:party-corgi:
@chrisbiscardi
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Learn Rust: https://t.co/0aiyCnloda
Bay Area
Joined January 2011
A big release (and a big weight off my shoulders) for @rustadventure today. Pricing changes to make it more accessible to more people, and some insight into how the project will evolve into the future with more workshops.
Helllooo everybody :) We've got a completely new Rust Adventure site for you today! Complete with Light mode, Dark mode, and new, more accessible pricing that reflects the future of the project. https://t.co/WvZs4UfetJ
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Our maintainer Alice was just a guest on the Developer Voices podcast titled Architecting a Rust Game Engine. Give it a listen! https://t.co/6OkmTeQlY6
pod.link
Listen to Architecting a Rust Game Engine (with Alice Cecile) from Developer Voices wherever you get your podcasts!
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๐ฎ Game dev enthusiasts, this one's for you! ๐ฆ Join Franรงois Mockers for an intermediate-level workshop on #RustLab2024's opening day: "Let's build our first Bevy game!" Ready to level up your Rust game dev skills? ๐ https://t.co/xHTWMzR5Ra
#RustLang @FrancoisMockers
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The Bevy Foundation is now a 501(c)(3) Public Charity! This is huge news for us. Read our announcement post to understand why! https://t.co/b3MqxuYQjH
bevy.org
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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Tiny Glade is out NOW on Steam (Win & Linux) ๐๐ Thank you so much for following the development and being so supportive of our little diorama builder. We hope you have fun, and I canโt wait to see what you make ๐คฉ If you post your glades, add #TinyGlade so I can find 'em :D
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It has been a month since Bevy's fourth birthday. We asked the community to reflect on the past year and outlines their hopes and dreams for the next year. You can read the community's reflections on Bevy's fourth year here: https://t.co/5FgFpPKCKk
bevy.org
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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Landed animation masks for @BevyEngine 0.15: https://t.co/QSWQKJhP09 Useful for characters holding objects, to make animations not apply to their hands.
github.com
This commit adds support for masks to the animation graph. A mask is a set of animation targets (bones) that neither a node nor its descendants are allowed to animate. Animation targets can be assi...
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I just updated my terminal's welcome message โ๏ธ I'm working on customizing my oh-my-zsh theme and would love to see your terminal setup and hear about your favorite settings!
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Something I forgot to cover in my Bevy's Fourth Birthday post: Chris Biscardi's This Week In Bevy has been such a nice addition to the Bevy ecosystem. It is literally the best way to keep your finger on the Bevy ecosystem pulse. I watch it every week! https://t.co/F078hIfj51
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The results of Bevy Jam #5 are in! We had 224 participants, 78 submissions, and 1,772 votes. The winner of Bevy Jam #5 is ... Simon Says! https://t.co/S84xe7xoX4 And here are the jam results: https://t.co/4gvWF091ed
dylanrjohnston.itch.io
Cosmic Horror themed Puzzle Game. Play in your browser
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Landed local volumetrics in Bevy today: https://t.co/eK9FC7y93L 3D voxel textures can now be rendered as fog volumes.
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Bevy 0.14 is out, meaning its time for Bevy Jam #5! Sign up, read the rules, and find teammates here: https://t.co/OUyJE75lmI
#bevyjam
itch.io
A game jam from 2024-07-20 to 2024-08-12 hosted by alice-i-cecile. Welcome to the fifth official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game...
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I'll be at RustConf in September talking about Rust, Wasm, and the web!
@rustlang @PredragGruevski @mgattozzi @__xuorig__ @david_koloski ๐ Next, welcome educator @chrisbiscardi to #rustconf! With years of web UI experience, he'll discuss shipping Rust/Wasm sites, their viability as alternatives to modern JS architectures, and why they've become his new default in "Web Sites, Web Apps, and Web Assembly."
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Landed fast depth of field in @bevyengine this week! It features optional hexagonal bokeh and physically-based lens settings.
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I'm getting laid off at the end of May. I really need a safe place to land. I really enjoy developer experience/tooling work, I've also been working on e-commerce focused teams the past 3 years. Happy anywhere on the stack, remote preferred, US / Washington State based.
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@chrisbiscardi just gave a talk at #RustNationUK that perfectly distills what makes @BevyEngine special. As he put it "Bevy is the progressive disclosure of complexity". We've been laser focused on this and I'm stoked that this was the takeaway. https://t.co/stUZ04C1Db
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Bevy 0.13.1 is out! This is a patch release that resolves issues discovered in Bevy 0.13. New projects will automatically pick it up. Existing apps can run "cargo update". For a list of changes, see the 0.13.1 milestone: https://t.co/ta492meQfu
github.com
A refreshingly simple data-driven game engine built in Rust - bevyengine/bevy
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It is with great excitement that we announce the Bevy Foundation: a non-profit that exists to develop Bevy and educate people about its usage! Know that the Bevy Foundation exists for YOU and we wouldn't be where we are today without your support! https://t.co/gRzW3TagcH
bevy.org
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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I just landed animation graphs in Bevy, allowing for animation blending. One of the last major things necessary to make Bevy usable for serious 3D apps! https://t.co/Lax9QrVCQN
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"this will make it painful for our users while removing functionality they use" Years later, it is indeed painful for users and removed functionality they used.
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