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T.E.A.M. Profile
T.E.A.M.

@TEAM__space

Followers
25
Following
7
Media
7
Statuses
32

Time Enhanced Architectural Modeling is a research project inside Poplab created to facilitate the design of kinetic projects. Time allows for dynamism.

Joined November 2020
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@TEAM__space
T.E.A.M.
5 years
For the first time visitors from outside our lab crossed the entrance of Osaka '70. The first tickets for a preview of the experience went to DONTSTOP architettura! https://t.co/4nNnWg2ibo
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poplab-team.org
For the first time visitors from outside our lab crossed the entrance of the pavilion that Sacripanti imagined for the 1970 Osaka International Expo.The first tickets for a preview of the exp
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@TEAM__space
T.E.A.M.
5 years
The Piattaforma Zero and the Sunshades form a Minimum Viable Space that we use as a virtual testing laboratory for a better understanding of the relationship between a moving #architecture and the #user who experiences it. #vr #grasshopper #unity3d #oculus https://t.co/vxwJsaQi1x
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poplab-team.org
The Piattaforma Zero, a perfect circle, and the selected elementary surfaces, the Sunshades, form a minimum space system – let’s call it Minimum Viable Space – that we use as a virtual testing...
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@TEAM__space
T.E.A.M.
5 years
Oculus Quest's hand-tracking allows the users to have their hands free in a VR experience but, when interacting with virtual objects, you miss a physical feedback. How to deal with this issue? Find out more on our article! #vr #Oculus #OculusQuest #mrtk https://t.co/0GH33AskM0
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poplab-team.org
One of the goals we set from the beginning with T.E.A.M. was to make the VR experience as natural as possible, even for users without previous experience with virtual reality headsets. In this...
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@TEAM__space
T.E.A.M.
5 years
Amazing talk about the connection between #architecture and #VR design through the analysis of the VR game "Half Life: Alyx" @kentbye @numenavr @SpacePopular @andreeavr @theCFVH #design #virtualreality #gamedesign #Unity3d #UE4 #HalfLifeAlyx #HalfLife https://t.co/kjvVnYm47v
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@TEAM__space
T.E.A.M.
5 years
Addressing the theme of origami is an interesting challenge to achieve new ways of expression for folding architecture. Learn how to build this #Yoshimura #Origami optimized for #VR. A Gh file is provided at the end of the article!🦗 https://t.co/Yd3lkQ1Kzl #rhino #grasshopper
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poplab-team.org
The challenge faced in this experiment is therefore to make an origami bellow structured with an oblique Yoshimura model work properly within the VR environment. Addressing the theme of origami is an...
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@TEAM__space
T.E.A.M.
5 years
Lags and motion sickness make even the best #VR experience bad. We worked on many optimization strategies to reach a smooth VR experience when streaming geometries from #Grasshopper to #unity3d using #RhinoCompute. In three words: Smooth Is More. @McNeelEU https://t.co/K2xFG5vBbt
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poplab-team.org
This article describes some methods for the optimization of the Grasshopper definitions aimed at reaching a relationship between control parameters and geometry movements that is as quick and as...
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@TEAM__space
T.E.A.M.
5 years
#RhinoCompute allows you to generate #Rhino & #Grasshopper geometries in #Unity3D via a server without the need to have Rhino installed on your device. Learn how to use it with Unity in this tutorial by @jhorikawa_err #vr #design #gamedesign @McNeelEU https://t.co/vRk4ySPybO
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@TEAM__space
T.E.A.M.
5 years
The optimization of our Gh files is a good practice, especially when working with #VR. We have gathered some strategies, starting from an article by @ShapeDiver. Try these tips and you will see the difference⬇️ https://t.co/K2xFG5vBbt #grasshopper #computationaldesign @McNeelEU
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@TEAM__space
T.E.A.M.
5 years
After the complete reconstruction of the pavilion, we explored it in #VR and we discovered that Sacripanti was right, the Osaka pavilion is “a living thing" Here is the path we followed to model it ➡ https://t.co/i4CAd3Z1Is . . #architecture #design #grasshopper #rhino #unity3d
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@TEAM__space
T.E.A.M.
5 years
After the complete reconstruction of the pavilion, we explored it in #VR and we discovered that Sacripanti was right, the Osaka pavilion is “a living thing" Here is the path we followed to model it ➡ https://t.co/i4CAd3Z1Is . . #architecture #design #grasshopper #rhino #unity3d
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@TEAM__space
T.E.A.M.
5 years
Addressing the theme of origami is an interesting challenge to achieve new ways of expression for folding architecture. Learn how to build this #Yoshimura #Origami optimized for #VR. A Gh file is provided at the end of the article!🦗 https://t.co/Yd3lkQ1Kzl #rhino #grasshopper
Tweet card summary image
poplab-team.org
The challenge faced in this experiment is therefore to make an origami bellow structured with an oblique Yoshimura model work properly within the VR environment. Addressing the theme of origami is an...
0
2
0
@TEAM__space
T.E.A.M.
5 years
#RhinoCompute allows you to generate #Rhino & #Grasshopper geometries in #Unity3D via a server without the need to have Rhino installed on your device. Learn how to use it with Unity in this tutorial by @jhorikawa_err #vr #design #gamedesign @McNeelEU https://t.co/vRk4ySPybO
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@TEAM__space
T.E.A.M.
5 years
The optimization of our Gh files is a good practice, especially when working with #VR. We have gathered some strategies, starting from an article by @ShapeDiver. Try these tips and you will see the difference⬇️ https://t.co/K2xFG5vBbt #grasshopper #computationaldesign @McNeelEU
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@TEAM__space
T.E.A.M.
5 years
Amazing talk about the connection between #architecture and #VR design through the analysis of the VR game "Half Life: Alyx" @kentbye @numenavr @SpacePopular @andreeavr @theCFVH #design #virtualreality #gamedesign #Unity3d #UE4 #HalfLifeAlyx #HalfLife https://t.co/kjvVnYm47v
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@TEAM__space
T.E.A.M.
5 years
Lags and motion sickness make even the best #VR experience bad. We worked on many optimization strategies to reach a smooth VR experience when streaming geometries from #Grasshopper to #unity3d using #RhinoCompute. In three words: Smooth Is More. @McNeelEU https://t.co/K2xFG5vBbt
Tweet card summary image
poplab-team.org
This article describes some methods for the optimization of the Grasshopper definitions aimed at reaching a relationship between control parameters and geometry movements that is as quick and as...
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1
2
@TEAM__space
T.E.A.M.
5 years
We at T.E.A.M. are building our #VR experiences using the MRTK by @prvncher, an open-source package for #unity3d that includes many well-structured features, with support for the #OculusQuest hand-tracking. Find out more here https://t.co/0GH33AskM0 #oculus #VirtualReality #XR
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@TEAM__space
T.E.A.M.
5 years
We at T.E.A.M. are building our #VR experiences using the MRTK by @prvncher, an open-source package for #unity3d that includes many well-structured features, with support for the #OculusQuest hand-tracking. Find out more here https://t.co/0GH33AskM0 #oculus #VirtualReality #XR
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@TEAM__space
T.E.A.M.
5 years
Oculus Quest's hand-tracking allows the users to have their hands free in a VR experience but, when interacting with virtual objects, you miss a physical feedback. How to deal with this issue? Find out more on our article! #vr #Oculus #OculusQuest #mrtk https://t.co/0GH33AskM0
Tweet card summary image
poplab-team.org
One of the goals we set from the beginning with T.E.A.M. was to make the VR experience as natural as possible, even for users without previous experience with virtual reality headsets. In this...
0
1
3