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Nick Taylor Profile
Nick Taylor

@_Nick_Taylor

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Following
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Head of 3D @ ManvsMachine https://t.co/aIyjP36Onh

London, UK
Joined January 2014
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@_Nick_Taylor
Nick Taylor
5 years
A little while ago @sidefx created a "Partners" page and Aelib ( was given a mention. This has spurred me on to give the toolkit a cleanup as it's been ticking along for the past year or so with only minor tweaks. Here is an overview of the improvements:.
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@_Nick_Taylor
Nick Taylor
11 months
New Aelib release: H20.5 Support (and H20 too, was a bit slow on this one!), fixes for SVG Import/Export, and small updates to a number of other HDAs:
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@_Nick_Taylor
Nick Taylor
1 year
Blog Post: Localising HDA libraries to help Houdini launch faster
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@_Nick_Taylor
Nick Taylor
2 years
After a very long period without updates I've been able to improve few older nodes as well, including:.- Attrib Transfer By UV.- Curve Duplicator.- Containment.- Activation Solver.- Propagation Solver.
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@_Nick_Taylor
Nick Taylor
2 years
A number of HDAs which were previously Patreon-only are now freely available in Aelib. Full list here:
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@_Nick_Taylor
Nick Taylor
2 years
New blog post: An overview of the RBD Bullet Solver SOP and general SOP RBD workflow. hip file included with 8 examples
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@_Nick_Taylor
Nick Taylor
2 years
New blog post - using custom captures in KineFX to solve an interesting edge case:
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@_Nick_Taylor
Nick Taylor
3 years
Object Roller
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@_Nick_Taylor
Nick Taylor
3 years
Ising / Random Spinners
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@_Nick_Taylor
Nick Taylor
3 years
Open Road - Curve manipulation and CHOP filtering
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@_Nick_Taylor
Nick Taylor
3 years
Dithering
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@_Nick_Taylor
Nick Taylor
3 years
Aggregation
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@_Nick_Taylor
Nick Taylor
3 years
2023 Already! A few recent hips on the Patreon : .- Dithering algorithms.- Shape Aggregation.- Ising Model / Random Spinnners.- Object Roller HDA.- Open Road.
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@_Nick_Taylor
Nick Taylor
3 years
The GIF compression is terrible - it has the following:.- UI matches the native 'Attribute Adjust. ' SOPs.- Option for local or global rotation.- Lots of common rotation adjustments.- Post-processing step with additional roll, angle quantisation and blending by point attribute.
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@_Nick_Taylor
Nick Taylor
3 years
An 'Attribute Adjust Orient' HDA I've been working up recently. Handles those qmultiply()s and slerp()s so you don't have to!. #Houdini
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@_Nick_Taylor
Nick Taylor
3 years
Automata
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@_Nick_Taylor
Nick Taylor
3 years
Sphere connectors
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@_Nick_Taylor
Nick Taylor
3 years
POPs
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@_Nick_Taylor
Nick Taylor
3 years
A few recent bits on the patreon (:.- 4 POP setups.- 3 Sphere-based HDAs.- Particle Roller HDA.- 1D Cellular Automata HDA.
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@_Nick_Taylor
Nick Taylor
3 years
And a bunch more :).
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@_Nick_Taylor
Nick Taylor
3 years
Particle and Object Roll HDAs
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