
The Scripter's Guild
@ScriptersGuild
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The Scripter's Guild (TSG) is a community based around UGC and game dev, founded by Halo creators.
Joined November 2023
Forgers will do whatever it takes to save nodes. Even if it means inputting numbers in a vector3 variable, extracting them as individual numbers, and combining them into a larger list that should result in a multidimensional list, but doesn't.
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Refining our #HaloInfinite Warzone AI encounters with @impliedskill on our test map. It feels good seeing all the pieces of the project finally start slotting into place and things working out as planned. Some still need refining though 😅 which is why we test!
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Fear this man. Loadout: Doom of Reach, Banish of Balaho, OS, Health Steal, Power Arm, Speed Boost, Headhunter Guard, Legendary Drop Wall, Dynamo Grenade Operator. This will be possible in the @ScriptersGuild #HaloInfinite Warzone recreation. Read more: https://t.co/c6iKZGVwfN
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New articles added to TSG Forge Wiki about Forge Basics and UI: Object Properties: https://t.co/Y7gWlMzMrz Folders: https://t.co/Le8JM1IUdb Folder Structures: https://t.co/n2cwsEUnnt
https://t.co/D0ItC0H8O9 The articles are aimed at both newcomers and experienced forgers!
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New articles added to TSG Forge Wiki about Forge Basics and UI: Loading Into Forge: https://t.co/bN05KTiOxB Forge Interface: https://t.co/b8jPxcJKse Welded Prefab Bugs: https://t.co/5x92ERaglh
#HaloInfinite #Halo
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The #HaloInfinite TSG Forge Wiki structure reorganization is finally complete and is ready for community contributions once again. https://t.co/xdsjNSkWE8 There will be a lot of empty articles, but the instructions on how to contribute to them should be much more clear now.
I started work on a reorganization of the @ScriptersGuild Forge Wiki and will be populating it with some necessary articles once the implementation is finished. The Forge community has waited long enough for a good wiki. The wiki can be found here https://t.co/FcvbjkC0Ok
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With the recent addition of the Clone Object node in #HaloInfinite, we can finally fully support granting players the unarmed Fists weapon consistently. I've created two scripts and modes that make the player always spawn with the Fists. This can be used for various experiences.
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Five community-made Forge maps were added to the #HaloInfinite Big Team Battle staple playlist today: • Fortitude • Insolence • Obituary • Refuge • Thunderhead View the map and mode combinations for this playlist at https://t.co/MGjMaBbuCR. Fortitude, Insolence, and
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I color matched covenant map colors and made a prefab. The prefab is named covenant colors palette https://t.co/6XYtVHjwTP
@Mr_Rebs_ @Unyshek @haruspis @MichaelSchorr @CertifiedChmp
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A similar script has also been made that spawns players with just the Fists in a seamless manner. This could be used e.g. for parkour maps or lobby experiences. Keep in mind that respawns will not grant the Fists. Find the resource with this filter link:
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Only players who spawn in at the start of the match will get the Fists as the they are granted during the initial spawn animation sequence. Respawns will not grant the Fists, but will retain the Sword. Players can mark while zoomed to empty their weapon ammo.
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It is distributed as a script as well as a mode that can be loaded on any map. Find the resource with this filter link: https://t.co/5TM3JTClKB Bookmark the 1.1 version of the script here: https://t.co/jix1TPFUoP Or the 1.1 version of the mode here:
halowaypoint.com
A mode that spawns players initially with an empty Sword and the unarmed Fists weapon. Works only for players that spawn at the start of the match. Respawns will not grant the Fists. Mark to lower...
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Take cinematic shots of your Spartan with the tsg machinimaFists resource! It initially spawns players in with a Sword and the unarmed Fists without ammo. Players can mark to toggle lowering their weapon for altering your Spartan's pose.
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Be on the lookout for deprecated nodes in your projects. Just spotted this in one of mine that I've had running for awhile. #HaloInfinite #Forge #Scripting
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@Infiniteforges The team is looking into recent changes with Forge. I'd advise people to hold off on editing their maps until we have done some investigating and explore options internally. We'll share more info when we have it.
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"Can has template/prefab?" Yes, but not until mode-prefabs work. At that point, it will be much simpler and you'll only have to place the goals, ball, navs, and fx on-level, rather than all the central mode logic. I'd share the current build, but you'd be updating real soon.
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What to know: - Halo Infinite's health bar lies, top half has different scale than bottom half - What looks like 70% health is actually < 50% health - Hammer takes 2 hits to kill at range, 1 when close up - Less time between hammer swings - Sword has speed boost to counter hammer
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More Context: - Classic Grifball: Halo 3 Grifball vibes - Arena Grifball: Halo 5 Grifball vibes - Classic Ricochet: Halo 4 Ricochet - Arena Ricochet: Halo 5 Grifball plus throw-in goal - Sportsball: Base mode used in H5 to make ball-modes Releasing others when Mode-Prefabs work.
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