Brennan Chapman
@bchap728
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Software Engineer. Opinions are my own
San Francisco, CA
Joined August 2010
Thrilled that the #webgl view I've been working on for showing quick previews of #MagicLeap experiences in a web browser is live 🎉! Combines a photorealistic room with a #gltf, and you can change the camera perspective as you hover over it!
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Finished the latest season of the expanse. Really enjoyed it!
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There be dragons in Miami! Visuals are definitely more impressive on device than the video, sense of scale is amazing! #magicleap
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Neighbor’s dog barks at door when anyone walks by, neighbor try’s to stop dog barking by continuously yelling Hey! Both dog and human are now barking at the door!
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"How do I implement pausing in {GameEngine}?" Top Accepted Answer with 9999999 upvotes: "Just give every object in your game a isPause bool and put an if-statement at the top of all of your update functions and then when you press pause just iterate through every gameobject and-"
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👋🏼 Creative coders I made a 6kb #Shadertoy like #reactjs component supporting #GLSL & shadertoy syntax. It handles "everything" so you can focus on creating shaders & adding them to your projects without worrying about #WebGL 🕹 https://t.co/gPKvRVykfE 💾 https://t.co/c7ORhlZb8T
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Just got to Austin, spending a couple days here. If your in the area let me know.
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I'm beyond thrilled to share what we've been pouring our hearts and souls into @magicleap w/ @flimshaw and the team. Now, other creators can finally experience Magic Leap One and enjoy our new magical website: https://t.co/B7SZ2tdjV6
#webgl #threejs #glsl
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World, meet Magic Leap One. Magic Leap One, meet the world. More at: https://t.co/LbHY82tYUC
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This is the story of an art project, turned tech startup, turned global company building the future of computing.
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