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@satchel@dice.camp πŸ€–πŸ’Ό Profile
@[email protected] πŸ€–πŸ’Ό

@VentureSatchel

Followers
105
Following
2K
Media
259
Statuses
2K

πŸ“œπŸ“–πŸ“ paper beats rock πŸ’»πŸ“±πŸ–±οΈ.

Joined December 2020
Don't wanna be here? Send us removal request.
@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
4 years
A couple (some generic) mapping tools I dug up for Traveller games:
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
2 years
Yo @GauntletRPG, any idea why Future Creep podcast episodes aren't loading for me?
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
Just liberated some discretionary funds; gonna spend them on the @MangustaExpress MegaDeck for dealing sprawling cyberpunk squalor!
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
I will not be getting back into #worldbuilding! But if I were, it'd be with KΓΆppen-Geiger classification of bioregions. Now I'm thinking of running a "To Be Taught, If Fortunate" #TTRPG adaptation.
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
Actually laughter emanated from my throat upon reading this. My poor players!
@wayspell
Wayspell
3 years
@riseupcomus Love to sit patiently, not playing a game, as the GM reads a novella quietly to themselves for 10 minutes then finally breaks the silence with "uh, you see a bird"
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
My new thing is running the game in the way that's fun for me.
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@improvGM
Mikel (Improv GM)@improvgm.bsky.social
3 years
2) No one is the asshole. The dice may screw you, but that feels like real social conflicts. It's not just "talk until the GM gives in" and it means players like me, with decades of performance, aren't inherently more powerful in these situations.
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@headcraftedpix
Glenn - Headcrafted Games -
3 years
Extending one extra day... Last chance to answer one question and maybe get a full 4-day pass to the KublaCon 2023 gaming convention! It's the biggest gaming con on the west coast, and we want to get more diverse game designers (and players) in the community.
@headcraftedpix
Glenn - Headcrafted Games -
3 years
Board game designers! One question survey about SF Bay Area game design community being more inclusive. Answer here: https://t.co/W9CmYIwnmL One respondent will receive a full 4-day pass to KublaCon 2023! (May 26-29) Thank you to @KublaCon for donating this pass.
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
Yes, this is bait!
@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
@Pilgrimzero77 @boymonster I know right? But I couldn't in good conscience accept even the gift of a new RPG while I have some 20" of unplayed material on my shelf.
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
I don't want to be a better DM.
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@jasoncordova6
Jason Cordova
3 years
Avatar 2 looks great, tbh
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
Read tweet. Check username for instance. Get confused. Oh, I'm on Twitter.
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@JumpsIntoMatzen
Jumps Into Matzen
3 years
Well after 2.5 years I've finally loaded all 479 systems into the Matzen Sector. Feel free to use as you see fit and I'd welcome feedback. Next step is to add more detail to the polities in the sector and expand further on the world detail. https://t.co/tNgPajDRpE
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
This is brilliant, and I don't see a problem with it. Just tells me that your game focuses on other things. As players, we decide where to point the microscope, but every session has the same amount of detail and texture.
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
I could understand Mimic (Power) + Absorption (SFX) better, perhaps?
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
Nanites, pure gravity constructs, forcefield energy pseudomodules... I need something lower tech. Maybe just "mimicry coils" and field-programmable plasma arrays.
@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
Infra-gravitic Couplings β€” Extend mecha components, manipulate external matter, shield the entire vehicle from force (while bending light), or produce other submodule effects on-the-fly with zero-point mimicry.
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
Infra-gravitic Couplings β€” Extend mecha components, manipulate external matter, shield the entire vehicle from force (while bending light), or produce other submodule effects on-the-fly with zero-point mimicry.
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
Combat Boomerang β€” if you miss, you can come back around again. Solid all-around chassis.
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
Loose Nanite Mirror β€” the more subsystems your Mech's had knocked offline, the more Nanites you have available for subsystem Mimicry... but it's a slippery slope!
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@VentureSatchel
@[email protected] πŸ€–πŸ’Ό
3 years
The Beagler, an offensive mech frame capable of releasing "hound" drones, capable of long pursuits and devastating killing blows.
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