Fun film fact. In Escape from New York (1981) they used reflective tape on a miniature model of the city & filmed it under black light to approximate 'cutting-edge' wireframe CG, which would have blown the budget at the time.
Sometimes it's ok to take liberties with 'accepted practice' 3D. In (the double BAFTA-nominated) Röki we literally sink arms and legs into the bodies of our characters.
Those fuckers aren't even connected.
One of my favourite things that some games take from screenwriting is when they accelerate and get easier in the final act/sections, rather than getting longer and more taxing (as is traditional).
Ico is a great example of this.
OK, you can create a licensed game with any IP you want. What would you go for (my picks below)?
- Twin Peaks
- Earthsea (the books)
- Wes Anderson Film-verse
Hi, I'm an indie dev and we made a folk horror adventure game set in Victorian England, inspired by the likes of M.R. James, Lovecraft and films like The Wicker Man and The Blood on Satan's Claw! 💀⛏️
✨ NEW GAME REVEAL ✨
Mythwrecked: Ambrosia Island is a ‘friend ‘em up’ story adventure from the creators of Röki.
💙 Make friends with Greek Gods
🔎 Find hidden mementos to restore their memories
🏝️ Return the island to its former glory
⛵️ Solve the mystery & find a way home
Eeep! After almost 20 years in Cambridge and a year of lowland lockdown we're moving to higher ground.
My wife snagged the job she went for. We're moving to Scotland. 🏴
Few things we did at EGX this year that worked well:-
📸 QR code for Steam wishlist on stand for folks to snap
📪 Small cheap tablet with our mailing list sign-up
🎞️ Attract video loop on title screen
🔁 Inactivity reset to return to the title screen
🎮 Control printouts
At EGX I was watching a young boy play the Röki demo. He was exploring everywhere, examining all the objects, was making good noises. He completed the demo & took the headphones off. I asked him how he found it.
'Pretty generic'
I was pronounced dead at the scene.
I sat next to someone on an airplane recently and he said “what do you do” and I said “I work on video games” and he said “oh cool, like what” and I pulled out my phone and showed him Night in the Woods on iPhone and he was like “Oh I don’t think I’d like that game”
So that's *20 YEARS* making games professionally for this scruffbag.
On September 2nd 2002, fresh out of uni, I had my first day as a Junior Character Artist/Animator at Sony.
Genuinely still love it. Here's to 20 more years 🎉🎉🎉
A friend told me "you shouldn't quit your job. It was a big mistake that you chose to learn and become 3d gameplay animator. You're 29 and It's too late for you!"
It's not the first time someone tells me "iT's tOo LaTe".
I feel exhausted.