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Garrison Cahyadi Profile
Garrison Cahyadi

@capttatsu

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That dragon-goblin guy who does a bit of code and art. Game Programmer @togeproductions 🦋 Bluesky: https://t.co/bUMqWu3DhG

Tangerang, Indonesia
Joined February 2014
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@capttatsu
Garrison Cahyadi
13 days
BSL v10.1 is out! Voxy support, enhanced Distant Horizons support, grass bending from older BSL, and more! Updating from v10.1p1 is highly recommended. Download and read the changelog at : https://t.co/XGNtsx2ofO
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@capttatsu
Garrison Cahyadi
11 days
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@capttatsu
Garrison Cahyadi
19 days
BSL Shaders v10.1 preview 1 is now available! Download and read the changelog at : https://t.co/Qv63Q5WX0S
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@capttatsu
Garrison Cahyadi
21 days
drawing apps on android didn't click to me so...
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@capttatsu
Garrison Cahyadi
25 days
BSL Shaders is getting voxy support! Distant Horizons support is being improved too, and most importantly... LoD chunks from both mods are getting screen space shadows!! I'm planning to release an update around this/next week.
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@capttatsu
Garrison Cahyadi
24 days
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@capttatsu
Garrison Cahyadi
25 days
BSL Shaders is getting voxy support! Distant Horizons support is being improved too, and most importantly... LoD chunks from both mods are getting screen space shadows!! I'm planning to release an update around this/next week.
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@capttatsu
Garrison Cahyadi
25 days
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@grc_mcs
すっこま
2 months
皆様ご回答&素敵アイデア超多謝です! めちゃ参考になります! 各廃墟をちょっとずつ作ってみようと思います! まずは軍事基地の廃墟にボス、宝箱、モブ沸き を作ってみました、いい…! あとは、ボス君までのギミックアイデアを募集中です! 宝箱から歴史メモを収集→全部集まったらボス戦みたいな
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@capttatsu
Garrison Cahyadi
2 months
I wrote an unusually "long" post on Patreon, describing my shader dev break and some plans for my shaderpack. https://t.co/yssi8A2zrs
Tweet card summary image
patreon.com
Get more from Capt Tatsu on Patreon
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@capttatsu
Garrison Cahyadi
3 months
Finally got the time to paint stuff, the weather wasn't great lately until yesterday. Looks kind of ok for my first try, but I'll have to repaint the horns because the paint on the back chipped off somehow.
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@capttatsu
Garrison Cahyadi
4 months
There's no way I'm finishing this before October but maybe that's fine >_> Restarted again 2 weeks ago because it's too heavy and still too big, at least it's almost ready for paint now. I'll try painting a failed part first for practice, as doing it straight away is very risky.
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@capttatsu
Garrison Cahyadi
5 months
I ended up starting over again with the printed head, whoops... This attempt looks much more promising though, I hope I can finish it before October.
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@capttatsu
Garrison Cahyadi
6 months
So... I tried 3D printing for the last few weeks. I hope it looks good once it's finished. In case it doesn't, another attempt won't be that bad since I restarted twice already.
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@capttatsu
Garrison Cahyadi
7 months
Adding per-vertex shading as well as several debug rendering modes such as UV, normals, vertex color, and per-material random color.
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@capttatsu
Garrison Cahyadi
7 months
Tried shoving Sponza to my software renderer. Single digit fps aside, I'm happy with my obj parser loading the model successfully~
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@capttatsu
Garrison Cahyadi
7 months
Monospaced bitmap text rendering with homemade pixel font~
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@capttatsu
Garrison Cahyadi
7 months
My software renderer could render opaque stuff only. But now, it can do alpha clipping and transparency with back to front sorting :)
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@capttatsu
Garrison Cahyadi
8 months
Felt like adding some primitives, also my first time making procedural UV sphere :)
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@capttatsu
Garrison Cahyadi
8 months
Wireframe! Old implementation uses point clipping, switched to line clipping so lines outside of the screen won't be calculated.
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