Brian Hanke
@brianhanke
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Subscribe to my popular Patreon for the best CG tips, tricks and tutorials!
Manchester, NH
Joined December 2011
The Complete Houdini: Introduction to Rigid Body Dynamics is now live on Patreon!. This one is the most epic of all epics: 2500 words and dozens of images and clips designed to give you a comprehensive introductory knowledge of RBD simulations in Houdini. Come on over!
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Bokeh image optimization feature fully implemented and working great!. Just tidying up some Arnold warnings that Gaffer was displaying, plus a hang in C4D's IPR. This will be a great release, coming soon!.
Everything looking good! I'll be releasing a new version of Lentil-BHGC in a few weeks. - 4-5% faster renders overall. - 1-2% faster renders with bokeh images and optimization enabled. - Updated User Guide with Polynomial Optics lens descriptions and diagrams. Stay tuned!.
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RT @CgMort: Ever wanted game-like navigation in Maya?.Unlike Mayaโs walk tool, this lets you fly around seamlessly without leaving your curโฆ.
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Everything looking good! I'll be releasing a new version of Lentil-BHGC in a few weeks. - 4-5% faster renders overall. - 1-2% faster renders with bokeh images and optimization enabled. - Updated User Guide with Polynomial Optics lens descriptions and diagrams. Stay tuned!.
Ran some checks to make sure all the memory juggling is doing what it's supposed to. Looks correct so I think I'm done, but how unpleasant of a developer experience is this? Very unpleasant. Oh well. I guess it's the price you pay for ultimate speed and flexibility.
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Ran some checks to make sure all the memory juggling is doing what it's supposed to. Looks correct so I think I'm done, but how unpleasant of a developer experience is this? Very unpleasant. Oh well. I guess it's the price you pay for ultimate speed and flexibility.
Memory error fixed, the bokeh optimization feature is working great now! . Turns out I was pointing to a pointer that got, uh, depointered. So, yeah. C++.
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Memory error fixed, the bokeh optimization feature is working great now! . Turns out I was pointing to a pointer that got, uh, depointered. So, yeah. C++.
The good news is that the bokeh image optimization is working! Render times are faster after enabling it. The bad news is that there's now a random crash. Don't you love manual memory management in C++?. Rhetorical question. Nobody loves that. We'll figure it out though!.
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Impossible to process all the features listed here, but I have to highlight Live Render around 1:36:30. Such a huge quality of life improvement. Gets Solaris one step closer to the convenience of the framebuffers offered by Arnold, RenderMan and others.
Watch the Houdini 21 Keynote from SIGGRAPH 2025! Discover new KineFX motion mixer, muscle system improvements, MetaHumans integration, Copernicus GPU Pyro solver, built-in ML tools, Vulkan support, and more. Today at 10 am PST!.
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The good news is that the bokeh image optimization is working! Render times are faster after enabling it. The bad news is that there's now a random crash. Don't you love manual memory management in C++?. Rhetorical question. Nobody loves that. We'll figure it out though!.
Working on a cool new Lentil-BHGC feature. Bokeh images are a big performance bottleneck, so there will (hopefully!) soon be a checkbox to "Optimize Bokeh Image." If for whatever reason you're using a large image (up to 500x500), this could improve render times by. a lot.
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I've also been pondering implementing SIMD (parallel computing) techniques in Lentil-BHGC. Probably wouldn't do much with Thin Lens, but it's possible it would speed up Polynomial Optics a lot. Would require a major rewrite, but could be an interesting challenge. We'll see!.
Working on a cool new Lentil-BHGC feature. Bokeh images are a big performance bottleneck, so there will (hopefully!) soon be a checkbox to "Optimize Bokeh Image." If for whatever reason you're using a large image (up to 500x500), this could improve render times by. a lot.
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RT @RizomUV: ๐ฉ๐ถ๐ฟ๐๐๐ฎ๐น ๐ฆ๐ฝ๐ฎ๐ฐ๐ฒ๐ ๐๐ถ๐ด๐ต๐น๐ถ๐ด๐ต๐ โ ๐ ๐ฎ๐ด๐ถ๐ฐ ๐ช๐ฎ๐ป๐ฑ. Need faster, smarter selections?.With Magic Wand, RizomUV lets you quickly select UV isโฆ.
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RT @jaymojamieson: @brianhanke That one was awesome. I bet you could emit from the very fine bits into a volume to fully fog the liquid atโฆ.
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That cookies and milk and whipped cream sim looks INSANELY GOOD. Like, just. wow.
Check out the #Houdini 21 sneak peek! Weโre sharing a preview of some of the new features. More will be revealed at SIGGRAPH 2025 in Vancouverโdonโt miss the Keynote, HIVE presentations, and more starting the week of August 11.
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Just posted a follow-up article showing how to upgrade our Arnold plugin with a few user-accessible custom parameters. Come on over and check it out!.
Introduction to Arnold Plugin Development is live on Patreon! Topics include:. - Build environment setup and CMake configuration. - Detailed C++ syntax analysis of Arnold's camera example. - Rendering using the new plugin. This is a great one, come on over!.
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