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Jan

@_JanKind

Followers
68
Following
66
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Statuses
20

Recently graduated from @bredauas, now rendering triangles at @TraverseBreda.

Breda
Joined June 2022
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@Evolve_TR
Evolve-benchmark
11 months
👉Discover inside this ebook exactly how we're constructing our frames and calculate our scores. The ebook will help you understand deeply how evolve works and how it can help you benchmark and validate hardware for you! https://t.co/sybmm1OqrN
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@skatterbencher
SkatterBencher
11 months
Been playing around with a new European 3D benchmark called Evolve 🇪🇺 The Hall of Fame is public and looks like I made it into the top-5 :) Latest release notes: https://t.co/hzX33kptSn
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@HVernooij
Hannes Vernooij
2 years
We present A Fresnel Model for Coated Materials at Eurographics this year, where we propose an analytical RGB model for rendering coated conductors. Our method provides improved accuracy of Fresnel reflectance in BRDFs. I'll be presenting this paper Wednesday at 9:00 in Megaron A
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@TraverseBreda
Traverse-Research
2 years
Something we as Traverse are helping organize here in Breda. DM this account, @JasperBekkers or @NIV_Anteru if you're interested in speaking or sponsoring!
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@EmilioLaiso
Emilio Laiso
2 years
Volumetric shadows are in, accompanied by impressive GI improvements courtesy of @dbalthazr!🫣 Emission disabled on the second looping :) Next big challenge is to have the fire lighting up the scene 🔥
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@EmilioLaiso
Emilio Laiso
2 years
Happy to see things coming together. Shadows are next! 🙌🏼
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@TraverseBreda
Traverse-Research
2 years
🎇 🥂 Final blog post of the year! @dbalthazr Explains a whole bunch of tricks he pulled to get our Global Illumination system looking as sweet as it does!
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blog.traverseresearch.nl
This blogpost will cover how we set up our dynamic diffuse global illumination system in our rendering framework at Traverse Research. It’s…
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@TraverseBreda
Traverse-Research
2 years
🎇 The end of year blog post series continues. This time @WhatevvsDev explains how he implemented OIDN on top of breda-nn in
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blog.traverseresearch.nl
In this blog post, I’ll write about how I recreated the OIDN U-Net DNN using Rust and HLSL compute shaders, and about my time as an Intern…
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@TraverseBreda
Traverse-Research
2 years
🎄Christmas post number 6! In this post Jason de Wolff writes about about how it was implementing NeRFs on top of breda-nn during his internship at Traverse
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blog.traverseresearch.nl
Hi there, I’m Jason de Wolff. Currently, I am in my 2nd year at Breda University of Applied Sciences, I was offered to do an internship…
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@TraverseBreda
Traverse-Research
2 years
🎄 Blogpost number 5 in the Christmas series! This one is about our raytraced micro polygon (nanite style) geometry experiments by @oisyn , read more over at
blog.traverseresearch.nl
In this post, we’d like to walk you through the steps of creating a Directed Acyclic Graph, or DAG, that we use at Traverse Research for…
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@TraverseBreda
Traverse-Research
2 years
🎄 Another blog post in our Christmas series. This one is by Athos van Kralingen; fundamental research into finding better heuristics then Surface Area Heuristic for BVH construction. It's a blog post about his master thesis https://t.co/GUjVbXf6Fm
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github.com
Master thesis by Athos van Kralingen on alternatives to SAH for constructing Bounding Volume Hierarchies - Traverse-Research/Assessing-alternatives-to-SAH
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@TraverseBreda
Traverse-Research
2 years
👨‍👩‍👧‍👦 In this next blog post @_JanKind explains how we manage rendering large crowds in our Breda engine.
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blog.traverseresearch.nl
Animating large crowds in a ray traced environment on the GPU
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@TraverseBreda
Traverse-Research
2 years
👀 A new blogpost from Traverse! In this installment Brian Janssen writes about our updated RenderGraph scheduling logic!
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blog.traverseresearch.nl
Let’s start with some general stuff first; this will be an introductory post about the Render Graph developed at Traverse Research…
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@TraverseBreda
Traverse-Research
2 years
👀Check out our latest blog post by @EmilioLaiso and @R__Winther at Traverse Research, exploring our approach to real-time volumetric rendering with Breda. ⛅ We'll go over the fundamentals of the data structure, sampling and rendering techniques ☁️
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blog.traverseresearch.nl
In this post, we’ll go over the basic building blocks of our real-time volumetric rendering process in the Breda graphics framework…
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@JasperBekkers
Jasper Bekkers
3 years
This year will be the first year in the history of Traverse Research that we'll have a booth at the GDC Expo! Please come and say hi if you're visiting!
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@JasperBekkers
Jasper Bekkers
3 years
A new blog post! @_JanKind Writes about the tricks he pulled to make it blazing fast to stochastically sample 100.000+ triangle lights
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blog.traverseresearch.nl
Introduction
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@_JanKind
Jan
4 years
I've officially graduated from @Buasgames after my internship at @TraverseBreda! I worked on implementing ReSTIR, and am excited to start working there :) I couldn't have done it without the help of @j_bikker, @JasperBekkers, my Buas teachers and Traverse colleagues!
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