Billy Khan
@billykhan
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Director of Engine Technology @ id Software #DOOMTheDarkAges #idTech8 @DOOM, Personal Account
Dallas
Joined April 2009
DOOM Eternal is the best game we have ever made. It is brilliant. I cannot wait for everyone to finally play it. It runs butter smooth. The combat is fluid as silk. idTech7 is pushing so much geometric detail. The image quality is bonkers. Get excited!
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GPC 2025 is almost here and we've got two great sessions for you 👀 ⚡️ Neural Shading for Real-Time Graphics: Learn strategies for neural shading, with a focus on hardware acceleration and essential performance optimizations ➡️ https://t.co/9GnwyFW5Qg 💡 Path Tracing in DOOM
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I will be giving a NVIDIA co-sponsored talk with Matt Stack on November 20th at the graphics programming conference in Breda. Hope to see you there! https://t.co/sZi6PM1OZh
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Vulkanレイトレーシングがチュートリアルシリーズに追加されました!リアルタイムのシャドウと反射を実装します。
In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect. https://t.co/saSTBmOjS0
#tutorial #raytracing #vulkan #shadows #reflection
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Handheld optimizations
Update 2.2 includes general bug fixes and combat encounter adjustments for all platforms. It also introduces new handheld optimizations and quality of life updates including DOOM: The Dark Ages now being Steam Deck Verified. https://t.co/17Xitcm8yZ
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https://t.co/3n86wwaHZ3 Matt Stack (NVIDIA) and I recently had the opportunity to talk about path tracing in idTech8 and DOOM: The Dark Ages.
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Ready to take your gaming anywhere? Pre-order the @ASUS_ROG Xbox Ally and ROG Xbox Ally X today: https://t.co/bYD2J1oTKv
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An interview I did with NVIDIA recently.
We interviewed @billykhan, Director of Engine Technology @idSoftware, about integrating cutting-edge RTX neural rendering techniques in DOOM: The Dark Ages. Learn about: 🤝 Embracing new rendering solutions 🛠️ The process behind integrating path tracing 📚 Tips for other
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Can’t wait for the launch of the ROG Xbox Ally and Ally X on October 16 and we couldn’t do it without our great partners at @ASUS_ROG. Thanks to our players for inspiring this next step for us into handheld gaming.
With the @ASUS_ROG Xbox Ally and Xbox Ally X, your games are available everywhere you go. Handheld optimized games and an aggregated library make gaming on the go better than ever: https://t.co/ZrJCcyYVhD
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I recently had the opportunity to talk about pathtracing with alex from digital foundry and matt from NVIDIA
In the wake of Quakecon, we had the opportunity to talk in depth about Doom: The Dark Ages path tracing with the developers. Many thanks to id's @billykhan and Nvidia's Matt Stack for this one! https://t.co/gzJPNtWy4a
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Check out the new benchmark mode in idTech8 - oh and path tracing is pretty cool, too! 😀
June 2025 PC Update for DOOM: The Dark Ages includes Path Tracing (select NVIDIA GPUs) + Benchmark Mode for all PC players. https://t.co/4r1PNn2fGn
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#DOOM: The Dark Ages adds path tracing and DLSS Ray Reconstruction for enhanced image quality and game-changing realism - available June 18. #RTXOn Learn more: https://t.co/h5N6KY5PxZ
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New Drivers.
⚠️ NEW DRIVER ALERT ⚠️ Get Game Ready for #DOOM: The Dark Ages with our latest Game Ready Driver Learn more → https://t.co/jstYQGhPNi
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Congrats to the whole @idSoftware team and everyone involved with next week's launch of @DOOM The Dark Ages! I've not had a chance to make much fan art lately, but I had to carve out some time to commemorate the occasion.
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We got our very own Shield Saw from #DOOM: The Dark Ages 🛡 Ready to take on the hordes of hell... or maybe just your Sunday roast. Built in collaboration with @awemechannel this custom creation brings medieval mayhem to the real world before the game launches on 15th May and
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RIDE IN HELL 🔥 Check out this INCREDIBLE custom #DOOM: The Dark Ages x @harleydavidson Sportster S motorbike! Should we give it away? Like = YES. Repost = HELL YES.
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