OpenXR
@OpenXR
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OpenXR
Planet Earth
Joined February 2017
We are pleased to announce the release of the Best Practices Validation Layer. It addresses a critical need in XR development: catching suboptimal API usage patterns that can lead to inconsistent behavior across different OpenXR runtimes. Learn more: https://t.co/KsNxBq6rBZ
#XR
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There are currently two Request for Proposals open for OpenXR on our website at: https://t.co/IG87H62DSo. One is for specification support and the other is for CTS maintenance. Closing date for both is November 30th #openxr #RFP #CTS #Specification
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Demo of @UnrealEngine 5.6 with @OpenXR, I have implemented `XR_EXT_hand_interaction` to grab Aim, Pinch, Poke and Grip/Grasp poses without requiring any vendor-specific plugins or modules. All encapsulated within an single Plugin, purely using OpenXR. This is paired with a
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At SIGGRAPH last month, OpenXR Working Group Vice Chair, Denny Rönngren gave an overview of OpenXR with all the latest updates from the group on the advancement of the specification. Video is now available: https://t.co/w9TDkukAIF
#openxr
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Wrote a small piece on the new @thekhronosgroup OpenXR generic controller profile I'm excited for and an old story how I once wrote sexist motion controls. #xr #openxr
https://t.co/mkxF0XThwx
claire-blackshaw.com
TLDROpenXR now has a sensible generic controller profileDigital buttons (menu, primary, secondary)Analogue trigger & gripJoystick axes & touchGrip/Aim pose trackingThis is a boring-but-huge deal: no...
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PICO Collaborates with Blender Foundation to Advance 3D Creation for OpenXR Find out more in our newsroom! https://t.co/OLGSFadF2U
#PICO4ULTRA #Blender #OpenXR
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Somnium VR1 is not made just for games. It saves real lives ❤️ Many people do not know nor realize that our @SomniumSpace #VR1 headset is not only used for games but also for serious training purposes thanks to its high quality Mixed Reality and incredibly capable native OpenXR
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@waffylikesvr @GhwstVR #AndroidXR supports @OpenXR, which in turn opens the doors for @unity3d, @UnrealEngine, etc, w/ Native support, making immersive experiences like @Dr_Grordbort and #Tonandi all possible.
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The Khronos Group has issued an RFP for Part 1 of OpenXR validation layer enhancements. All submissions are due September 30th. Learn more: https://t.co/7rwRaibrFp
#requestforproposal #OpenXR #validation
khronos.org
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
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The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence: https://t.co/yQnfxWSEB5
uploadvr.com
The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence.
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.@justonpayne talks about development for #AndroidXR including making development as easy as possible with support for @OpenXR 1.1, @Unity and @Android tools. #AWE2025
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🌐 @OpenXR & AndroidXR are reshaping the future of spatial computing Big moves in the XR world as the Khronos Group rolls out new Spatial Entities Extensions for OpenXR - right as @Google’s AndroidXR begins to gain serious traction. 🟣 Developers now get cross-platform support
xrtoday.com
XR Today reports on the latest extended reality news from around the globe, including virtual reality, augmented reality and mixed reality.
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📢BREAKING: Today @ AWE 2025, @LunarGInc demonstrates initial support for @OpenXR in its popular developer tool, GFXReconstruct. Watch the video to learn more! Press release👉 https://t.co/5a7ddd0FLX😎
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🚀 The first open standard for spatial computing is here! The new @OpenXR Spatial Entities Extensions deliver cross-platform, cross-session support for plane detection, marker tracking, and spatial anchors. 👉 https://t.co/Sf9PJreqTx
#OpenXR #SpatialComputing #XR #AR #AWE2025
khronos.org
The Khronos® OpenXR™ Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for...
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Check out the new OpenXR spatial entities extensions! The groundbreaking set of #OpenXR extensions enable consistent cross-platform support for plane and marker detection and tracking, precise #spatial anchors, and cross-session persistence. Learn more:
khronos.org
The Khronos® OpenXR™ Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for...
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XR Expo kicks off next week in Stuttgart, Germany, and we're excited to be participating. Frédéric Plourde will be giving OpenXR core specification updates and a talk on platform interoperability. Be sure to catch him on May 9th! Learn more: https://t.co/mB49c5yHsH
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Delighted for Meta's commitment to open, cross-platform solutions with OpenXR. Thanks to Meta & all platform vendors for their cooperation on this important open standard. And thanks to developers letting us know when bumps in the path forward need fixing!
developers.meta.com
Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.
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With our upcoming v74 SDK release, the built-in @OpenXR path for @Unity, @UnrealEngine and @godotengine will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features. Learn more below.👇
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Godot Engine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! https://t.co/Kh3Ta1TFv3
godotengine.org
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied...
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