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High North Studios Profile
High North Studios

@SkaldRpg

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SKALD: Against the Black Priory is a retro-style #pixelart #RPG #IndieGame of #Lovecraftian fantasy OUT NOW https://t.co/EZ411JqMhj…

Norway
Joined January 2018
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@SkaldRpg
High North Studios
1 year
⚔️SKALD⚔️ IS ⚔️OUT!⚔️. Skald: Against the Black Priory" is now out on Steam and GOG!. Links below!
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@SkaldRpg
High North Studios
5 hours
Today you can find me on stage at #gamescom #devcom in sunny Cologn! Drop by for what is bound to be a legendary talk🤩. Also be sure to say "hi" at one of the many minglers you'll find me at this week (I'll be the loudest one there).
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@SkaldRpg
High North Studios
17 days
RT @milostalent: I had this one dream for a long time. #YugoGameAwards. To give the ex-Yu game-dev scene the spotlight it deserves. The ex….
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@SkaldRpg
High North Studios
17 days
This region is one of the most interesting, emerging game-dev scenes in the world and Montegames is pretty much the most fun I've had at a convention ever🤩 Follow this closely!.
@milostalent
Milos Scepanovic
21 days
I had this one dream for a long time. #YugoGameAwards. To give the ex-Yu game-dev scene the spotlight it deserves. The ex-Yugoslav “Oscars” of gaming are coming to Montenegro. Claim your free ticket at: 📅 October 17–18
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@SkaldRpg
High North Studios
1 month
RT @TaiwanFreedom89: Taiwan is not China.
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@SkaldRpg
High North Studios
1 month
RT @SkaldRpg: Stein summarized my talk much more succinctly than I ever could❤. But yes: This high-level view is in fact a large part of wh….
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@SkaldRpg
High North Studios
1 month
Stein summarized my talk much more succinctly than I ever could❤. But yes: This high-level view is in fact a large part of what made Skald successful.
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@SkaldRpg
High North Studios
2 months
RT @Wabbaboy: The petition is moving full steam ahead and only 200k signatures are left to make the cut. It takes seconds to sign, it chan….
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@SkaldRpg
High North Studios
2 months
RT @GreyAlien: Still having a blast on this:
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@SkaldRpg
High North Studios
2 months
RT @evercaderetro: Roguecraft DX for Evercade is a 16-bit roguelike with gorgeous pixel art, spectacular tracker music and a bunch of new f….
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@SkaldRpg
High North Studios
2 months
RT @Talegamesnews: Two fists, and way too many lizards. She’s got this 🛡️🤜🦎. #metroidvania #indiegame #gamedev #indiedev #platformer #pcgam….
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@SkaldRpg
High North Studios
2 months
RT @MemoryMedieval: Monthly reminder that you control what the algorithm shows you. So if you want more medieval history content, you have….
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@SkaldRpg
High North Studios
2 months
RT @BehavingBeardly: Forgive me. I know @DuneAwakening is not my usual type or pace of content on Twitch. and it's clear it's not landed….
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@SkaldRpg
High North Studios
2 months
RT @DuneAwakening: The verdict is in: Dune: Awakening has found The Golden Path!. Following launch, we have been absolutely floored by the….
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@SkaldRpg
High North Studios
2 months
RT @GavinNewsom: NEW: We are suing Donald Trump. This is a manufactured crisis. He is creating fear and terror to take over a state militi….
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@SkaldRpg
High North Studios
2 months
RT @oliver_joyce: The latest dev diary, showing off the powerful DUNGEON EDITOR in Lair of the Leviathan ( and our heroes exploring a dunge….
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@SkaldRpg
High North Studios
2 months
And to be clear: The question is whether local variables declared inside the scope of a function for readability is more wasteful than just performing the function logic in the return line directly. I'm not asking about way to optimize string concatenation etc.
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@SkaldRpg
High North Studios
2 months
Calling my C# peeps! It's micro-optimization time (indulge me): . Am I correct to assume the first function is more wasteful than the second? It seems like a given to me that this causes an extra allocation (and subsequently more garbage collection) but this would typically also
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@SkaldRpg
High North Studios
2 months
RT @hypergames: VERY happy to oblige 🫡 Announcing “Moomintroll: Winter’s Warmth”, a spiritual successor to “Snufkin: Melody of Moominvalle….
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