
Ville Krumlinde
@VilleKrum
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Graphics programmer since the 8-bit days. Developer of @ZGameEditor and the ZGameEditor Visualizer plugin for FL Studio. Created Vectrex conversion of Thrust.
Stockholm
Joined October 2011
New interview with Mike Follin! We discuss the ZX Spectrum conversion of Bubble Bobble, The Sentinel and other topics. #zxspectrum #retrocoding #z80
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RT @Indie_RetroNEWS: Indie Retro News: Cubix - The first 3D platformer of its kind for the ZX Spectrum! #retrogamin….
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RT @Mattias_G: I'd like to talk a bit about this a game I made, all done in plain C, using only single header libraries, and it runs in the….
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RT @BoyCcns: Spent my evenings in the past 6 months working towards one of my holy grails: a real-time recreation of an old prerendered vid….
pouet.net
64k for Windows, 1st at Revision 2025
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RT @doppelmoon: 🝔 ImageUltra, very ambitious and helpful!.🝔 A lot of tools and effects ALL IN ONE!
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RT @doppelmoon: 🝔 For my most recent work i improved the masks in ZGame :b .🝔 this was really useful for me and I hope for you too :) https….
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RT @s4schoener: How and why I wrote a build system, even though everyone tells you not to.
blog.s-schoener.com
A perennial pet peeve of mine (and of every C++ programmer, presumably) is the apparent lack of a default build system. There are two separate problems here: First, everyone is using a different...
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RT @morganqdev: Detailed 🧵 with many gifs on how it was possible to fit so much of 🛹 Tony Hawk’s Pro Skater 🛹 gameplay and mechanics into a….
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RT @RetroRacing: FASTER for Atari STE is finally here! A brand new, 100% oldskool, super-fast-and-smooth racer. 1st place in SillyVenture 2….
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RT @hervepiton: Here's the Atari ST demo we've released at Sommarhack with SMFX. Includes some crazy technical achievements from Tom and Sp….
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RT @Fairlight64: Recently seen at X2024 this evening, here for all those that didn't manage to see it, or need to see it again. Mega respe….
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RT @MuseumCommodore: COMMANDO #Commodore64 a Rob Hubbard SID masterpiece! Are you a fan too? .Then checkout the new book📚ROB HUBBARD: MAS….
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RT @SanderFocus: What could one code in 256 characters? .Barely enough to show a basic idea, but way too little to make it really pretty. H….
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Followed up this article with a Mike Follin interview.
New interview with Mike Follin! We discuss the ZX Spectrum conversion of Bubble Bobble, The Sentinel and other topics. #zxspectrum #retrocoding #z80
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RT @windyoona: New blog post: Smoother sailing: Studying audio imperfections in Steamboat Willie
windytan.com
A deep dive into investigating and reducing the flutter distortion on the soundtrack of Steamboat Willie (1928).
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I highly recommend this book to everyone interested in the history of game development.
Copies of my book on the history of Mega Drive developer Treasure are still available:. If you're in Europe, there are just a handful of copies remaining at the UK hub. After that, it will ship from the US at higher cost, so buy now while available.
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