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StayAtHomeDev - Making Children of Kronos Profile
StayAtHomeDev - Making Children of Kronos

@StayAtHomeDev

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Wishlist Children of Kronos: https://t.co/Ad3tr4Phd5 Stay-at-home-dad, Godot Engine enthusiast

Joined August 2022
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
9 hours
A little visual comparison of the low-res texture style I'm using for my FPS Children of Kronos. Albedo only vs Albedo + Roughness + Normal Roughness and Normal maps are 2x the resolution of the albedo textures. Again, everything is run through Quake 2 color palette.
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@Taskade
Taskade
3 days
Your workspace can now go live 🌱 Publish apps that think, learn, and act in real time. Dashboards, portals, and tools powered by your Projects, Agents, and Automations. Set access, add a password, and more. Built with @Taskade Genesis. Your workspace, alive.
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
1 day
Low resolution textures made in Material Maker combined with roughness and normal maps, all run through the Quake2 palette. #GodotEngine #ChildrenOfKronos
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
2 days
When you get a simple FPS enemy state system up and the computer can finally fight back. Features: - Idle, Patrol, Chase, Attack states - Line of sight for obstacle cover - Sight and Attack Radius Will reintegrate the ragdoll logic next. #GodotEngine #ChildrenOfKronos
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
3 days
Godot Engine AnimationTree is pretty sweet. Super easy to blend between animations and setup a state machine to control it all. Can also filter out bones so you can blend animations with even more precision. Now to just connect this all to the movement code.
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@SilkRoadDeals
$ilk Road
9 hours
Gm
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
4 days
Oh and it's made in #GodotEngine
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
4 days
I have been sleeping on Material Maker. What a great, free, and open source piece of software! With Godot, Material Maker, and Blender + Ucupaint combo...I am completely open source in my workflow.
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
6 days
Enemy system is underway, connected to Trenchbroom. Just place in Trenchbroom, select the type of enemy and connect a trigger object. And with a base enemy scene that uses resources, all the enemy logic is in one place.
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
9 days
Playing around with the death effects. Will come up with something better than the "You Died" part but paying homage to the Doom just felt right. #ChildrenOfKronos
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
10 days
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
12 days
What are some features, addons, plugins, QoL enhancements that you feel are missing from the #GodotEngine?
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
13 days
Boom (you'll have to imagine the explosion part for now) #ChildrenOfKronos #GodotEngine
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
14 days
Localized physics-based hit reactions for my game's FPS combat. Can't wait to test the shotgun #GodotEngine #ScreenshotSaturday
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@W4Games
W4 Games
17 days
❓ What are the requirements to port your #GodotEngine games to consoles? @StayAtHomeDev shares his insights about #NintendoSwitch2 and next-gen consoles in his latest video. 👉Check it out https://t.co/YmUQIIqg4q
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
25 days
Sad to hear that Drew Struzan has passed away. If you grew up in the 80s - 90s, his art shaped your movie memories: Star Wars, Indiana Jones, and more. His work reminds us why hand-crafted and human art matters. Every poster was a labor of skill and soul. A true artist.
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Scamburger is a nothing burger, and that's what you are left with
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
25 days
#SteamNextFest is here and I want to see what #GodotEngine games are joining. Or if you're just working on something cool, share in the replies!
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
26 days
Thinking about adding an old-school centered weapon option. (and left-handed) #ChildrenOfKronos #GodotEngine
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
27 days
Working on some shield overlay shader effects. #ChildrenOfKronos #GodotEngine
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
29 days
Wide as an ocean.. deep as a puddle.
@alexutopia
Alex Utopia
1 month
AI is the future of gaming. An image generator like Grok Imagine, predicting one frame after another in real time. Building infinite worlds as you play.
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@StayAtHomeDev
StayAtHomeDev - Making Children of Kronos
1 month
Quake 2 looks pretty good in the Godot Engine.
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