Traverse-Research
@TraverseBreda
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Traverse-Research official twitter account
Breda, The Netherlands
Joined November 2021
Today mark the first day where we're publicly talking about our upcoming GPU benchmark suite called EVOLVE! We'll be at SIGGRAPH to spread the word, if you're interested in talking to us directly please book a spot: https://t.co/kAk6m1FS16 Otherwise: https://t.co/cbrXplrESM
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Something we as Traverse are helping organize here in Breda. DM this account, @JasperBekkers or @NIV_Anteru if you're interested in speaking or sponsoring!
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Amazing progress on our volumetric system! :-)
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🎇 🥂 Final blog post of the year! @dbalthazr Explains a whole bunch of tricks he pulled to get our Global Illumination system looking as sweet as it does!
blog.traverseresearch.nl
This blogpost will cover how we set up our dynamic diffuse global illumination system in our rendering framework at Traverse Research. It’s…
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🎇 The end of year blog post series continues. This time @WhatevvsDev explains how he implemented OIDN on top of breda-nn in
blog.traverseresearch.nl
In this blog post, I’ll write about how I recreated the OIDN U-Net DNN using Rust and HLSL compute shaders, and about my time as an Intern…
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🎄Christmas post number 6! In this post Jason de Wolff writes about about how it was implementing NeRFs on top of breda-nn during his internship at Traverse
blog.traverseresearch.nl
Hi there, I’m Jason de Wolff. Currently, I am in my 2nd year at Breda University of Applied Sciences, I was offered to do an internship…
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🎄 Blogpost number 5 in the Christmas series! This one is about our raytraced micro polygon (nanite style) geometry experiments by @oisyn , read more over at
blog.traverseresearch.nl
In this post, we’d like to walk you through the steps of creating a Directed Acyclic Graph, or DAG, that we use at Traverse Research for…
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🎄 Another blog post in our Christmas series. This one is by Athos van Kralingen; fundamental research into finding better heuristics then Surface Area Heuristic for BVH construction. It's a blog post about his master thesis https://t.co/GUjVbXf6Fm
github.com
Master thesis by Athos van Kralingen on alternatives to SAH for constructing Bounding Volume Hierarchies - Traverse-Research/Assessing-alternatives-to-SAH
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👨👩👧👦 In this next blog post @_JanKind explains how we manage rendering large crowds in our Breda engine.
blog.traverseresearch.nl
Animating large crowds in a ray traced environment on the GPU
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👀 A new blogpost from Traverse! In this installment Brian Janssen writes about our updated RenderGraph scheduling logic!
blog.traverseresearch.nl
Let’s start with some general stuff first; this will be an introductory post about the Render Graph developed at Traverse Research…
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👀Check out our latest blog post by @EmilioLaiso and @R__Winther at Traverse Research, exploring our approach to real-time volumetric rendering with Breda. ⛅ We'll go over the fundamentals of the data structure, sampling and rendering techniques ☁️
blog.traverseresearch.nl
In this post, we’ll go over the basic building blocks of our real-time volumetric rendering process in the Breda graphics framework…
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Finally finished my thesis @TraverseBreda on volumetric data structures for real-time ray tracing. The thesis can be found in the link below, as well as the slides of three presentations I gave during this period. https://t.co/NtTYOMRWuA
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Slowly but surely we're stepping towards amazing volumetrics rendered in our `breda` renderer.
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We're pleased to announce that @TraverseBreda has joined the Rust Foundation as a Silver Member! Read this Q&A w/ founder & CEO @JasperBekkers to learn more about why Traverse Research joined, how they're using #rustlang, & why they believe in its future. https://t.co/FudEzKbfre
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A few days ago we've done a quiet open-sourcing of vdb-rs, our Rust crate for reading volumetric data from openvdb files. It's time to tell the world about it, so here it is:
github.com
🦀 Rust crate for manipulating OpenVDB files. Contribute to Traverse-Research/vdb-rs development by creating an account on GitHub.
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A new blog post! @_JanKind Writes about the tricks he pulled to make it blazing fast to stochastically sample 100.000+ triangle lights
blog.traverseresearch.nl
Introduction
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A blog post where @HVernooij explains about our Layered Material Model and our bespoke Conductor Model has just gone up https://t.co/1iD3eD1PKW
#SIGGRAPHAsia2022 #SIGGRAPHAsia
blog.traverseresearch.nl
Layered material models are an expandable solution to achieve more complex visual appearances, this post describes our implementation.
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Traverse Research is at SIGGRAPH Asia this year! Please come and say hello! We'll be talking about our neural materials and generally interested in meeting industry folk! We wrote a small blog post about the kind of things we've been doing lately too. https://t.co/2OiQsphlg0
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