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RED_SIM Profile
RED_SIM

@RED_SIM

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Following
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Game developer, technical artist, engineer, VR/AR enthusiast, dreamer.

Warsaw, Poland
Joined October 2011
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@RED_SIM
RED_SIM
2 months
VRC Light Volumes v.1.0.0 released! A VRChat asset that brings nextgen voxel based lighting into your worlds! Get it here for free on my GitHub:
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@RED_SIM
RED_SIM
17 hours
I'm going to make a trailer for the upcoming VRC Light Volumes 2.0 release, so if you have any worlds that showcase the new Point Light Volumes features, or any other features coming with Light Volumes 2.0, feel free to share a link with me!
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@RED_SIM
RED_SIM
4 days
Just reworked the light sources attenuation in VRC Light Volumes 2.0. You'll be able to set the size of a light source itself, like a bulb's radius, instead of setting the range of the light. It's completely different comparing to Unity's lights, but the overall visual look is
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@RED_SIM
RED_SIM
7 days
@pemathedev You can already check this VRChat world here: Also, Light Volumes 2.0 pre-release version is already available on GitHub, or in VRChat Creator Companion with pre-release packages enabled!
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@RED_SIM
RED_SIM
7 days
Light Volumes 2.0 will support baked 3D shadows for point and spot lights, and that's how it can be used!.Thanks to @pemathedev for implementing this feature!
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@RED_SIM
RED_SIM
9 days
RT @Silent0264: I've updated Filamented, Crosstone, Crispy Foliage, and Clear Water 3 with support for the new Light Volumes 2.0 pre-releas….
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@RED_SIM
RED_SIM
11 days
RT @MyroDev: Red_sim's light volume . Ikeiwa's baked volumetric shader. Bakery spotlights, with "physical falloff" turned on (a checkbox….
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@RED_SIM
RED_SIM
11 days
RT @poiyomi: Playing around with light volumes 2.0.
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@RED_SIM
RED_SIM
21 days
It keeps happening.
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@RED_SIM
RED_SIM
26 days
RT @rakurai5: こちらのワールドの更新を行いました.フォグがよりモクモクとした感じになりました🌬️🌬️
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@RED_SIM
RED_SIM
27 days
Apple Liquid Glass VRC Light Volumes support coming soon.
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@RED_SIM
RED_SIM
1 month
@pemathedev You still can use baked light volumes instead, but parametric ones are just much smoother and saves your memory.
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@RED_SIM
RED_SIM
1 month
Area Light Volumes. Thanks to @pemathedev for implementing and contributing such an amazing feature to VRC Light Volumes! I can already imagine people using it as studio softboxes for photography!
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@RED_SIM
RED_SIM
1 month
One of my favorite worlds, Japan Shrine, now supports VRC Light Volumes!.
@rootgentle
RootGentle
1 month
週末限定で公開しました。.#VRChat.#VRチャット
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@RED_SIM
RED_SIM
1 month
RT @asylum_vr: Releasing Friday -- Finally got around to testing VRCLV from @RED_SIM. Really lovin' combining this with volumetric fog! 💡….
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@RED_SIM
RED_SIM
1 month
RT @FishcakesMY: Best world of the year for me, it's just soo pretty ❤️. 🌐Light Aquarium by @phi16_ .💡Light God @RED_SIM .💃Dancer @Ren_the_….
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@RED_SIM
RED_SIM
1 month
RT @VRCFins: I've updated various worlds to support @RED_SIM Light Volume!.The next batch of updates will include Deep Blue and other older….
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@RED_SIM
RED_SIM
1 month
RT @InnateXenPhobia: 🖥️⌨️🛠️⤴️💡☀️😎
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@RED_SIM
RED_SIM
1 month
Just some more VRCLV testing
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@RED_SIM
RED_SIM
1 month
Now Point Light Volumes supports Cubemap projections! Volumetric fog makes it look just stunning! .But here's some bad news. If I release it, all world creators will need to update their worlds to the new Light Volumes version. Otherwise it will break the back compatibility.
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@RED_SIM
RED_SIM
1 month
Point Light Volumes prototype! They can be both Point and Spot Lights, can be calculated mathematically or use a special LUT texture that controls the cone falloff and attenuation! Up to 128 lights per scene. Works up to 3- 4 times faster than regular Light Volumes. Can also be
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