RED_SIM
@RED_SIM
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Game developer, technical artist, engineer, VR/AR enthusiast, dreamer.
Warsaw, Poland
Joined October 2011
Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! https://t.co/N99sUlFOFc
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Spellbringers Order: Warcraft 3 Altered Melee Showcase Note: To make this faction showcase easier/quicker, cheat codes are used. This is a showcase of a unique Altered Melee experience called Spellbringers and it's Order Faction. Spellbringers is a total conversion that changes
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I waited for the Flux Pose launch and tried to get one of the early birds, but it wasn't possible, everything was sold out within a second, literally. Still backed a kit that will come later in October 2026. I just hope that it will not disappoint me just as BSB 2e did.
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Light Volumes plus animated Light Maps and meshes? This is amazing! <3
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Here's my Patreon: https://t.co/SLRYb2mkKD Patreon and Booth are actually my main and only money sources now, so when you support me there, it matters for me a lot! Thank you for your support <3
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FlexiCurve, my garland tool, updated to v.1.2.1. Now it supports tinsel garlands and VRC Light Volumes! And it's open-source and free: https://t.co/Ml64s6TOCI You can also support me buying the new tinsels preset for it on my Booth or Patreon! https://t.co/XE0vLyZKrD
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I released VRC Light Volumes v.2.1.3 update. - Prefabbed Light Volumes now work correctly - LV AudioLink now has a togglable color normalization - Some other fixes and tweaks https://t.co/1o14gOg0nj
github.com
Changes in version v.2.1.3 including the dev version: Prefabbed Light Volumes and Point Light Volumes now work correctly. (Previously people unpacked prefabs to make everything work, now it's ...
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A really great and optimized UI shader with a Liquid Glass feature. I will definitely use it in my VRChat worlds
I made a better UI shader for VRChat Worlds. Features rounded corners, box shadow, borders, multi-channel SDF textures, Super Sampling, and even refractive glass. Available now https://t.co/Pae63aTVJF
#VRChat
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We live in a universe where my mom teaches university students how to generate and rig 3D furry characters with AI... 😭
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So... My final opinion is that Frame looks like a very weird product: Nothing revolutionary new, not the greatest screens and seems like price is going to be closer to 1k. More like a mass-market product. But still, I'll most probably preorder it.
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I really liked the idea of adding more buttons to the controllers, the other VR manufacturers should do the same. I always hated the capacitive sensor based finger tracking on Index controllers, so I glad they got rid of it.
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With 110° FOV and this resolution we'll definitely have a clearly visible screen door effect. I hope they have the optics at least as good as Quest 3 has. Wireless with a special dongle is a great feature, and I hope that compression will not be visible as it is on Quest.
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Not surprised it has no Lighthouse support, would be weird to have it. I still love Lighthouse, but I don't think it's the future of VR to be honest. No OLED is the weirdest thing there, as well as the resolution which I expected to be around 2550x2550 like BSB have.
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My opinion on Steam Frame: It's just a Quest 3 with eye tracking. To compete with Meta, it should be at least $500 per headset, but speculations says that's it's going to be closer to 1k. Looks like there is no native display port through Type-C which is very sad.
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Wow! Looks like this tweet exploded! If you want your own Mururu, you can support the creator buying it here:
booth.pm
メタバースのアバターやキャラクターがぬいぐるみグッズになった! あなたのフレンドがリアルのお部屋にJoin! 「フレンドぷらっしゅ」 シリーズ第5弾 ムルルぬいぐるみ。 くろむ様原作の音の妖精「ムルル」( https://booth.pm/ja/items/4672957 )がその可愛らしい姿そのままに、全長75cm(尻尾含む)のビッグサイズぬいぐるみ化! ボリュームたっぷりのリアルムルルを...
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