xima Profile
xima

@_x1m4

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3K
Following
483
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122
Statuses
281

Shader Dev | Freelancer | Building a 100% GPU-driven voxel engine | Youtube: https://t.co/kc05Ov9pQ1 Discord: https://t.co/zCwumMvNCQ

Tübingen, Germany
Joined December 2014
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@_x1m4
xima
12 days
Walking through my browser-based voxel engine #gamedev #webgpu
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@_x1m4
xima
16 days
Didn't know that flow fields can be used for such precise entity path finding. Takes 0.1ms to update in a compute shader, so super cheap! #gamedev #webgpu
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@_x1m4
xima
2 months
Experimenting with native 3d pixel art #gamedev #voxel
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@_x1m4
xima
1 year
Real-time Lighting using CAGI #gamedev #webgpu
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@_x1m4
xima
1 year
Walking through my new procedural cave generator. #voxel #gamedev
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@_x1m4
xima
1 year
Diving into the depths! #gamedev #webgpu
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@_x1m4
xima
1 year
Underwater volumetric fog adds an interesting atmosphere! Achieved by ray marching through the CAGI volume. #gamedev #webgpu
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@_x1m4
xima
1 year
Underwater test in my voxel engine! Volumetric water ray-marched with voxel DDA, and sounds are dampened with a lowpass filter when submerged. #gamedev #webgpu
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@_x1m4
xima
1 year
Infinite light bouncing (almost) for free! #gamedev #webgpu
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@_x1m4
xima
1 year
Volumetric fog OFF vs. ON comparison. Achieved by sampling the CAGI volume for volumetric integration of emission, sunlight, and skylight! #gamedev #webgpu
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@_x1m4
xima
1 year
Testing the limits of CAGI (Cellular Automata Global Illumination). #gamedev #webgpu
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@_x1m4
xima
1 year
Voxel Water rendering experiments #gamedev #webgpu
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@_x1m4
xima
1 year
Humble attempt at refining my color grading—what do you think? #gamedev #webgpu
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@_x1m4
xima
1 year
Rendering portals becomes straightforward if your engine is based on ray tracing! #gamedev #webgpu
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@_x1m4
xima
1 year
Thanks to GPU-driven engine design, letting about a million conveyor belts transfer lava blocks from the bottom to the roof barely has any performance impact. Note that the sound engine can't properly handle that many sounds atm :< #gamedev #webgpu
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@_x1m4
xima
1 year
Dropping into a cave #gamedev #webgpu
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@_x1m4
xima
1 year
Started working on infinite procedural world support in my voxel engine, stay tuned! #gamedev #webgpu
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@_x1m4
xima
2 years
Added volumetric fog and temperature based color grading #webgpu #gamedev
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