
YANCY GAME
@YancyGame
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YANCY is an NES style action adventure with weapon variety, challenge and wonder and you can play the demo RIGHT NOW!!
Joined May 2023
MY DEMO IS AVAILABLE FOR DOWNLOAD ON STEAM AND ITCH AS OF RIGHT NOW ! https://t.co/dgfVQPYkmz
store.steampowered.com
YANCY is an NES style action adventure that follows a small protagonist in a vast world full of danger, swords and rewards. Lead your own adventure in a non-linear game world, explore hand-crafted...
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Huge thanks to @IAAlberta for TEN CONSECUTIVE YEARS of hard work, giving so many local devs an opportunity to demonstrate what they create :D
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I AM GONNA BE AT GDX AGAIN THIS YEAR!!! :))) In Edmonton? Come say hi and play my game at K-Days! I'll be there from July 18-24! Every year there's dozens of cool games from in and around Alberta, so if you're in Edmonton and like games, PLEASE COME AND VISIT!!
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Project Landsword: Tactical stealth meets top-down mecha combat and excessive destruction https://t.co/udvOxI0AMo
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COOL SWORD. Throw spinning scythe projectile, skilfully stop the scythe on top of enemies for massive damage. ...Except it was WAY WAY WAY too strong. So you have to go pick up the Scythe to throw it again.
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The addition of the breakable cover mechanic had made this dungeon WAY more dynamic and interesting. The Harpies were really overwhelming before, but now you can split them up for an advantage, and take them out before they break through your cover. It's really fun
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Always happy to see a horror game that's actually doing something interesting with the genre :) Go check this game out
โโ DEAD LETTER DEPT. is ๏ผฏ๏ผต๏ผด ๏ผฎ๏ผฏ๏ผท โ !! โโโ A technological ghost story, using your KEYBOARD to voyeur through & type up the mail that never managed to find home. ๐ปLink below If I ever needed help boosting one of these posts it's NOW ๐จ
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Now that I'm done building the early game, I can finally make some REAL boss fights. Real EVIL stuff
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Just realized this tweet I wrote while at work has a gigantic typo in it๐
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Finally done the demo. Can get back to what I actually wanna do. Put more cool swords in the game
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I'm doing a polish pass on one of the first dungeons I designed and I'm impressed, I anticipated needing to redo most of this area. but I think the level design holds up
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YANCY has come a long way. Now that I've confirmed that it's fun and good, I just gotta build like. Twelve more hours of it probably lol
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I've made several QoL and balance patches to the YANCY Demo. Healing fountains, reworked damage invulnerability grace period and other changes. I'll continue making small adjustments and fixing bugs for as long as I receive feedback :)
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O.K. I have been fixing bugs all day long, there's a few stragglers but I'm (mostly) confident I caught all of the worst ones. I'm gonna take a nap.
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PLEASE GO PLAY IT AND FIND OUT WHAT I CERTAINLY MESSED UP SO I CAN FIX IT :)
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