@_devduck
DevDuck
28 days
Hey folks! Hope everyone is gearing up for an enjoyable holiday season. Just dropped a new devlog, following part 2 of my refactor of Dauphin's combat system! This week I focused on new dodge, block and parry mechanics. Hope you dig it! https://t.co/kbdd9Ggb0K
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Replies

@anelka_md
Anelka MD
27 days
@_devduck 👏🏾👏🏾
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@GetTheFabulous
The Fabulous
2 months
No one tells you that once you find the right routine for your neurospicy brain, you'll cry. Because life WAS harder. You can finally focus and do things easily without getting overwhelmed. If you're struggling, try The Fabulous.
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@tidequestgame
Lidor | 🎮 Working on TideQuest
27 days
@_devduck Great stuff!! Keep it up! I really enjoy your devlogs!
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@NathanGDQuest
GDQuest
17 hours
We made this free and open source app to help people take their very first steps with coding. It's been used a lot in middle schools, high schools, and online. It's part of the Godot docs' getting started series. I left it to rest for a while as we focused on building our
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@KenneyNL
Kenney
16 hours
I'M COOKING This is going really well now, I want to release the first pack of PS1-inspired textures in January. Again they'll be public domain, completely free to use in your projects!
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@MakhamDev
Mr. Makham
1 day
Tree #PixelComposer I just realize that a lot of these Christmas posts are just trees. What can I say that's all I know about Christmas, and trees are cool.
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@rileyb3d
Riley Brown (rileyb3d)
15 hours
This is WILD. My Blender → Godot workflow is very tight. Everything. Models, textures, animation. Even down to my NPC dialog camera. It's configured in Blender and comes over AUTOMATICALLY with Godot's ability to recognize a .blend file in my file structure. I'm able to take
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