website to write walls of text that I'll never read, and you didn't disappoint.
NEW: In March, top Bungie employee and former Marathon director Chris Barrett suddenly left the company.
Barrett was fired after an HR investigation found that he had behaved inappropriately with at least eight female employees, Bloomberg has learned:
I've been at NVIDIA for 6 years and 3 promotions. My compensation has gone up 500% since I started.
Work hard at a good company you believe in, and you will be rewarded.
I want to enjoy The Finals, but sometimes one of the announcers will say something that reminds me they're using AI voices in a game published by a company worth $17 Billion, and it makes me feel gross, so I play something else.
I'm close to 12 years in gamedev, and I've learned a lot working on a live-service game, but here's a neat trick:
I don't deal with hostile people.
I make myself available, but once someone comes at me with "I hate my life, but I'm taking it out on you" energy, I just move on.
SOME GUY JUST PUNCHED ME ON THE BACK OF THE HEAD FOR WEARING A MASK. He was holding a sign, ranting about breathing, then hit me from behind.
I got up, and I was ready to fight, but he ran off. Now I have a bump on my head. The police have my info, and we're going to meet soon.
@ImNotJK
As someone who has voluntarily worked many weekends, I disagree. I had this same mindset when I got started, but it resulted in a self-inflicted burnout that nearly made me leave the industry.
After 10 years, I'm not convinced that starting with weekend work helped me one bit.
This is doing numbers, so for newcomers: I've worked on video games for 12 years and listened to punk music even longer. I gain nothing from arguing on this app.
If you reply to this, and your reply sucks, I'll block you and continue enjoying my long weekend.
I have 3 weeks off, so I uninstalled Slack + signed out of my work email, I'm watching the shows I've been too busy to watch, and tonight, I plan to get started on this:
Everyone is sleeping.
I can post how I feel.
I'm allowed to be disappointed that life isn't better despite having worked on games for 13+ years. I've done almost everything I can to improve my situation, but some things are out of my control, and I'm done blaming myself.
What should I be saving for? Despite being in the game industry for 12yrs, I make just enough to pay my bills. I will never own a house, and at this point, it feels like my only purpose is to help other people live out their dreams.
So I buy concert tickets.
Millennials and Gen-Zers are pulling in bigger paychecks, but much of their spending power is fueling short-term purchases like groceries and vacations, not savings.
I'm not getting involved in the "30fps is unplayable" discourse because I honestly don't care. People get mad at me when our game drops below 200fps. This isn't my fight.
I don't have a dream studio because the one I work for has let me do my own thing for 10+ years without treating me like garbage, and now they want to send me to GDC just because I've never gone before.
Shout out to all the HR departments who are about to start the new year explaining salaries to people now that Riot has revealed how much their employees get paid.
Ubisoft CEO Yves Guillemot has defended the decision to price Skull and Bones at $70 despite its live service leanings, calling it a "quadruple-A game".
Honestly, one of the reasons I've stayed at DE for so long is because they let me run wild with performance. I love chasing down ways to make a game run faster. It's something I picked up when I was a poor kid with an overheating laptop.
And they just keep giving me more.