
TcTheThird
@TcTheThird
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Gameplay Programmer | Software Engineer
Manhattan, NY
Joined December 2016
First time cosplaying @ #animenyc2025 and this is the only picture I have of my Giyu cosplay ๐ญ๐. Had an amazing time plus got to see @DashieXP and @CoryxKenshin ๐ตโ๐ซ. Iโll try again next year for #AnimeNYC 2026
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RT @Ta2GamesStudio: Hi all, ๐working solo on a sci-fi dungeon crawler called 03.๐งโ๐. Breaking things can be so satisfying. and sometimes,โฆ.
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๐ฎ Back to my UE shooter project!. - Enhanced AI with NavMesh wandering, player detection, and cover-seeking.- Agent now dynamically responds to health and environment ๐ฏ. Loving the deep dive into UE's AI systems!. #UnrealEngine #UE5 #GameDev #CPP #AIprogramming
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#Devtober Final Update ๐. Iโm thrilled to reveal the Devtober conclusion. "EraCode" โ a top-down defensive shooter! Fight waves of "Synthroids" using the "DCODE Glove" to summon weapons & abilities. ๐. #GameDev #IndieGame
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#Devtober Day 27:. Overhauled the main menu UI! Merged weapon shop & skill tree into the DCODE Glove and added in some more features๐ฅ. Tomorrow: bug fixes & new levels! ๐ช๐น๏ธ.#gamedev #indiedev #UIdesign #gameupdate
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๐ฎ Wrapped up my UE intro class!. - Built a third-person shooter with health, animations, and aim-lock (crosshair turns red ๐ฏ). - Learned C++ conversion, pure functions, delegates, UI, collision, and more. Excited for the next UE deep dive!. #UnrealEngine #UE5 #GameDev #CPP
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#Devtober Day 24: Enemy System Overhaul ๐. - Refactored entire enemy system for easy variation and customization.- Redesigned rusher and brute enemies, now with an updated info bar.- Added 20+ new bullet projectiles, each with unique effects ๐ฅ. #GameDev #IndieDev #Devtober2024
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#Devtober Day 23: UI Enhancements and Mission Results ๐ฎ. Spent today polishing my game's UI:. Updated pause button visuals.Added new win/lose screens with a mission result menu.Mission results now display kills and "Synthium" earned ๐ฐ. #GameDev #IndieDev #Devtober2024 #Unity
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Day 22 of #Devtober! ๐ฎ. Revamped both the Player and Basic enemy with fresh 3D models and animations! ๐บ Also gave the original wall a makeover! ๐ฅ. #GameDev #IndieDev #Unity3D #3DModeling #Animations
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Day 21 of #Devtober! ๐ฎ. Overhauled my HUD with @SyntyStudios 's Sci-Fi Soldier HUD Pack. Also grabbed a cool pack to create custom icons from my 3D models! Loving the new look so far!. #GameDev #IndieDev #Unity3D #HUDDesign
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Day 19 of #Devtober! ๐ฎ. โ
Implemented a Skill Tree system with customizable nodes, abilities, and point requirements. Next: branching paths and refining the system for smoother progression!. #GameDev #IndieDev #SkillTree #Unity3D
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Day 18 of #Devtober! ๐ฎ. โ
Implemented ability system.โ
Players can hold active/passive abilities.โ
Created 2 strike abilities: Artillery & Lightning.โ
Customizable damage, radius, strikes, cooldowns, and more!. #GameDev #IndieDev #AbilitySystem #Unity3D
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#Devtober Day 17! ๐ต๐ฎ. Started working on AudioManager:.- Centralized system for SFX and Music.- Easy play/stop functionality.- Volume control for master, SFX, and music. Laying the groundwork for an immersive audio experience! ๐. #GameDev #IndieGameDev #GameAudio.
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RT @NovalyStudios: ๐SOULS GIVEAWAY๐. 2 new Halloween edition soul skins out today: Sword of Despair and Conqueror's Soul. Comment, like andโฆ.
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#Devtober Day 16! ๐
. Planning sprint:.- Created Trello cards ๐.- Envisioned end-of-month goals ๐ฎ. No code, but strengthened project foundation. #GameDev #IndieGameDev.
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