John ๐ฎ Reit Games
@ReitGames
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Solo Game Developer from Norway living in Japan ๐ณ๐ด๐ฏ๐ต I focus on mobile 2D games on the web ๐ธ๏ธ ๐ฎ Currently working on casual games #SoloGameDev
https://koifishcards.com
Joined November 2020
Iโm the winner๐ฅSuper stoked! #BuildItWithPhaser challenge by @phaser_ Studio in #GamedevJS Jam 2024! I have tried several game engines, but Phaser is by far the best.
Winninig entries in the #BuildItWithPhaser challenge by @phaser_ Studio in #GamedevJS Jam 2024! Blog post: https://t.co/rigTLcs2PS Results: https://t.co/KebRBTOHTg In partnership with @phaser_ Studio. Prize pool: $1000 and 10 Vampire Survivors bundles. Experts: @photonstorm
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Did some user testing, and noticed that some tried to interact with the game during the enemy's turn. I added a red background, and made the "enemy activity" message larger to help indicate that it's not our turn yet. #SoloGameDev #AegisAwakening
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Spine 2D is such a powerful tool. I'm working on a Spirit Orb effect right now, using mesh deformation to create a sticky, liquid feel. #spine2d #AegisAwakening
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New Spirit Temples in #AegisAwakening I like how they crumble when destroyed #sologamedev #tacticsgame
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Don't know how to play the game? Added an easy to understand tutorial for the first level. #AegisAwakening #SoloGameDev
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Itโs December! Looking for an advent game? ๐ Play Puckit! in Winter Adventure Mode with featuring 24 limited time levels! Play one each day until Christmas, or tackle them all at once if youโre up for the challenge! Play it here https://t.co/kH4383DR6r
#sologamedev
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Tried to exaggerate and idle animation. I kind of like it, but maybe it's drawing too much attention? #gamedev #animation #AegisAwakening
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There are so many strange products in Japan. Here we have coffee with sweet potato ๐ taste, and another with strawberry and chocolate ๐ ๐ซ Could create a coffee maker simulator game
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Nice. I promise I didn't steal the idea for the game jam I was doing in August
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The above post is the process. I know 2 minutes is too long to wait to see the results. TL;DR: Here's the animation
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Simpler and faster. Pixel art for me is tedious, time consuming, and wonโt look good. Thatโs why I use vector art instead. Simpler and faster
the reason why so many indie games choose pixel art is because it's simpler and faster to make than any other kind of visual asset. It allows small teams to achieve much more with their limited resources retro appeal is mostly a side bonus
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Adding just a little bit of animation can help the game look a lot better (look at the trees๐ฒ) Still lot's of polish left, and I should replace my beautiful programmer art with something else. #AegisAwakening #SoloGameDev
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Play with 3 heroes at the same time. We can attack enemies and our own comrades, so be careful! #AegisAwakening #gamedev #phaser
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