
Chase
@chasescooper
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Senior Technical Product Manager @epicgames for #UE5 #ControlRig. Previously Lucasfilm ILM.
Raleigh, NC
Joined February 2020
🦸♂️Mr #Incredible x @UnrealEngine #Metahuman just leveled up with the #Maya #Plugin guys! 🤩 Customize characters beyond the editor: Neutral pose, Skin weights & Expressions! Step-by-step workflow + seamless #UE5 integration :📌 https://t.co/6SN1opqiMx
#UnrealEngine5 #Tutorial
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🤩 #Pole #Vectors can be tricky in @UnrealEngine , but mastering them boosts your #rigging & #animation game! Learn how to: 🔹 Set them up with #IK solvers 🔹 Automate placement with #Compute #PoleVector 🔹 Use #Nulls, #Constraints & #SpaceSwitching 🎥 https://t.co/BvCHOWljc1
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Fun fact, I was the longest crewed artist on #Rango at around 120 weeks. Started week 1 and ended the last week of production when paramount made us change the ending 🤪
For 50 years, we’ve been pushing the limits of what’s possible in cinematic storytelling. From Yoda to Rexy, @Variety takes a look at five of ILM's most iconic creations. Read the full story: https://t.co/nWqQlGYbUK
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Learn how to create a complete eye control system using Control Rig in Unreal Engine 5.6 with @Cheliell's tutorial. Watch: https://t.co/5AvummJxYJ
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nice, the eyes rig from scratch is helpful
🍌New #tutorial series on #ControlRig in #UnrealEngine ! Ep.01 → Build a full #Eyes #Rig: ✅ FK logic for eyelids ✅ Aim Constraint for precise eye direction ✅ Drive material params (pupil dilation) in #Sequencer Clean, reusable & animator-friendly ! 👉 https://t.co/MguTKMIMCm
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I created a collection of MetaHuman earrings with "Dangling Physics" using the new Control Rig physics nodes!
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Rubik's Cube Rig in Maya! Tried to do a Dynamic Hierarchy setup in Maya inspired by @chasescooper's presentation during UE Fest 2023, where he showcased this feature in Control Rig. Details in YT Description. (if interested) Next - Recreate this in UE🤓 https://t.co/1ItSxgg7gn
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Chaos Cloth simulation in UE 5.6 has REALLY evolved and handles layered cloth sim for REAL TIME use. Huge emphasis on the relationship between sim and render mesh. I don't think I've ever watched a video that demoes the author process correctly
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Moving your Maya pipeline to Unreal Engine is easy when you have the right documentation. Check out our docs on Unreal Engine for Maya Users, which includes: 🔹Animation and rigging differences 🔹Comparative workflow examples 🔹Maya content importing 🔹Real-time rendering,
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🎮Control Rig Physics🎮 Excuse me, have you got a license to drive that skeleton? Create procedural rigid body physics inside Unreal Engine’s Control Rig: 🔵Procedurally Spawn Physics bodies and setups. 🔵Drive skeletons and rigs with Physics. 🔵Animate with Physics. More
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Hey, I want everyone to appreciate these crumpling cat-walks from Portal 2 with me. I love the destructive set pieces of that game, and I'm dying to re-create them in Blender.
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I’ll be at #Siggraph this year. Come by the Society for Game Cinematic’s Tuesday night event to chat Unreal. Register below… https://t.co/j5eRwZwnUG
#ue5 #controlrig #rigging #animation
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All the latest and greatest rigging updates in UE 5.6 ! #animation #rigging #ue5 #controlrig #maya
https://t.co/E7MPJz5ic4
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One of my Unreal Fest Orlando talks just went up. :) “State of Animation Authoring in Unreal” https://t.co/N35NPeoibj
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@games_inu the Draw nodes in Control Rig graph. Draw Line, Draw Transform, etc. And enable debug draws with console commands at runtime ControlRig.EnableDrawInterfaceInGame 1 a.AnimNode.ControlRig.Debug 1
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Getting back into gear again. I forget that i can also rig sometimes. V1 Model by Xetirano #ControlRig #UnrealEngine5 #ULTRAKILL
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Dear diary, I'm in the controlrig kitchen and want to remember something useful. For context/info if anyone is working on procedural locomotion: - This is for a biped character, in regards to the leg timing specifically - Each leg is being triggered independently when out of
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Learn how to use the same FBIK node in Control Rig with this great tutorial from @kiaran_ritchie . https://t.co/ONeX1RvSDu
dev.epicgames.com
Unreal Engine's FBIK solver allows technical animators to procedurally adjust runtime skeleton poses to react to dynamic gameplay inputs. This tutorial ...
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We used #ControlRig to drive the slope warp on #Ciri & #Kelpie for the #Witcher4 #ue5 tech demo. I was able to give the rig to CDPR and they put it on all the NPCs. Kelpie used @kiaran_ritchie’s FBIK node to help the horse rigging not be so complex. #animation #rigging
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Master Unreal Engine's new Control Rig Physics with @Cheliell's comprehensive tutorial. Learn more: https://t.co/tITQDLs7cA
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