Alexander Torstling
@atorstling
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Person and coder. C++, Rust, Java, C. I work with Minecraft. I love mountains. I didn't eat a big red candle.
Joined February 2012
Reddit moderation is truly a shit show.
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Good software does not emerge from a series of really polished changesets. In fact, you can easily have technically really polished and well-tested garbage features. Good software follows from establishing a gradient towards a better end result - continuous improvements.
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One of the coolest happy accidents I've seen Lay of the Land's procedural generation make has to be this river perfectly snaking its way under this structure. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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What if GitHub made you take a quiz about your PR before requesting reviews, to make sure you know what's in it? And if you don't...
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[ RUN ] MeshingUnitTests.MeshGrid_Perf meshed 1000 chunks in 0.02 seconds, time per chunk is 22.14 us I was playing around implementing binary greedy meshing by Erik Johansson ( https://t.co/hQh8KheRtD). Got a 32x32x32 chunk down to 22 microseconds. Really impressive algo!
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Microservices are what happens when your organization has communication problems and you decide the architecture should have them too.
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While bit fiddling I realized that geometry side length isn't usually zero. For my case this meant that what was previosly in the range 0-32, 6 bits, could be restricted to the range 1-32, encoded as 0-31, which fits in 5 bits instead of 6. Mini win :)
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Inspired by a long tradition of impossible objects, this 'impossible portal' created by coded loop artist @jn3008 challanges your mind leaning toward you or away from you according to the point of the portal you focus on [site: https://t.co/plmRoKqIzF]
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This is what all the "Beautiful High Level Abstractions" people sound like to me
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Surprise! Live++ hot-reload running on SteamDeck Proton. This is a debug build with the SteamDeck connected over Wifi. Final performance will be <1s reloads.
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Lets go!!! Thank you @SphereVegas and @Shopify for the opportunity
Introducing the latest XO/Art piece ‘Shades of Commerce’ created by @XorDev and @Shopify, turning real-time Black Friday sales data into mesmerizing motion. It’s a procedural artwork that uncovers the beauty in every byte.
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Visual Studio 2026 has a new "Generate preprocessed output for any C++ file" feature that brings us one step closer to parity with the development functionality available in CodeWarrior 1995.
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About unwrap: people don't seem to get the point of Result; it makes it explicit that you bet for the happy case. And if it fails, the problem is bubbled. Exceptions are easily overlooked, leading to surprise crashes. And error codes can be forgotten, leading to silent errors
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