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Fedir "Ted" Martynov 🇺🇦

@byte_ua

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Asia-Africa ex-CEO ➜ CS 1.6 loser to @zerogravity_ua ’02 ➜ AI fan, token hater ➜ Fixing human recall with MyMemory

Kyiv, UA
Joined February 2011
Don't wanna be here? Send us removal request.
@byte_ua
Fedir "Ted" Martynov 🇺🇦
2 months
AI agents keep getting smarter — but they still don’t *know you*. MyMemory is the missing context layer: it stores only the snippets you choose and hands them back the moment you — or any agent — needs them. (Watch ↓)
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
3 days
Pitching the next big thing:.A social network with no AI, no algorithms, and only real people talking to each other. Just pure human takes, unfiltered and unassisted. Everyone will hype it as “refreshing.”. Give it 3 months — it'll be unreadable and empty. #Startups #SocialMedia.
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
4 days
Imagine Ukraine jury-rigging Tomahawks on MiGs or F-16s? MiGs: Soviet relics, no VLS—might as well strap 'em to a drone. F-16s: Built for air-to-air, not cruise missiles; it'd be a Frankenstein mod gone wrong. Bottom line: Great threat, but reality demands real leverage like
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
4 days
3/. Tomahawk launch platforms: Mostly naval—US Navy destroyers/cruisers (via Mk 41 VLS), submarines (torpedo tubes or VLS), and ground-based systems (truck-mounted or fixed sites). Ukraine has no compatible ships/subs (Black Sea fleet wrecked), and ground setups require US
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
4 days
2/. While Trump's team floated Tomahawks (which could hit Moscow/St. Pete), they're off the current $10B package list—sticking to Patriots and ATACMS for now. Threats sound tough, but delivery? . Ukraine needs platforms to even use them. Let's break down what's realistic.
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
4 days
Trump's escalating on Ukraine: WaPo says he's open to supplying Tomahawks and ATACMS for deeper strikes into Russia—finally ramping up pressure on Putin. Good move, DJT! This 'escalate to de-escalate' could force real talks. But threats are threats. reality check incoming.
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
4 days
Gemini got bad sticking to the context in AI Studio. It was its biggest advantage. @OfficialLoganK , have you reduced it from 1 mln tokens quetly?.
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
4 days
Anti-AI voices are still louder than they should be. Latest outrage? Shaming people for writing “text with dashes” — apparently that’s now an AI tell. Old-school gatekeepers are desperate to prove academic form still matters. It doesn’t. Not when AI drafts and humans choose what.
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
5 days
Trump’s “NATO pays 100%” decoded:. 🇺🇸 ships Patriots → #NATO stock.NATO signs the cheque—16 % of that cash comes from US taxpayers. US arms makers pocket the sale, Kyiv gets the missiles. America is both seller and buyer. Circular business.
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
5 days
So now Trump’s “major statement” is… maybe more Patriots and a few offensive weapons? That’s the escalation?. Imagine if he played the bad guy from day one: No begging, no public Zelenskyy humiliation — just a clear threat: no ceasefire, no deal, Ukraine gets everything. That
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
5 days
One of the reasons why AI is so naturally adopted by many people from business is natural flow of questions. While many people think company executives are about answers, the true ones were always about making right questions.
@ns123abc
NIK
5 days
🚨NVIDIA CEO just redpilled the MIT study claiming AI makes people dumber. > “I haven’t read the MIT research lol”.> “I literally use AI every day and my cognitive skills are actually advancing”.> most of his job as CEO = asking good questions.> “I’m not asking a machine to teach
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
5 days
Valve just hate this game.
@HOLMEScsgo
Petar Dimitrijevic
5 days
Please, for the love of God @CounterStrike
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
6 days
Unadjusted avg HS% 44-47%; AWP-adjusted (excluding snipers) 49-54%. Benchmarks show casual norms at 30-45%, pros 50-60%. Subtick & hitboxes likely inflating for beginner retention. HS rate is objective margin to prove CS2 is easier to play than CSGO. #CS2UpdateNeeded
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
7 days
CS2 HEADSHOT RATES ARE BROKEN? . Just analyzed a casual Mirage game—average HS% hit 50-55%, with multiple players at 75-100%! Pros average 50-60%, but in casual? This ain't normal. Is Valve rigging accuracy to help noobs stick around and spend more?. #CS2Giveaway
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
6 days
Grok 4 caught scanning Elon Musk's X posts echoing his biases on politics & trans rights. Now, xAI's stuffing this "Musk-minded" AI into Tesla's Optimus robots for your home. Do YOU feel safe around a robot that thinks like Elon? . #Grok4 #Optimus #AIBias #ElonMusk
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
7 days
6/. Tired of getting HS'd by bots while your shots whiff? This is why CS2 feels "off." Rally up, CS fam—report, complain, switch to community servers. Don't let Valve turn our game into pay-to-enjoy. RT if you're pissed! #CS2Conspiracy #GamingJustice.
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
7 days
5/. @Valve, explain this! We demand transparency on subtick, hitboxes, and any "balancing" for casuals. If it's for revenue, own it—but fix it for fair play. Tag pros, influencers—let's make this viral. #CS2UpdateNeeded.
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
7 days
4/.Not just me—X and Reddit full of complaints: "CS2 buffs aimers weirdly," "hit reg feels off," "Valve making it intuitive for growth." . Pros like @vooCSGO call out obscure edges removed for newbies. If they're adjusting difficulty dynamically (like in other games), it's.
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
7 days
3/.My theory: Valve tweaks shooting accuracy behind the scenes. Low-skill players get "assists" on headshots to feel good, stay hooked, and drop cash on cases. But for vets? It's a CRIME—ruins competitive integrity, makes grinding pointless. Why else would casual feel so.
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
7 days
Look at the board: Top fraggers rocking 75% HS with 130+ ADR in CASUAL. Low-kill players at 100%—pure luck? Or something fishy? In CS:GO, casual HS% was 30-45%. CS2's "easier" mechanics (bigger hitboxes, subtick) inflate it, but this extreme? . Feels like dynamic adjustment to.
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
7 days
CS2 HEADSHOT RATES ARE BROKEN? . Just analyzed a casual Mirage game—average HS% hit 50-55%, with multiple players at 75-100%! Pros average 50-60%, but in casual? This ain't normal. Is Valve rigging accuracy to help noobs stick around and spend more?. #CS2Giveaway
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@byte_ua
Fedir "Ted" Martynov 🇺🇦
7 days
Valve's big miss in CS2: No replay feature like CS:GO's killcam POV check? Here's why—they skipped it because framing differences are a nightmare. The split-second gap between when you spot an enemy vs. them spotting you varies wildly by frames, making fair reviews impossible.
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