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Ville Krumlinde Profile
Ville Krumlinde

@VilleKrum

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197
Following
6K
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Statuses
452

Graphics programmer since the 8-bit days. Developer of @ZGameEditor and the ZGameEditor Visualizer plugin for FL Studio. Created Vectrex conversion of Thrust.

Stockholm
Joined October 2011
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@VilleKrum
Ville Krumlinde
2 years
New interview with Mike Follin! We discuss the ZX Spectrum conversion of Bubble Bobble, The Sentinel and other topics. #zxspectrum #retrocoding #z80
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@VilleKrum
Ville Krumlinde
5 days
RT @Indie_RetroNEWS: Indie Retro News: Cubix - The first 3D platformer of its kind for the ZX Spectrum! #retrogamin….
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@VilleKrum
Ville Krumlinde
2 months
RT @Mattias_G: I'd like to talk a bit about this a game I made, all done in plain C, using only single header libraries, and it runs in the….
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@VilleKrum
Ville Krumlinde
2 months
Pleased to find my GCE Game-Time watch still working after some 40 years in the cellar. Only needed a fresh pair of batteries. I was very impressed with these watches as a kid. It includes 4 different games, one of them is a quite good Breakout clone.
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@VilleKrum
Ville Krumlinde
3 months
RT @doppelmoon: 🝔 ZGE SugarFilters IS OUT.➤ Link below ↓
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@VilleKrum
Ville Krumlinde
4 months
RT @BoyCcns: Spent my evenings in the past 6 months working towards one of my holy grails: a real-time recreation of an old prerendered vid….
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pouet.net
64k for Windows, 1st at Revision 2025
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@VilleKrum
Ville Krumlinde
4 months
RT @doppelmoon: 🝔 ImageUltra, very ambitious and helpful!.🝔 A lot of tools and effects ALL IN ONE!
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@VilleKrum
Ville Krumlinde
5 months
RT @doppelmoon: 🝔 For my most recent work i improved the masks in ZGame :b .🝔 this was really useful for me and I hope for you too :) https….
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@VilleKrum
Ville Krumlinde
8 months
RT @morganqdev: Detailed 🧵 with many gifs on how it was possible to fit so much of 🛹 Tony Hawk’s Pro Skater 🛹 gameplay and mechanics into a….
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@VilleKrum
Ville Krumlinde
8 months
RT @RetroRacing: FASTER for Atari STE is finally here! A brand new, 100% oldskool, super-fast-and-smooth racer. 1st place in SillyVenture 2….
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@VilleKrum
Ville Krumlinde
1 year
RT @doppelmoon: The post production of this was done in Zgame, including the roadmap scene
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@VilleKrum
Ville Krumlinde
1 year
RT @hervepiton: Here's the Atari ST demo we've released at Sommarhack with SMFX. Includes some crazy technical achievements from Tom and Sp….
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@VilleKrum
Ville Krumlinde
1 year
RT @Fairlight64: Recently seen at X2024 this evening, here for all those that didn't manage to see it, or need to see it again. Mega respe….
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@VilleKrum
Ville Krumlinde
1 year
RT @MuseumCommodore: COMMANDO #Commodore64 a Rob Hubbard SID masterpiece! Are you a fan too? .Then checkout the new book📚ROB HUBBARD: MAS….
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@VilleKrum
Ville Krumlinde
1 year
RT @SanderFocus: What could one code in 256 characters? .Barely enough to show a basic idea, but way too little to make it really pretty. H….
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@VilleKrum
Ville Krumlinde
2 years
Followed up this article with a Mike Follin interview.
@VilleKrum
Ville Krumlinde
2 years
New interview with Mike Follin! We discuss the ZX Spectrum conversion of Bubble Bobble, The Sentinel and other topics. #zxspectrum #retrocoding #z80
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@VilleKrum
Ville Krumlinde
2 years
@KevEdwardsRetro Please help retweet this!.
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@VilleKrum
Ville Krumlinde
2 years
RT @windyoona: New blog post: Smoother sailing: Studying audio imperfections in Steamboat Willie
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windytan.com
A deep dive into investigating and reducing the flutter distortion on the soundtrack of Steamboat Willie (1928).
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@VilleKrum
Ville Krumlinde
2 years
I highly recommend this book to everyone interested in the history of game development.
@MegaDriveShock
John Harrison - Mega Drive Shock
2 years
Copies of my book on the history of Mega Drive developer Treasure are still available:. If you're in Europe, there are just a handful of copies remaining at the UK hub. After that, it will ship from the US at higher cost, so buy now while available.
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