We're excited to announce the first public release of
@W4Games
new infrastructure for multiplayer games tailored around
@godotengine
.
Match your players and manage your game servers in a few clicks with the W4 Cloud.
Today we are happy to unveil W4 Games! Our main goals are:
* To help Godot find its way into enterprise
* To help the Godot community publish for any platform they want
* To contribute making Godot better for everyone
🍀Follow us for future announcements!
The
@W4Games
team has been busy the past few months preparing our upcoming product launches:
- Console ports for
@godotengine
4.x
- Cloud services for Godot multiplayer games
Recent news put a spotlight on the console support situation in Godot, so we'd like to share some news.
We're excited to announce our pricing model for
@W4Games
Console Ports for
@godotengine
, which will be released in 2024.
We're also opening a second wave of Early Access for
#NintendoSwitch
and
#XboxSeries
, planned for public release by end Q1 2024.
W4 Cloud: here we go!
To strengthen the
#GodotEngine
ecosystem, we've been relentlessly working to develop deeply integrated online services, aimed at augmenting the multiplayer experience for both developers and players.
Come meet the
@godotengine
team at
#BIGFestival
on this beautiful booth!
You'll meet George and Ariel from the Godot Foundation, Lisandro representing
@W4Games
(sponsor), and a lot of veteran users and contributors from Brazil and beyond.
At
@W4Games
we're building products for
#GodotEngine
users (Consoles & Cloud), providing corporate services, but not only!
To validate our products and workflows, our Demo team dogfoods them by building cool open source demos.
Last GDC was a blast, and we'll be at the next GDC 2024, sponsoring an even larger booth for
@godotengine
.
This time, we're building a Godot Pavilion to host many companies from the
#GodotEngine
ecosystem.
We're looking for co-exhibitors to join us!
W4 Games is sponsoring a massive
@godotengine
booth at GDC 2023, and we'd like to meet you there!
If you're using
#GodotEngine
and would like to attend GDC, please reach out, we still have Expo Passes to give away for the Godot community!
It is almost time to pack for
#gdc2023
, but not before some important announcements like this one:
Thanks a lot to the
@NathanGDQuest
team for the incredible support to
#Godot4
release last week.
Congrats to all
#GodotEngine
contributors for an amazing release!
We're proud to have helped shape this 4.2 release, which is used as the baseline for both our upcoming Consoles and Cloud products!
Stay tuned for news about those, we have some coming up soon :)
We did it! 🎉 Our third feature release of the year, Godot 4.2, is out now 🤖
Over 350 contributors helped to build this release, submitting more than 1800 improvements to the engine.
Learn how
#GodotEngine
makes your gamedev journey more fun:
There is only one thing better than attending GDC. It is exhibiting at GDC. We are thrilled to announce that W4 Games and Godot Engine will be jointly exhibiting at GDC on March 20-24:
#gdc2023
#GodotEngine
#Gamedev
The
@W4Games
team will be at
@gamescom
in August, sponsoring a
@godotengine
ecosystem booth together with
@RamatakInc
.
We're excited to meet you there and show more of our upcoming
#GodotEngine
products announced at GDC:
🕹️ Console ports
☁️ Cloud services
📢Exciting news! Applications for our Early Access Program for W4 Cloud and Console Ports are now open! Fill in the EA form to participate and get a sneak peek into the software before it launches. Learn more:
#gamedev
#indiedev
#earlyaccess
#godotengine
PlayStation 5 is in the pipeline, no ETA yet but it will come shortly after the other ports.
We're also working on C# support for all console platforms (not yet part of the Early Access version, but we're making good progress!).
We're currently aiming for a public release of those ports in Q1 2024.
We're still discussing pricing internally, taking feedback from early access partners into account to find the best model.
Stay tuned for our next wave of Early Access in Q4 2023!
W4 Games + Meta = a match made in gaming heaven. 🎮
We’ve partnered with the Meta Quest Platform to enhance the game developer experience with Godot Engine, empowering developers to create and publish extended reality (XR) games.
Read more in our blog:
Want to work at W4? There are some new open positions!
* Senior and Junior console developers.
* Database Administrator.
* Marketing Intern.
Contact us!
W4 Games is a separate entity, with no relation to the Godot project other than it hiring some of its main contributors (who have a majority stake on the company).
If in doubt about this, we put together a FAQ. Let us know if you have further questions!
2022 has been an amazing
#startup
year for us, moreover we have been doing our best to support
#GodotEngine
new release and improvements.
Stay tuned for upcoming product announcements!
See you soon at Game Developers Conference!
We selected a number of developers with Godot 4 projects to give access to our Nintendo Switch and Xbox Series ports, so they can test their games.
They're giving us high quality feedback, which enables us to improve the quality of the ports to prepare for a public release.
Great interview by industry legends Fred Ford and Dan Gerstein on why owning your work and
#gamedev
tools is so important.
They've recently ported The Ur-Quan Masters 2 to
#GodotEngine
as a frontend, and found it to be a natural fit for their development philosophy.
We are thrilled to host today at
#GDC2024
a showcase of
@owenpeery
's Balboa High School students with amazing ideas and game prototypes made in
#GodotEngine
Happy Saint Patrick's Day! 🍀🇮🇪
We are exhibiting at
#GDC2023
next week, together with the
@godotengine
project!
See this blog post for all the relevant details, and a list of the
@W4Games
products and services we're unveiling this month.
Maximizing open-source potential while minimizing risks is key for success. Check out our latest blog on how enterprise support can help and share your support needs with us:
#opensource
#GodotEngine
We showed the first one, Planet Crashers, on our booth at
#Gamescom
– using W4 Cloud, 4 players could connect to our game servers, and play together across Steam Deck and Nintendo Switch.
Our Series A round is joined by angels from the corporate
#opensource
world such as Justin Hoffman (ex Elastic),
@lmaugustin
(ex SugarCRM),
@xanderatallah
(OpenSea co-founder),
@ashtom
(GitHub CEO),
@diogomonica
(Anchorage Digital founder), and Scott Williamson (ex GitLab).