
Spiders
@Spiders_STG
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Shmupper on a journey… YT: https://t.co/rRbk5iOyDN NEXT VIDEO: Art of Vengeance NOW PLAYING: Rollling Thunder
United States
Joined March 2023
🔥WORLD RECORD SPEEDRUN 🔥 Shinobi Art of Vengeance done and dusted in 2:47:00!!! @lizardcube @SEGA is this a glitch? https://t.co/hQ7HUiMP01
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If you’re not subscribed to the The Electric Underground’s Patreon yet, now is as good a time as any. Mark_MSX is discussing the dangers of behavioral psychology based game design. 🙌 https://t.co/ogg5GOiShJ
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Defeat the final boss of your heart #shmups #stg
https://t.co/fhR31MVRlc Props to @Shmuptopia and @Spiders_STG for their content which is encouraging my own introspection.
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The backlash to criticism of Shinobi:AoV is the just symptom of a deeper problem, and Psymage called it. His new video about the SHI NO BUY fiasco makes a strong and scary case: Fanboys + Algo = Zealots https://t.co/IX78yUm836
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Hello again. Correction: NEXT Sunday, September 14th @ 2:00pm CDT we will record live on Twitch, coverage of Chaos Field, with guest M.Knight, for STG Weekly Episode #211. See you there.
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I've not seen a single capital G, hard R, Video Gamer say a word about Silksong. It seems to just be played by people who haven't played a video game since Expedition 33 or Oblivion Rebastard came out. Gamers are crushed by what they've done to Shinobi. Dark skies over these men
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*Actual* speedrun of Shinobi: Art of Vengeance by Joker’s Gambit. Under 3 hours. People said I was cherry-picking to grift and spread misinformation; turns out I was making cherry wine, aged to perfection in 1 week. https://t.co/rkRH9TNZJC
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Conversations about difficulty in gaming only comfortably flow in one direction. Easy Mode is for “everybody”. Hard Mode is for “…them”. Game too hard: git gud Game too easy: git fucked
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Yall already know what 2D game makes heavy use of contact damage AND had enemies contest your air-time Go spend your money on that, instead of a game with enemies you just walk through
Putting i-framed rolls in a 2D game really pales in comparison to making a 2D action-platformer with no enemy collision/contact damage...
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...and the Official SHI-NO-BUY Music Video https://t.co/jJoNLZnbgp
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The goalposts have moved quite a bit since the first video, but spoiler alert: it has aged like a fine wine. More follow-up vids in the replies. https://t.co/hLfgFRpOms
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The hypest Shinobi: Art of Vengeance combo video you’ll ever witness! 👴Boomer 2D Technique is OP!!! 🔥🔥🔥 https://t.co/kSaebrfxDb
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What people don't realize about opt-in dynamics or challenge, is that even if you opt-in, they are inherently limited because they need to co-exist with opting-out Enemies you can walk past, cannot be enemies that keep up with you, even if you choose to engage with them
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...from the press and early access reviewers. Lizardcube can make whatever they want.
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You'd think @lizardcube would've mentioned in their "Combat Overview" trailer, or just by accident a PROFESSIONAL GAME REVIEWER would notice. Whether you care for the design choice or not, this lack of attention to (or understanding of) key game mechanics should be scandalous.
Got my physical copy of Shinobi Art of Vengence! I didn’t want to believe it, but after seeing videos on this, Joe has zero collision detection/knock back when touching enemies, making the game so exploitative and taking away any challenge that the originals had. Why?? 🤯
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My favorite part of Shinobi: The Art of Vengeance is the part where we have a whole industry of game reviewers but I still have to buy the game to find out anything I want to know about it. Anyways, the official Shi-No-Buy music video just dropped : https://t.co/jJoNLZnbgp
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@SEGA @JWonggg Nah. I think I’m this game’s “Wazzler”, making people want to refund the game; the can’t handle my OP Shinobi strats. #unsponsoredcontent
https://t.co/hLfgFRpgwU
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Why do people who just want to play a game get so angry at gamers who want to game the game? What is really the feeling that elicits such a strong reaction? https://t.co/6F4RjIRiiz
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