
Shahrad Langari
@ShahradLangari
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Aspiring Unity Dev | Focusing on physics-based systems πΌ Open to collab & learning opportunities! #IndieDev #IndieCollab #Unity3d
Joined May 2025
How I created the camera shake for my jet explosion π₯. used Mathf.PerlinNoise to create smooth, natural shake - it returns values between 0 and 1. #UnityTips #GameProgramming #MadeWithUnity #unity3d
Added a simple jet engine flame π₯ + crash explosion VFXβ π₯.Plus a "Wasted" screen. #GamrDev #MadeWithUnity #IndieDev #unity3d
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Continuing my jet gameplay system β added a missile launcher this time :. - Tracks forward. - Explodes on collision. - Self-destructs after timeout. #GamePhysics #UnityDev #MadeWithUnity #GameDev #GameMechanics
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Added a simple jet engine flame π₯ + crash explosion VFXβ π₯.Plus a "Wasted" screen. #GamrDev #MadeWithUnity #IndieDev #unity3d
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Jet movement prototype in Unity βοΈ .Basic physics and input control. #MadeWithUnity #GameDev #IndieDev #unity3d
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Built a basic car movement system in Unity with dynamic camera behavior based on speed and braking. Itβs a small part of something Iβm experimenting with. More to come π. #Unity3D #GameDev #IndieDev #MadeWithUnity
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