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Arturo Paracuellos Profile
Arturo Paracuellos

@arturitu

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I build interactive experiences that merge technology πŸ€– + creativity 🎨 πŸ“Œ Exploring AI applications in education

Spain (Remote)
Joined June 2008
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@arturitu
Arturo Paracuellos
1 month
πŸ–οΈ Into the lighthouse - an immersive film built with Blender & Three.js. Enjoy 2 minutes of animated memories & real-time sound blending. All in just ~5 MB. πŸ‘‰ πŸ‘‡ Thread with behind-the-scenes, source code, highlights & technical breakdown.
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@arturitu
Arturo Paracuellos
27 days
Tyler, The Low Poly Creator πŸ”¨.
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@grok
Grok
8 days
Generate videos in just a few seconds. Try Grok Imagine, free for a limited time.
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@arturitu
Arturo Paracuellos
29 days
🌊 Into the Lighthouse now runs on Apple Vision Pro (visionOS Safari)!. A pleasure to see @threejs running beautifully on AVP. Huge thanks to @tribadelics for testing it on a real device πŸ™.
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@arturitu
Arturo Paracuellos
1 month
If you'd like to experience the project in real time and explore how it was built (materials, camera path, sound design…), check out the full interactive version and case study here:.🌊 
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unboring.net
An Immersive Film by Arturo Paracuellos, a Spain based Creative Technologist.
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@arturitu
Arturo Paracuellos
1 month
I made it using THREE.CubemapToEquirectangular by @thespite as a base. πŸ’» Check out the modified code here:
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github.com
Contribute to arturitu/into-the-lighthouse development by creating an account on GitHub.
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@arturitu
Arturo Paracuellos
1 month
Here you can watch it in full 360ΒΊ on YouTube. And if you're curious about how this equirectangular render was made… πŸ‘‡.
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@arturitu
Arturo Paracuellos
1 month
πŸŽ₯ I just converted my immersive film "Into the lighthouse" into a full 360ΒΊ video, directly rendered from the @threejs scene. You can explore the entire island in every direction, or even watch it on YouTube (I’ll post a link below)
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@arturitu
Arturo Paracuellos
1 month
All source code, including the original .blend (Blender) and .als (Ableton Live) files, is available here:.
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github.com
Contribute to arturitu/into-the-lighthouse development by creating an account on GitHub.
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@arturitu
Arturo Paracuellos
1 month
For a deep dive into the making-of, check out the detailed case study:.
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unboring.net
Immersive Film built with Blender & Three.js
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@arturitu
Arturo Paracuellos
1 month
Recap. All this runs in just ~5 MB, as a single-codebase implementation that works seamlessly on desktop πŸ’», tablet πŸ“±, mobile, and VR headsets πŸ₯½. Extra links below ⬇️.
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@arturitu
Arturo Paracuellos
1 month
Sound design. One of my 2025 challenges was learning to compose music. Thanks to Ableton-MCP and β€œa bit” of AI help, I crafted an ambient track and memory fragments to blend with the visuals.
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@arturitu
Arturo Paracuellos
1 month
Animations. I used three types: Transform, Shape Keys, and Skeletal. Although skeletal animations are usually heavy, I simplified the character armatures to achieve minimal, synced movements with positional audio.
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@arturitu
Arturo Paracuellos
1 month
Materials. With just ~4 KB of textures and using gradient mapping, you can achieve rich "unlit" aesthetics and painterly vibes.
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@arturitu
Arturo Paracuellos
1 month
Camera path. I wanted every frame to look like a "painting". To achieve a smooth, continuous movement, I placed the camera inside an Empty object in Blender (CameraRig) and linked it to a bezier curve.
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@arturitu
Arturo Paracuellos
1 month
The idea. My goal was to find a workflow to tell immersive stories with Blender and Three.js. By mixing a continuous single-take camera path and positional audios, I wanted to create a nostalgic, dreamlike journey.
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@arturitu
Arturo Paracuellos
4 months
RT @wookash_podcast: The magician himself, @iquilezles joined me to discuss his unique ability of painting pretty pictures with math!. We t….
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@arturitu
Arturo Paracuellos
4 months
Very happy testing the new Three.js DevTools Chrome Extension and proud to see that it was worth working on the implementation of InstancedMeshes, although I'm sure there are many more things to optimize.
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@arturitu
Arturo Paracuellos
5 months
This is what I love about #vibecoding these days. Makes me hopeful that new forms of user interaction appears playing with the AI πŸ›πŸ€–.
@darrinm
Darrin Massena
5 months
Here's my #vibecoding riff on @arturitu's riff on @mrdoob's classic interpretation of the google home page. Made in Hatch with Claude Sonnet 3.7 and #threejs. Ridiculously fun! Don't be fooled by the starting prompt though -- lots of prompting behind the scenes. Link below.
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@arturitu
Arturo Paracuellos
5 months
Prompt 2/2.". When any element is touched or clicked, all elements should fall to the bottom of the screen due to gravity.".
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@arturitu
Arturo Paracuellos
5 months
Prompt 1/2."Create a white scene using Three.js in a single HTML file, featuring the Google logo letters as 3D assets and other simulated parts of the classic homepage. Allow users to drag and throw elements around the screen, with realistic bouncing interactions. ".
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