
Christian Richardt
@c_richardt
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Research Scientist at @RealityLabs. Working on novel-view synthesis etc. Previously @UniofBath, #IVCI @Saar_Uni, #MPI_Informatik, @Inria, @Cambridge_Uni.
Zurich, Switzerland
Joined January 2012
RT @amritamaz: The recordings from the #CVPR2025 tutorial "Volumetric Video in the Real World" are now available!
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RT @_ilya_c: Recording of the workshop is now online, big thanks to all the organizers and everyone who attended both in person and online!….
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RT @alexcarliera: 🔥 Very cool to bring paintings to life with Kling 2.1 while visiting the @NationalGallery in London 🇬🇧 . Made with @Photo….
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RT @ZhiHaoLin16: Excited to share our work at #CVPR2025!.👁️IRIS estimates accurate surface material, spatially-varying HDR lighting, and ca….
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RT @_TianyeLi: Join our #CVPR2025 Tutorial on Volumetric Video in the Real World on 6/11! With amazing speakers:.@holynski_ @c_richardt @i….
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RT @zhenjun_zhao: Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency. Hyunho Ha, @leixiao08, @c_richardt, @thun….
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RT @zhenjun_zhao: Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields. Runfeng Li, Mikhail Okunev,….
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RT @janusch_patas: Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields. Problem:.In continuous-wave….
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💙 Acknowledgments.AVG in collaboration with Peter Kontschieder's team at @Meta @RealityLabs. 👥 Stefano Esposito, @AnpeiC, @ChrisJReiser, Samuel Rota Bulò, Lorenzo Porzi, @K_S_Schwarz, Christian Richardt, @MZollhoefer, Peter Kontschieder, Andreas Geiger.
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📢 New paper @CVPR!.Can meshes capture fuzzy geometry? Volumetric Surfaces uses adaptive textured shells to model hair + fur. It’s fast, looks great, and runs in real time even on budget phones. 🔗 📄
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RT @TobiasFischer11: 1/3 Introducing FlowR 🌸: Flowing from Sparse to Dense 3D Reconstructions. We learn a direct mapping between incorrect….
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RT @K_S_Schwarz: Ever wondered how to integrate 3DGS into a pretrained video diffusion model? Check out our new approach, Generative Gauss….
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