W4 Games
@W4Games
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Company of veteran @godotengine contributors providing commercial OSS products and services. #GodotEngine
Ireland
Joined September 2021
👉Are you a licensed #Nintendo #developer working with #GodotEngine? All the details on porting your game to #NintendoSwitch2 are in our latest blogpost: https://t.co/ka4eiEWkTM
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"It has been a blast". That’s how @Chasing_Carrots described using #GodotEngine for their first time publishing #HallsofTorment. They found fundamentals like "input would be simple, working, and versatile" and "scene trees would work very well". Gamedevs, has this been your
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What's it like building a multi-platform game like #HallsofTorment as your first commercial #GodotEngine development? We spoke with @Chasing_Carrots about their process. Find out why they value an engine where "the grunt work works and is robust." Read the full interview here:
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Are you building your game with #GodotEngine?🤔 Going from zero to porting Hero Publishing on consoles may feel like #gamedev in hard mode. 😵💫 @jackie_codes shares the #Nintendo submission process and the review stage that decides if your game gets approved or needs adjustments
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Godot is growing fast and expanding in the Asian market! Congratulations to MUC GAMES on launching "Slot and dungeons" on #Steam! How was the overview of their process? @muc_games said, "Developing it with #GodotEngine was smooth and really fun!" Play it now:
store.steampowered.com
"Slot & Dungeons” is a deck-building roguelite in which the placement of enemies and items on the floor changes depending on the slots. While developing your character, collect symbols along the way...
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Is your game horror-themed? 🎃 Even if your game isn’t scary, it’s a great time to join the seasonal mood and show your game to new players! Does your #Godotengine game have a 'Trick or Treat' special🍬? Show and comment below!👻 #SteamScream #Shocktober #Nintendo #PlayStation
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Congratulations to our partner @Chasing_Carrots! #HallsOfTorment is now available on #PS5 and #Xbox (Optimized for Xbox Series X|S), brought to console with our 1-click W4 Consoles #GodotEngine solution.
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🚀 The W4 Consoles beta for #NintendoSwitch2 is now live! Since the platform launched on June 5, 2025, the new generation of #Nintendo hardware has become a key goal for #GodotEngine developers to launch their new-gen #Nintendo hardware projects. @jackie_codes breaks down what
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Ready to take your #GodotEngine game on consoles? What determines how you should do that?🤔 Watch @StayAtHomeDev’s video on the options you have to take your game to the next level. Check it out👇
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❓ What are the requirements to port your #GodotEngine games to consoles? @StayAtHomeDev shares his insights about #NintendoSwitch2 and next-gen consoles in his latest video. 👉Check it out https://t.co/YmUQIIqg4q
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🚀 W4 Consoles beta for #NintendoSwitch2 is here! Bringing #GodotEngine projects to the latest Nintendo hardware. What do you need to bring your game to consoles? Find out 👇
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What’s next for #GodotEngine developers? A new beta is loading… Closer than you think. Can you guess what it is? 👀
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Are you developing an awesome game with #GodotEngine and considering porting it to #Nintendo, #Xbox, or #PlayStation ? Did you know that publishing your game on consoles can significantly boost your earnings? Learn how W4 Consoles can expand your publishing strategy:
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⚡Are you planning to update your game to #GodotEngine 4.5? W4 Build allows you to export your project with the new version easily! 👇Check out the changes #GameDeveloper
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🚀 #GodotEngine 4.5 is here! W4 Build is fully compatible! Build and ship your projects with the latest version. Have you updated your project yet? 👀👉 Sign up for FREE: https://t.co/r0aeiosWmM
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Integrating W4 Build with #GitHub or #GitLab is easier than setting up CI scripts ⚡ In 60 seconds see how to connect, configure, and compile your #GodotEngine project automatically 🚀 Drop a comment and tell us how you run your CI 🔧
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What if putting your game on #Steam was just a few clicks away? 🎮 Watch how W4 Build automates deployment so every build goes live without manual uploads. Wanna try ?📢Sign up for 🆓 and explore plans that scale with your #GodotEngine project.👇 https://t.co/1KLjpnW719
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What if exporting your game using #GodotEngine took less time than making coffee? ☕ In one minute we’ll show you how W4 Build runs your exports automatically and keeps every build release-ready across platforms. 👉 Sign up for FREE: https://t.co/r0aeiotuck
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What if compiling your #GodotEngine project could be as easy as 1-2-3? ⏱️ Check out how W4 Build automates the process for #Windows, #Linux, #Android, and more, making sure that your game is always ready for release. Leave a comment with the next quick tip you'd like to learn
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🎮 Are you building your first game for #Steam using #GodotEngine? Setting up your build may be tricky at times, especially if you’re new to Steam deployment. These are the prerequisites you’ll need! 🚀 W4 Build makes it all much simpler. 👉 Sign up today, it’s free:
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