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Plimpton ๐Ÿ‘พ Profile
Plimpton ๐Ÿ‘พ

@PlimpDev

Followers
395
Following
1K
Media
17
Statuses
292

Solo Indie Game Developer working on Space Burger, a silly cooking game in space

France
Joined January 2021
Don't wanna be here? Send us removal request.
@PlimpDev
Plimpton ๐Ÿ‘พ
11 days
If cooking in space doesn't scare you, this game could be for you ๐Ÿ‘ฝ #indiegame #madewithunity
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@PlimpDev
Plimpton ๐Ÿ‘พ
15 days
Couldn't wait to show you my new indie project! Make food for dumb aliens in your spaceship around multiple planets, collect money, upgrade your spaceship, repeat! #madewithunity #indiegame #unity
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@PlimpDev
Plimpton ๐Ÿ‘พ
3 months
Death Drive is now out on Steam, and it's free! I had the chance to be the developer for this short psychological-horror visual novel with the amazing team at @LunaticMoonLLC
@LunaticMoonLLC
LunaticMoon
3 months
DEATH DRIVE IS OUT! Short horror visual novel developed on @godotengine , perfect for Halloween season, lovingly made with pure human art & voice acting, entirely free for everyone:
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@LunaticMoonLLC
LunaticMoon
4 months
Release of Death Drive is creeping ever closer! Currently game is content-complete and in final bug testing stage. It will be released for free soon on both Steam and Itch: https://t.co/YJqRpch4jb https://t.co/G3qZ1clXud
Tweet card summary image
store.steampowered.com
Death Drive is a road trip visual novel inspired by classic American Gothic fiction.
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@TheMG3D
Michael
1 year
Remember to educate your family this Christmas on how uv unwrapping works!
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@LunaticMoonLLC
LunaticMoon
2 years
Augury Point is not just a visual novel/dating sim, card game called "Misery, Terror, Hate" will play a major role in gameplay and the story. It mixes rock paper scissors, poker, unique card abilities & special mutators that change entire rule-set. All built on @godotengine ๐Ÿ’ช
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@LunaticMoonLLC
LunaticMoon
2 years
A little devlog. We are currently working on our next game, mature Horror/Romance visual novel Augury Point (wishlist now on Steam) developed in @godotengine Here's the wip test of various UI and dialogue systems.
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@Phantom_TheGame
Fear the Phantom (game in bio)
2 years
Signing up for a website and seeing this ๐Ÿ˜ญ
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@dukope
Lucas Pope
3 years
"Papers, Please" is 10 years old today! Hell of a time slip. Thank you to everyone that's supported me and my games over the last decade. * $1.99 sale, all platforms * Goods + soundtrack * Donation to https://t.co/CkHb6cGi5u * New de-make: LCD, Please https://t.co/xBO2oPXQdT
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@nealagarwal
Neal Agarwal
3 years
The password game is out now! Good luck ๐Ÿ‘น > https://t.co/kXhmbHqYTK
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@voxagonlabs
Dennis Gustafsson
3 years
Experimenting with an in-game build mode. A lot of people have been requesting that. I can see why :)
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@samyam_youtube
samyam โ˜† Bust Buddies โ†’ on Steam โ˜†
3 years
thatโ€™s it discussionโ€™s over everyone
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@FreyaHolmer
Freya Holmรฉr
3 years
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@richtaur
Matt Hackett ๐Ÿ“™
3 years
Is this any other game developers or just me?
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@dukope
Lucas Pope
4 years
"Papers, Please" but small. August 5th.
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@Endieafterdark
marcy ๐Ÿณ๏ธโ€โšง๏ธ ๐Ÿ”ž (Commissions open)
4 years
a video game that's completely normal except for certain area's where the world collision isn't very good and you can clip through the world, ending up in the backrooms. This is not acknowledged anywhere in the game, does not benefit you in any way, and is just an easter egg
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@IceCreamDisastr
Ice Cream Disaster ๐Ÿฆ Free iOS & Android Arcade
4 years
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@IceCreamDisastr
Ice Cream Disaster ๐Ÿฆ Free iOS & Android Arcade
4 years
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