ALEX the PUBG DEV
@PUBG_Devs
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Your friendly neighborhood @PUBG developer. Not an official account.
Paramo
Joined February 2020
(2/4) In fact, the latest console update has changes that lay the foundation for the graphics options feature. But the dev team has to be careful. Otherwise, you might see the weird stability issues you’ve seen on consoles lately. (Con’t)
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(4/4) Console graphics options doesn’t have an ETA yet. It needs extensive testing. Hoping to see it mid-2022, but don’t hold me to this. Changing graphics stuff could lead to massive instability, so the plan could get scrapped. Hope that doesn’t become true. Fingers crossed!
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(3/4) Anyways, console graphics options is something we’re working on very actively. It wasn’t possible to do it on one console platform (won’t name which) but recent platform-side breakthroughs gave us the means to provide this feature on both Xbox and PlayStation. (Con’t)
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https://t.co/xoLhSVC5iZ (1/4) Many of you must be curious after the latest Dev Plan announcement. (Check the link if you haven’t seen it already) What the heck is going on with the console graphics options! The dev team is actively working on it. (Con’t)
pubg.com
PUBG: BATTLEGROUNDS is a battle royale that pits 100 players against each other. Outplay your opponents to become the lone survivor. Play free now!
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No guarantees, but I’ll try to see if I can get the rest of the dev team to change the default queue for console Ranked Squads on NA/EU to FPP. Not sure about closing down TPP. But at least this might set FPP up for higher chances of success?
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The result of last week’s meeting. Traffic levels are a bit borderline for having two Ranked Squad queues open. And before you ask us to close TPP, the dev team needs to confirm which queue is actually more popular. So if you think FPP is the way to go, grab everyone and jump in!
[Console] Starting from Season 16, we will be opening Squad-FPP alongside the default Squad-TPP queue for Ranked mode on Console in NA and EU regions. We'll monitor matchmaking throughout Season 16 to determine the sustainability of both queues and make changes if necessary.
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OMG I’m posting this like for the twentieth time…anyways, would you like to see in-vehicle DBNOs implemented? Putting a poll out to quantify opinions. (Thanks for teaching this old man a lesson on Twitter @Breon!)
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In-vehicle DBNOs. Just something we’re experimenting with. No target release date yet. Wanted to hear your thoughts first since this could bring a big change to gameplay balance.
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PUBG Kitchen making me fat this year. Merry Christmas!
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Any feedback on 15.1? About to start a dev meeting in a fancy manner.
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HYPE. https://t.co/PERc9n8Cyf
theverge.com
Play the battle royale hit for free starting January 12th.
Become the lone survivor when @PUBG Battlegrounds goes Free-to-Play on January 12! Prepare yourselves for the ultimate life-or-death battle royale experience: Pre-register now at https://t.co/qLc3JP4YDQ.
#TheGameAwards #PUBGforAll
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Remember the big project we mentioned recently? It's coming very soon. (Again, it's not a new game)
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We're working on a system that prevents players from receiving damage from cheats using lag switch on console. We'll have more news to share very soon.
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