
Portia Wang
@Portia1230
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phding @Stanford • previously @Columbia • I design and build things in 🥽 sometimes
Palo Alto, CA
Joined October 2014
Conversation flows are shaped by subtle social cues—gaze, movement, group dynamics 🗣️📣. What if we could predict who speaks next in VR just by watching these signals? We built models that do just that across 77 classroom VR sessions. #cscw2025 .
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RT @tao_yujie: Join our #UIST2025 workshop! . Computing devices (e.g., smart glasses, earbuds, wristbands) are increasingly coupled with ou….
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RT @tao_yujie: Self-presentation is multifaceted, but the expression is often limited to physical accessories. How could Audio AR transform….
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RT @SachaAlanoca: 🌎 What is the global landscape of #AI (de)regulation? 🌎. In our new #FAccT paper, we aim to cut through the hype & analyz….
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New publication out in @NatureHumBehav, where we reviewed 5 robust, replicated, & meta-analyzed findings from 30 years of psych research in VR 🥽. We present timeline of events in experiment history, recommendations for consumers & scholars new to the medium.
This Review by Bailenson et al presents five canonical psychological research findings in VR over the past three decades. These findings have been consistently replicated, and are useful for both researchers and users of VR.
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As always, it was incredible to work on this project with my amazing coauthors @eugyhan, Anna Queiroz, @cyanjd, and @StanfordVR 🎉.
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RT @UFJSchool: . @eugyhan will join the UFCJC MPMT Department as an assistant professor in August 2025. Han is currently completing her doc….
jou.ufl.edu
Eugy Han will join the University of Florida College of Journalism and Communications (UFCJC) Media Production, Management, and Technology (MPMT) Department as an assistant professor in August 2025....
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RT @tao_yujie: The sense of touch is innately private, but what if it could be shared across individuals? . We @StanfordVR studied shared….
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RT @hciresearcher: At #UIST2024, I'm presenting two projects: 🎶〰️SonoHaptics and 🔊Auptimize! .We tackle perceptual challenges in XR interac….
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