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Classic Offensive Profile
Classic Offensive

@csco_dev

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Classic Offensive is a CS:GO mod with the goal of bringing back the community aspects and aesthetics of CS.

Exiled from Steamworks
Joined December 2016
Don't wanna be here? Send us removal request.
@csco_dev
Classic Offensive
3 months
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@csco_dev
Classic Offensive
5 months
Something unexpected has just happened:. CS:Promod is back under a new name:.
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@csco_dev
Classic Offensive
5 months
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@csco_dev
Classic Offensive
5 months
What are you doing next Wednesday?.
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@csco_dev
Classic Offensive
6 months
RT @ZooL_Smith: Retreat (inverted cs_assault) footage from @csco_dev featuring our Assassination mode remake. https….
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@csco_dev
Classic Offensive
6 months
RT @ZooL_Smith: Showcasing all the base guns we have worked on for @csco_dev :.
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@csco_dev
Classic Offensive
7 months
RT @ZooL_Smith: Have 13 minutes of uncut @csco_dev footage with our expanded Condition Zero arsenal mode enabled:. .
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@csco_dev
Classic Offensive
7 months
RT @ZooL_Smith: The announcement reached far further than I expected, and I honestly worded it stressfully following people letting me know….
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Classic Offensive
7 months
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@csco_dev
Classic Offensive
7 months
Steam release status:. Classic Offensive has been submitted for build review since October 6th, Steam have yet to review the build which "takes 3-5 business days". We did not receive any ETA or response from Steamworks. Planned release was December 25th for the mod's anniversary
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@csco_dev
Classic Offensive
1 year
Thanks once again to our Patrons for the support. . 5/5.
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patreon.com
creating Development Updates
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@csco_dev
Classic Offensive
1 year
We've added more weapon settings to the menus, so they can easily be modified. We've also unlocked commands:. You can now set how much your weapon moves when looking around, but also have a negative visual recoil as in 1.6. 4/5
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@csco_dev
Classic Offensive
1 year
Next, more Condition Zero cut content, this time we're bringing back the cut M60E4. it later inspired the Negev's firing behaviors. I'm sure @DuvalMagic remembers it. Placeholder model generously provided by @dustfade. Work in progress animations by @ZooL_Smith. 3/5
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@csco_dev
Classic Offensive
1 year
Let's start with Nuke, @ESCalationOffic is very close to finishing the map and has released a video about it. Thanks to @BlackMesaDevs, our Nuke takes full advantage of the Half-Life vibe as the original version!. Link to the video:. 2/5.
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@csco_dev
Classic Offensive
1 year
January's devlog is here: Nuke, M60E4, Viewmodel customization. 1/5.
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@csco_dev
Classic Offensive
2 years
As always, thanks to our Patrons for the support! 4/4.
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@csco_dev
Classic Offensive
2 years
With the VScript improvements we've done, @ZooL_Smith has remade Zombie Mod, a bit late for Halloween we know. It runs on any map but the gameplay was modified a bit to get around some issues for now. Special thanks to @AlbanyKnight for porting the CS:GO Zombie model. 3/4
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@csco_dev
Classic Offensive
2 years
Let's start with Nuke, @ESCalationOffic kept detailing, giving it more and more the Black Mesa vibe the original had. Like said before, we're using modified Black Mesa assets with their permission to give it a more genuine Half-Life look. Work in progress. 2/4
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