Runis
@RunisFGC
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The Heel of AusFGC for Anime and Soul Calibur. Lab Monster? I'm the Demon King of Lab. Current games: BBCF, DNF Duel, 2XKO Monthlies only: UNI2.
Sydney, New South Wales
Joined July 2017
"So I know I just baited your break, and now I'm about to punish you so hard that you can get break baited a second time during the break punish combo." (Yes you can break bait if you stay a bit closer and hold back when you come back.
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#2xko_blitz #2xko_bug
@yohosiefgc @TheSupernoon Still can't punch the whirlwind without the hand getting blended. Is Yasuo whirlwind coded to beat this or something?
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#2xko_blitz #2xko_darius Make sure to HOLD BLITZ SS2 UNTIL IT STARTS!! Also Forgot to set it, but this works anywhere on screen. Off a j.[2H] I don't think you even need the last super to kill.
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#2XKO_Jinx #2xko_blitz 910 last stand that still works despite the changes to grounded hit stun gutting all the old routes.
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If you already have the badge doing blitz 2S1 mushroom pop 2S1 SS2 keeps them in the cloud for quite a while and although the display doesn't show the damage, it's enough to TOD braum.
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#2XKO_Teemo #2xko_blitzcrank 3 dart progress, full mushroom progress and an angry charged up robot in your face.
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#2XKO_Jinx #2xko_blitz Apparently my routes are cool. So here's a few of them. Forgot to record it but if you spot them trying to roll the last setup you get a free command throw into monkey explosion.
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The tag switch needs to happen quick since it's tail end of assist call but that has NOTHING on that stupid [5H] If you aren't close enough, the 2S1 won't hit them when you 2S2. If you're too close OR start too early you're facing the wrong way and you don't hit. too slow, no 2S2
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#2XKO_Jinx #2XKO_BLITZ I'm sad. You can't TOD round start with a parry. You actually need to already have an extra bar loaded. Combo sticking points - Throw to Tag speed The Jinx [5H]
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This route is for higher hp big chars. For ekko etc with small hitbox, skip the landing 5m and just do ss1
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#2XKO #2XKO_Jinx #2xko_blitzcrank Don't no tech TOO long, because this can also true combo (which with more meter leads to death since you haven't used double down yet)
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/ ZENAIM ARCADE CONTROLLER プレゼントキャンペーン🎁 \ 新製品発表会出演者の ももち選手、ひかる選手、チョコブランカさんサイン入り ZENAIM ARCADE CONTROLLER(プロトタイプ)を 抽選で1名様にプレゼント! 応募方法 ①@zenaim_official をフォロー ②この投稿をリポスト 期間 9/28 #ZENAIM
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Okay With 3 bars on blitz, and 2 on jinx, you can actually just do throw j2S b4T j5M jSS1 -> j2S1 b5T b7 b[SS2] -> WAIT TILL YOU CAN ACT -> bSS1 jSS1 [5T] b[SS2] for 1040. Timing on the blitz SS1 after monkey pops up is really tight though.
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If you have full charge on blitz, save it for the 2nd super other wise you have to manually time the jinx rocket.
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922 if your assist can hit that high up and OTGs them into corner :D
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If you're on jinx and start the combo, you can actually call her after the swap into blitz super, then active switch while blitz is doing his. Summon monkey into 5B Laser to catch them falling down?
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#2XKO #2XKO_Jinx #2XKO_BLITZCRANK "LOOK WHAT I FOUND!" You can do it out of corner, but jinx ender has to end at the corner to get the falling jB into SS1. You don't need Double down except the last super, and technically if you time it right, doing another SS1 does more damage.
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#2XKO #2XKO_Jinx #2XKO_Blitz my hands are kinda shot atm. Could someone proof of concept a combo idea for me? Jinx already called onto field ready for swap: Blitzcrank high jS1 - active swap, setup electric monkey, 2S2, monkey zaps, down + assist to swap again. blitz jS1.
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