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Stefan Pijnacker Profile
Stefan Pijnacker

@StefanPijnacker

Followers
542
Following
1K
Media
47
Statuses
117

24 yo | Junior Graphics Programmer @ Massive Entertainment | bsky: https://t.co/SIz58hjrB1 | Passionate about Light Transport and GI

Netherlands
Joined October 2017
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@StefanPijnacker
Stefan Pijnacker
2 years
Hey there! I just released my first article: "Graphics Programming - Where to Start" https://t.co/IKZUTa5Os3 It's aimed towards new graphics programmers that want resources that are in my opinion the best when starting out with graphics. Hopefully it can be of help to some :)
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@BAFTAUS
BAFTA North America
9 months
“Atan” tied for the 2025 BAFTA Student Award for Games. The game was created by Tom Baas, Jakub Petr, Stefan Pijnacker, Ketlin Riks, Lisette Van Den Dolder from Breda University of Applied Sciences in the Netherlands.
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@jendrikillner
jendrik illner
1 year
Graphics Programming weekly - Issue 370 - December 15th, 2024 https://t.co/gJecDvWVo9
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@StefanPijnacker
Stefan Pijnacker
1 year
Hey there, I decided to write a "Quick-Reference Guide" to DirectX 12 resources. It discusses some of the key topics and terminology of DX12 resources. Mainly intended for people new to the API or wanting a refresher. https://t.co/z0mgblrzQe
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stefanpijnacker.nl
This article is a quick reference guide on the different types of resources in DirectX 12 and what the key concepts behind them are.
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@StefanPijnacker
Stefan Pijnacker
1 year
Did some work iterating materials & model loading for my path tracer. Quite happy with this one! Building test scenes is starting to be fun.
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@StefanPijnacker
Stefan Pijnacker
1 year
Did a overhaul of the material pipeline, have some more control now. Next up is improving the framework and trying different camera models.
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@StefanPijnacker
Stefan Pijnacker
1 year
Started working again on my renderer that uses DirectX Ray Tracing. Making good progress right now. Gonna do some more modern techniques soon together with supporting quality settings.
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@jendrikillner
jendrik illner
2 years
Graphics Programming weekly - Issue 354 - August 25th, 2024 https://t.co/tgbZCjenWL
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@StefanPijnacker
Stefan Pijnacker
2 years
Part 2 of 'Compute with DirectX 12' is now out! Learn about UAVs, creating compute pipelines and running your first compute shader. https://t.co/Z4jbfKwCum The final part where we will make an interactive particle simulation will be out soon.
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stefanpijnacker.nl
This time we will take the theory we discussed in Part 1 and put it into practice. We're going to write our first compute pipeline that is able to present screen-space coordinates.
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@StefanPijnacker
Stefan Pijnacker
2 years
This series is aimed towards people completely new to the topic. I myself found the topic daunting at first so I wanted to write a more introductory series for others to use. The next article(s) will be about the DirectX backend and how to write a simple particle simulation!
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@StefanPijnacker
Stefan Pijnacker
2 years
Hey there! I started a new article series on how to write compute shaders with DirectX 12. The first chapter discusses the theory of compute which is mostly applicable for any Graphics API or engine. https://t.co/0HQixLz8Yw
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stefanpijnacker.nl
We will discuss the general theory of parallel processing and compute shaders. We will talk about what compute shaders are, why they can be so powerful and some things to keep in mind while working...
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@StefanPijnacker
Stefan Pijnacker
2 years
Thanks for posting about our game!
@gamespark
⚡Game*Spark⚡
2 years
山のような巨像を登る無料アクションADV『Atan』Steamで正式リリース―学生が手掛けた“好評”作 https://t.co/JMGMuJGlis
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@gamespark
⚡Game*Spark⚡
2 years
山のような巨像を登る無料アクションADV『Atan』Steamで正式リリース―学生が手掛けた“好評”作 https://t.co/JMGMuJGlis
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@StefanPijnacker
Stefan Pijnacker
2 years
Further progress with materials. Dielectrics are in and specularity can now be tweaked per instance. Onwards to microfacet.
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@StefanPijnacker
Stefan Pijnacker
2 years
Another step done, I now have editor controls and I've per instance data! Now onto materials and variance reduction
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@StefanPijnacker
Stefan Pijnacker
2 years
Just signed my internship contract! :) I will be starting as a researcher in Computer Graphics at @TraverseBreda in September. I finally have the opportunity to contribute something to the field.
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@StefanPijnacker
Stefan Pijnacker
2 years
Path tracing algorithm working now with DXR! Now onto more material models and some editor controls.
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@StefanPijnacker
Stefan Pijnacker
2 years
Delving into DirectX Ray Tracing Basics are done, path tracing is next!
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@StefanPijnacker
Stefan Pijnacker
2 years
Even more particles! It now creates little 'creatures' out of it. I will probably write an article soon around the idea of emergence with simple particle systems. Having too much fun with it.
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@StefanPijnacker
Stefan Pijnacker
2 years
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@StefanPijnacker
Stefan Pijnacker
2 years
Update on the particle simulations. Did two more! The most fun one being 'Life' Which creates cell-like structures and behaviors
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