
High Ground - Making Amy's Escape
@WeAreHighGround
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Studio High Ground - Making game of a small girl trying to escape a horrible curse.
PC, PS5, SWITCH 2, DECK, XBOX.
Joined January 2016
The closest thing to a Nintendo edgy horror game!.Inspired by UNDERTALE and LITTLE NIGHTMARES!. Amelia, bound by a sinister contract, must escape the Ross Hotel to save her brother. Yet, in this place where no one can die, she learns that there are things way worse than death. A
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RT @gematsu: Former Disco Elysium developers establish Longdue to develop 'psychogeographic RPG' spiritual successor .
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RT @ConradRoset: GRIS has sold over 3 MILLION copies!!!🤯.At best, I was hoping to sell around 150.000 copies. What happened with GRIS is….
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how to make a game that looks good: Create ur own rendering pipeline to match the concept art. In our case we built a custom rim light, this helps characters stand from any background as well as simulation accross the board.
How to make a game that looks good*: remove traditional shading . *one way amongst infinite creative choices, obvs
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RT @DannyDrinksWine: “If you truly love cinema with enough passion & you really love it, you can't help but make a good movie.”. --- Quenti….
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We have anon-ai policy for the same reasons, we intend to make things that are unique glad to see we agree on what matters as well as we thought of the same before them so we're ahead of the curve here Nintendo lol.
Nintendo says it will not use generative-AI, preferring to create stuff that is "unique to" them and to avoid copyrighted material used by gen-AI:.
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