Pert
@TooOldTooCold
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Estonian has-been-rockstar, now living in UK. Made Headbängers In Holiday Hell, out on Steam. Currently prototyping: Viking Chess
Cheltenham, UK
Joined January 2013
Too late for #screenshotsaturday too early for #trailertuesday - just the way we roll! Headbangers in Holiday Hell 1st anniversary update going live Tuesday, 7th of December. Buy/Wishlist here 👇 https://t.co/JgsknSeCXT
#steam #naughty #santa #wild
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Ale Abbey got listed in IndieDB's top 100 Indies of the Year, and we can't thank you enough🥲 There's a second round of voting that could help our ale brewing #tycoon claim the top spot in its category, so don't let us stop you!🍻⛪ https://t.co/KvMfrAAyO6
#indiegame #pixelart
indiedb.com
Back and at it for the 16th time, welcome to the 2025 Indie of the Year Awards. The biggest celebration of indie games for developers and players, with the year's finest chosen by you and us.
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Didn't @DOOM take place on Phobos? Slightly disappointed they didn't go with more realistic physics in the original game 🤣
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GamePlay should come first. If it's fun without polish, it can only improve with polish. If it's not fun with tons of polish, it'll be very hard and costly to fix actual gameplay later.
You’ve started making your game but when should you start playtesting? The short answer is: Now! O. & Co. Games show how to playtest your game the right way. 🔗 https://t.co/dQE4aYrWbP
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I hope we win 🤞
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I feel validated in my current approach 😎
To make it clear: What I mean is revealing your game and then going silent for up to years is a no go in my book. If you keep posting about updates, then by all means continue. But dont reveal a game and disappear, as I believe it has a huge risk of hurting more than doing good.
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I might have revealed my next game idea too early
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That's when I knew Klopp was the manager for me, everything else was a bonus. https://t.co/SB3K48Bk6z
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You can't change the math, which sucks. But as the number of games spiked, it is also likely a lot of devs/studios will go run after another trend of "easy money/success". Game market won't contract. Who-ever is left in the dev pool will benefit. Until the next cycle kicks in.
There are too many studios making too many games for too few consumers that have too little time. It's 'survival of the fittest' at its very essence. N64 had fewer than 400 games. PS2 got into the several thousand. 18,000 games have been published on Steam in 2025. It's math.
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Damn it, I promised myself I wasn't going to add any game juice, yet here we are 😅😖 #gamedev #indiegames #viking #chess
Been working on a few bigger refactors last few weeks. And the 2nd level for first campaign. Completely reworked enemy AI, added new board features like slowly burning building walls, etc. #gamedev #indiegames #Viking #Chess
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I haven't done a giveaway in a year, so here's one for the holidays--the winner gets all three: o Duke Nukem 3D mouse pad o Apogee press folder o Wolfenstein 3D hint manual To ENTER: Retweet, Like and Follow me with all your heart Ends Weds. GL!
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Been working on a few bigger refactors last few weeks. And the 2nd level for first campaign. Completely reworked enemy AI, added new board features like slowly burning building walls, etc. #gamedev #indiegames #Viking #Chess
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I will finish my current projects before I start with my next project 🤞
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