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KillinSmallz Profile
KillinSmallz

@SmallzKillin

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Following
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Statuses
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I make art mostly... I’m on the Twitter. follow me on Instagram and YouTube. 3D art, illustration, graphic design, music and I now stream on twitch.

Joined November 2020
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@SmallzKillin
KillinSmallz
10 months
I think now is a good time to let everyone know that I’ve been doing a cool thing with lots of cool ppl. 🎊🎉.
@GenvidEnt
Genvid Entertainment
10 months
🔥Get ready! DC Heroes United story trailer is live!. A new interactive streaming series and mobile game where the audience decides what happens. Watch the story unfold live each week on Tubi. Play as a Super Hero and Decide Earth-212’s future. Pre-register now at
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@SmallzKillin
KillinSmallz
10 days
RT @Trinumedia: 📻CGMatter is one of those characters you cross paths with, find out they are a genius, then stutter in reverence! Can't wai….
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@grok
Grok
6 days
What do you want to know?.
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@SmallzKillin
KillinSmallz
13 days
RT @Trinumedia: 📻 Guess what. We are connecting with the one and only @MatterCg this Friday to explore some of their work! Live, realtime,….
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@SmallzKillin
KillinSmallz
13 days
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@SmallzKillin
KillinSmallz
15 days
Made a quick and dirty procedural eye using geometry nodes outputting into shader nodes.
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@SmallzKillin
KillinSmallz
16 days
Using Blender geometry nodes to pass spline data onto a canvas with shader materials . They said it couldn't be done.
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@SmallzKillin
KillinSmallz
20 days
RT @Trinumedia: 📚 Finally! My first product in history. Smart Mesh Blend! A Geometry Nodes Blender addon that installs an asset library wit….
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@SmallzKillin
KillinSmallz
21 days
RT @brabaro: After Tadahiro Uesugi ¬.#visdev #blender #b3d #blenderalone
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@SmallzKillin
KillinSmallz
21 days
👁️👄👁️
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@SmallzKillin
KillinSmallz
21 days
I’m already picturing how much this will help with exterior set design. Outstanding stuff right here 🔥🤯.
@Trinumedia
Trinumedia
21 days
📚 While it's hot, did you know you can use the Blend Normals by Proximity asset (in Bforartists) to also potentially blend shaders? I really think the Set Mesh Normal node in Geometry Nodes is. a "normal" revolution!
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@SmallzKillin
KillinSmallz
27 days
RT @Trinumedia: 🛠️ Got the asset to an addon, has a setup wizard and auto registers the library. New thumbnail, documentation done, and now….
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@SmallzKillin
KillinSmallz
28 days
RT @ashlee3dee: Figured out a much better PBD simulation technique that supports super accurate collisions and is also way faster! Added th….
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@SmallzKillin
KillinSmallz
29 days
RT @brabaro: O Theseus, o my Theseus ¬.#illustration #editorial #painting #art
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@SmallzKillin
KillinSmallz
1 month
I've been testing out this idea for Edgewear. I think it works really good. output is identical for cycles and eevee. Just need to refine the nodes and process. here it is applied to a game asset i built. #b3d #blender3d #geometrynodes
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@SmallzKillin
KillinSmallz
1 month
I see you like bullets so i added bullets with your bullets so you can have more bullets with your bullets. #b3d #blender3d #geometrynodes
@SmallzKillin
KillinSmallz
1 month
procedural bullets? why not :). #b3d #blender3d #geometrynodes
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@SmallzKillin
KillinSmallz
1 month
procedural bullets? why not :). #b3d #blender3d #geometrynodes
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@SmallzKillin
KillinSmallz
1 month
These are some very nice additions :).
@bforartists
Bforartists
1 month
🎁 What makes this release special is the Geometry Nodes Mesh Lines and Silhouette and Blend Normals by Proximity asset that does "fake SDF" blending on a collection of objects. Drag and drop from the asset shelf or browser to scene to use. 🧙‍♂️
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@SmallzKillin
KillinSmallz
1 month
had an idea for edgeware. it's a bit geoheavy but seems to work. :)
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@SmallzKillin
KillinSmallz
1 month
RT @SmallzKillin: Some of you were asking for this generative tile blend file I cooked up and forgot to release, whelp. it's released now….
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@SmallzKillin
KillinSmallz
1 month
RT @SmallzKillin: Page(s): 10-11/15
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@SmallzKillin
KillinSmallz
1 month
RT @SmallzKillin: I grew up watching the EVIL DEAD franchise and it's always been a dream of mine to make sick art for it. I have no idea h….
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