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Theresa Foley Profile
Theresa Foley

@TangentVector

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At NVIDIA. Languages, compilers, and APIs for real-time. DMs open for folks looking for advice/mentoring. She/her 🏳️‍⚧️🏳️‍🌈. Personal acct: @TessFactor.

The Wired
Joined October 2009
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@TangentVector
Theresa Foley
2 years
The Slang project is seeking experienced GPU/graphics/AI compiler programmers who want to be part of the development of an ecosystem for AI-powered real-time graphics. My DMs are open.
@NVIDIAAIDev
NVIDIA AI Developer
2 years
New #NVIDIAResearch paper: SLANG.D: Fast, Modular and Differentiable Shader Programming: shows how a single language serves as a unified platform for real-time, inverse, and differentiable rendering. Collaboration with @MIT, @UCSanDiego, & @UW. 🧵 1/2 https://t.co/5DHzQldMMV
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@NVIDIAAIDev
NVIDIA AI Developer
2 years
New #NVIDIAResearch paper: SLANG.D: Fast, Modular and Differentiable Shader Programming: shows how a single language serves as a unified platform for real-time, inverse, and differentiable rendering. Collaboration with @MIT, @UCSanDiego, & @UW. 🧵 1/2 https://t.co/5DHzQldMMV
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@csyonghe
Yong He
2 years
Bringing autodiff to shaders is a challenging task. It takes years of effort to design the language that integrates differentiation as a first-class citizen, allowing autodiff to work seamlessly with custom types, arbitrary control flow, generics and dynamic dispatch.
@NVIDIAAIDev
NVIDIA AI Developer
2 years
New #NVIDIAResearch paper: SLANG.D: Fast, Modular and Differentiable Shader Programming: shows how a single language serves as a unified platform for real-time, inverse, and differentiable rendering. Collaboration with @MIT, @UCSanDiego, & @UW. 🧵 1/2 https://t.co/5DHzQldMMV
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@csyonghe
Yong He
2 years
Slang is an open-source, cross-platform shading language that targets D3D, Vulkan, GLSL, CUDA and C++. Today, it is fully differentiable, which means you can autodiff your existing shader code!
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@TessFactor
Theresa, Who Smiles at Death
3 years
It is traditional for programmers to measure our ages in hexadecimal. Today I became 2B, so it only seemed appropriate…
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@TessFactor
Theresa, Who Smiles at Death
4 years
Be the cyberpunk dystopia you want to see in the world.
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@aaronlefohn
Aaron Lefohn
4 years
(1/5) Shading language and real-time rendering innovation are inextricably tied together. In this new talk, Slang researcher, Yong He, describes the details of new language features in Slang, and how they are used by real-time path tracing researchers. https://t.co/nYXYa3iSHu
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@aaronlefohn
Aaron Lefohn
4 years
We've been co-researching shading language and real-time rendering innovation for years. @TangentVector's recent talk describes the Slang journey from research to production.
@TangentVector
Theresa Foley
4 years
Folks who would like to learn more about the Slang shading language and our experiences deploying it at NVIDIA can check out the recording of my talk at the LLVM WiCT meetup:
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@TangentVector
Theresa Foley
4 years
Anybody who is excited about the possibilities of Slang can contact me by email/DM. Collaborators are welcome, and also we are hiring:
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@TangentVector
Theresa Foley
4 years
Folks who would like to learn more about the Slang shading language and our experiences deploying it at NVIDIA can check out the recording of my talk at the LLVM WiCT meetup:
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@aaronlefohn
Aaron Lefohn
4 years
(1/10) Slides + Recording of Petrik Clarberg’s GDC/GTC real-time path tracing research talk are now available online #GDC2022 #GTC22 https://t.co/CNAlWkIwlP
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@TangentVector
Theresa Foley
4 years
I can attest to the flip side being challenging. If you are sure that the “safe” choice is not the right one for your project, do not expect immediate buy-in and be prepared to do the hard work of explaining and justifying your choice.
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@TangentVector
Theresa Foley
4 years
It helps that both LLVM and clang are great technologies with strong communities. They are seldom an outright *bad* choice when they get used.
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@TangentVector
Theresa Foley
4 years
Making a “safe” technology choice can reduce perceived risk and help a project gain buy-in and momentum. That is not beneath consideration.
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@TangentVector
Theresa Foley
4 years
I see people debating use of clang/LLVM for GPU/graphics compilers again, but few recognizing the “nobody ever got fired for buying IBM” factor.
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@aaronlefohn
Aaron Lefohn
4 years
Our real-time path tracers depend on many of Slang's advanced language features, and we co-design Slang language and renderers together. Come see @TangentVector talk about the journey of growing Slang from research to production.
@llvmorg
llvm.org
4 years
The Women in Compilers and Tools Virtual Meetup will feature Theresa Foley with "Taking the Slang Shading Language From Research to Production". Join us this Thursday, 6pm PDT https://t.co/FKUh9cXBNb @TangentVector
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@llvmorg
llvm.org
4 years
The Women in Compilers and Tools Virtual Meetup will feature Theresa Foley with "Taking the Slang Shading Language From Research to Production". Join us this Thursday, 6pm PDT https://t.co/FKUh9cXBNb @TangentVector
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@joepie91
Sven Slootweg 🏳️‍🌈 (@[email protected])
4 years
Are there any (accessible) articles on how programming language design influences *what* gets built with them, particularly articles that contrast the needs of commerce vs. the needs of communities and the public commons?
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@TangentVector
Theresa Foley
4 years
Deeply frustrating knowing how often I’ve played Casandra in my career, warning people about bad ideas only to have them be implemented anyway, and then realizing that I don’t even get to feel any joy or vindication when people come around years later.
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