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OpenXR

@OpenXR

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OpenXR

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Joined February 2017
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@OpenXR
OpenXR
21 days
RT @UploadVR: The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence:….
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@OpenXR
OpenXR
24 days
RT @anshelsag: .@justonpayne talks about development for #AndroidXR including making development as easy as possible with support for @Open….
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@OpenXR
OpenXR
24 days
RT @Xrtoday: 🌐 @OpenXR & AndroidXR are reshaping the future of spatial computing. Big moves in the XR world as the Khronos Group rolls out….
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@OpenXR
OpenXR
1 month
RT @LunarGInc: 📢BREAKING: Today @ AWE 2025, @LunarGInc demonstrates initial support for @OpenXR in its popular developer tool, GFXReconstr….
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@OpenXR
OpenXR
1 month
RT @neilt3d: 🚀 The first open standard for spatial computing is here! The new @OpenXR Spatial Entities Extensions deliver cross-platform, c….
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@OpenXR
OpenXR
1 month
Check out the new OpenXR spatial entities extensions! The groundbreaking set of #OpenXR extensions enable consistent cross-platform support for plane and marker detection and tracking, precise #spatial anchors, and cross-session persistence. Learn more:
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@OpenXR
OpenXR
2 months
XR Expo kicks off next week in Stuttgart, Germany, and we're excited to be participating. Frédéric Plourde will be giving OpenXR core specification updates and a talk on platform interoperability. Be sure to catch him on May 9th!. Learn more:
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@OpenXR
OpenXR
4 months
RT @neilt3d: Delighted for Meta's commitment to open, cross-platform solutions with OpenXR. Thanks to Meta & all platform vendors for their….
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@OpenXR
OpenXR
4 months
RT @MetaHorizonDevs: With our upcoming v74 SDK release, the built-in @OpenXR path for @Unity, @UnrealEngine and @godotengine will be the re….
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@OpenXR
OpenXR
4 months
RT @godotengine: Godot Engine 4.4 is finally here! 🚀. Look forward to plenty of quality of life improvements hidden within this release. Fa….
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@OpenXR
OpenXR
5 months
Statement from OpenXR Working Group in response to community discourse on the OVRPlugin from Meta, plus how to set up cross-device OpenXR on Unity/Unreal/Godot for Windows PCVR:
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@OpenXR
OpenXR
6 months
Khronos Group President, Neil Trevett, participated in state of the union panel on #spatial computing at #CES earlier this month. A recording of the panel is now available. Check it out at:
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@OpenXR
OpenXR
6 months
RT @thekhronosgroup: The Khronos Group is a proud sponsor of XR Women Thrive taking place February 7-9 in sunny Florida!. The symposium wil….
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@OpenXR
OpenXR
6 months
At SIGGRAPH Asia, we hosted an OpenXR Birds of a Feather featuring the latest advancements, challenges, and best practices in leveraging #OpenXR's versatile framework. The BOF was recorded and is now available:
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@OpenXR
OpenXR
7 months
This video from Android Developers, explores the OpenXR API, their partnership with Unity, and the experimental release of Unity for Android XR, including features and roadmap. #google #android #openxr @unitygames @GoogleARVR.
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@OpenXR
OpenXR
7 months
Khronos hosted an OpenXR Birds of a Feather at SIGGRAPH Asia. The slides and video are now available on the event site:
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@OpenXR
OpenXR
7 months
RT @RtoVR: OpenXR is an open standard made to improve compatibility between XR software and XR headsets. Google is adopting the standard ri….
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@OpenXR
OpenXR
7 months
Check out @godotengine's new video about some of the hand interaction features being improved in the upcoming #Godot XR Tools:. .#openxr.
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@OpenXR
OpenXR
7 months
RT @SideQuestVR: @benz145 Most devs now target OpenXR which both HorizonOS and AndroidXR support. Games will port to AndroidXR very easily.….
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@OpenXR
OpenXR
7 months
RT @XDevelopers: Calling all developers! 📣. Innovate with our real-time and historical data on the X API. Get started with Pro👇.
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