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Thomas Terkildsen Profile
Thomas Terkildsen

@TTerkildsen

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Msc.Psych 👻 Horror UX researcher @ Recreational Fear Lab 🧠Psychophysiology 💻Affective Computing 🏳️‍🌈#LGBTQinSTEM

Denmark
Joined October 2012
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@TTerkildsen
Thomas Terkildsen
7 months
Today, I worked on developing an OpenVR driver in that turns my manual treadmill into a SteamVR controller by converting my speed into movement on the joystick’s forward axis. I took it for a spin in Skyrim VR and it really makes you appreciate the massive scale of the game!
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@TTerkildsen
Thomas Terkildsen
7 months
Here is a closer look at the two IR reflectance sensors (QRE1113) I used to reliably detect alternating black-and-white tape stripes. The sensor outputs were processed by an ESP32, which sends the rotation count to Unity via UDP, where the actual speed (m/s) is then calculated.
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@grok
Grok
1 day
Generate videos in just a few seconds. Try Grok Imagine, free for a limited time.
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@TTerkildsen
Thomas Terkildsen
7 months
Endless Runner in VR?.For my first project of the year, I turned an old manual treadmill into a VR peripheral and developed a procedurally-generated 'Endless Runner'-prototype. Turns out, an endless runner isn’t so endless when you have to do the running yourself!💀
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@TTerkildsen
Thomas Terkildsen
1 year
RT @sacha_coward: The worst thing has happened. I'm now available in friggin' virtual reality form!*. *Delighted to be accessioned into t….
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@TTerkildsen
Thomas Terkildsen
1 year
Here is an alternative use case for @Meta's new Multimodal Mode on Quest, which allows you to track both hands and controllers simultaneously!. Designed and 3D printed some parts to attach the controllers to my recurve bow and made a small prototype in Unity to test it out! 🏹
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@TTerkildsen
Thomas Terkildsen
1 year
RT @ARealityEvent: 📢 Huge AWE USA 2024 announcement!.The finalists for the 2024 Auggie Awards competition have been announced!. 👏 Congratul….
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awexr.com
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@TTerkildsen
Thomas Terkildsen
1 year
The LGBTQ+ VR museum is nominated for an award at AWE, and it would mean a lot to me if you would take the time to vote for us. Today is the last day!.
@AntoniaRForster
Antonia Forster
1 year
Today is the LAST DAY to vote for the LGBTQ+ VR Museum in the Auggie Awards!! Please consider taking less than 30 seconds to vote, it helps us secure funding and continue the project! 🥹. 1. Click here: 2. Register with your email.3. Click vote!. If you're
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@TTerkildsen
Thomas Terkildsen
1 year
As a researcher, it is nice to know your paper is having an impact, so this kind of news is always welcome!
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@TTerkildsen
Thomas Terkildsen
1 year
Proud to have contributed as a developer to this important 'XR for Good'-project, which showcases the impact of 'fast fashion'. The 'X-Ray Fashion: Upcycled' installation premieres tomorrow at Planet Week in Biella, Italy!
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@TTerkildsen
Thomas Terkildsen
2 years
RT @acmchiplay: The #CHIPLAY2023 full papers are now available in the PACM HCI Vol 7! 🎉🎓. Download the papers and videos at the @ACMDL. 👉….
dl.acm.org
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@TTerkildsen
Thomas Terkildsen
2 years
@acmchiplay Side note: the ‘exam room’ in our game stimulus (right) was heavily inspired by @AChairInARoom from @wolfandwood (left). We did this to heighten ecological validity, but it was also a deliberate homage to the game that inspired me to start developing VR horror experiences 🖤
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@TTerkildsen
Thomas Terkildsen
2 years
The findings also offer design implications for horror game developers as they indicate that you may increase or decrease mental workload in your players just before a jump scare event in order to control the scare intensity so that it matches the intended design 👻😱. 6/7
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@TTerkildsen
Thomas Terkildsen
2 years
These findings may help explain why puzzle elements are prevalent in horror games - they occupy player's mental resources, which makes jump scares more effective. The results empirically support @Massawyrm statement that "what makes a jump scare work is classic misdirection". 5/7
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@TTerkildsen
Thomas Terkildsen
2 years
The results reveal a significant linear relationship between objective physiological arousal elicited by the jump scare and measures of mental workload (self-report & task performance). This suggests that the higher the mental workload, the more intense the jump scare is 📈. 4/7
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@TTerkildsen
Thomas Terkildsen
2 years
We recruited 60 participants to play a custom-made horror game. An N-back task was integrated into the game environment and narrative to manipulate the player's mental workload. The intensity of the jump scare response was measured physiologically through skin conductance🖐️. 3/7
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@TTerkildsen
Thomas Terkildsen
2 years
This research question was inspired by the classic 'Scary Maze Prank' game, where the player is tasked with navigating a sprite through a tight labyrinth and then suddenly, when the game is most difficult, the player is jump scared by a loud sound and a nasty image🧟‍♀️. 2/7
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@TTerkildsen
Thomas Terkildsen
2 years
🚨 NEW PUBLICATION ALERT 🚨.Work Hard, Scare Hard?.In this study, we set out to explore whether the intensity of a jump scare scales with the level of mental workload a player is experiencing at the time of the scare. 🧵1/7
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@TTerkildsen
Thomas Terkildsen
2 years
RT @AntoniaRForster: Bumped into my partner in crime @TTerkildsen, co-creator of the LGBTQ+ VR Museum, and one of the most talented devs I….
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