
Yu Chi
@YuChi__26
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PhD student @TUM @niessnerlab. Generative Modelling, Neural Rendering.
Germany
Joined August 2022
(1/2) How can we generate infinite 3D-aware dataset with limited 2D human annotations? . Check out our #ECCV2024 work DatasetNeRF: Efficient 3D-aware Data Factory with Generative Radiance Fields! . Project page:
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RT @craigleili: Excited to join @uvadatascience as an Assistant Professor!. Deeply grateful to my advisors @angelaqdai, Maks Ovsjanikov, Ho….
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RT @LukasHollein: 📢Code release for 3DGS-LM (#ICCV2025)📢. Gaussian-Splatting made faster by changing the underlying optimizer. It's compati….
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RT @liuyuehcheng: We will present QuickSplat at #ICCV2025! 🎉. Data-driven 2DGS initialization and densification makes 3D surface reconstruc….
arxiv.org
Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumetric rendering...
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RT @redditmavericks: My wife is doing her training today and the presenter used this about data interpretation lmao
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RT @MattNiessner: ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions (#SIGGRAPH). We reconstruct ultra-high fidelity pho….
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RT @t_andy_keller: Why do video models handle motion so poorly? It might be lack of motion equivariance. Very excited to introduce: Flow E….
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RT @AnpeiC: The fields are moving extremely fast, we tried to summarize them base on 3D representations. Please let us know if we missed a….
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RT @AdamKortylewski: 🎥 The recordings for our @CVPR Workshop on Generative Models for Computer Vision are live!. Missed a keynote or want t….
youtube.com
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RT @MattNiessner: 📢 LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans🏠✨. -> converts RGB-D scans into compact, realistic….
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RT @angelaqdai: Check out our #ICCV2025 work on functional 3d scan editing, learning to optimize, multi-level 3d captioning, interactive me….
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RT @MattNiessner: Seven papers accepted at #ICCV2025!. Exciting topics: lots of generative AI using transformers, diffusion, 3DGS, etc. foc….
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RT @AdamKortylewski: In our @ICCVConference work, we enhance DINO features in terms of cross-view and cross-instance consistency. The new….
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RT @MattNiessner: Want to work on cutting-edge #AI?. We have several fully-funded 𝐏𝐡𝐃 & 𝐏𝐨𝐬𝐭𝐃𝐨𝐜 𝐨𝐩𝐞𝐧𝐢𝐧𝐠𝐬 in our Visual Computing & AI Lab i….
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RT @TobiasKirschst1: Join us at the workshop on Photo-realistic 3D Head Avatars at #CVPR2025, featuring invited talks by leading academic r….
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RT @MattNiessner: 📢BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading. We propose a hybrid neural shading scheme for crea….
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RT @angelaqdai: Check out our ScanNet++ workshop @CVPR June 12 in 211 from 8:50am! . Exciting keynotes on sota NVS & 3D understanding from….
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RT @MattNiessner: 📢Code Release of Pixel3DMM 📢. Looking for a robust and accurate face tracker? . Our state-of-the-art tracker handles cha….
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RT @ABokhovkin: 📢SceneFactor code is released! .SceneFactor is a factored latent diffusion for controllable, large-scale scene synthesis an….
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RT @MattNiessner: 📢PBR-SR: Mesh PBR Texture Super Resolution from 2D Image Priors📢. We propose a new optimization to up-sample textures of….
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