Neil Trevett
@neilt3d
Followers
3K
Following
2K
Media
76
Statuses
3K
VP Developer Ecosystems at NVIDIA. President of the Khronos Group. Interoperability through cooperation for 3D, XR and Parallel Compute
SF Bay Area, California
Joined April 2009
Google at AWE25 "if you are developing for OpenXR you are already developing for Android XR" #Khronos #OpenXR #ANDROIDXR #SpatialComputing #AWE2025
1
1
6
🚀 The first open standard for spatial computing is here! The new @OpenXR Spatial Entities Extensions deliver cross-platform, cross-session support for plane detection, marker tracking, and spatial anchors. 👉 https://t.co/Sf9PJreqTx
#OpenXR #SpatialComputing #XR #AR #AWE2025
khronos.org
The Khronos® OpenXR™ Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for...
1
3
7
Delighted for Meta's commitment to open, cross-platform solutions with OpenXR. Thanks to Meta & all platform vendors for their cooperation on this important open standard. And thanks to developers letting us know when bumps in the path forward need fixing!
developers.meta.com
Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.
1
5
13
The recording of my Vulkanised 2025 talk about Neural Texture Compression is now available:
0
12
36
The open source Slang Shading Language has transitioned from hosting at NVIDIA to Khronos under open governance! All now have an equal say in its evolution. Vulkan and many other APIs now have a portable, modern, fast-evolving Shading Language! https://t.co/qqV7z8pgdX
khronos.org
The Khronos Group has announced the launch of the new Slang™…
3
22
71
Khronos RFP issued - project seeking devs with LLVM experience! @llvmorg
Khronos' has issued a #RFP for OpenCL LLVM SPIR-V Backend. The goal of this project is to address and integrate specific functionalities that are currently available in the translator project but missing from the backend. Learn more: https://t.co/aOLx1uRfEf
#LLVM #SPIRV #SPIR
0
1
4
Khronos' has issued a #RFP for OpenCL LLVM SPIR-V Backend. The goal of this project is to address and integrate specific functionalities that are currently available in the translator project but missing from the backend. Learn more: https://t.co/aOLx1uRfEf
#LLVM #SPIRV #SPIR
khronos.org
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
0
5
6
Great start to @siggraph 2024! Standing room only at the Khronos Fast Forward - everything you never dared to ask about Khronos standards in 60 minutes or less. Many more Khronos sessions during the week! https://t.co/GIyBONRgjY
0
1
12
It was a homecoming of a week in which I was able to reconnect with a great group of technicians that are carrying the torch for #glTF and driving features that will make our ubiquitous 3D format even more powerful and useful! And I took a victory lap about that onstage
1
1
10
glTF interactivity extension open for public comment! https://t.co/WWUNlRjBSF. This is a key milestone - alongside upcoming physics, audio, and external reference extensions - making glTF ready for a new class of applications - and the metaverse...
khronos.org
Today, the Khronos 3D Formats Working Group is pleased to announce that the glTF 2.0 Interactivity Extension (KHR_interactivity) specification draft is available for public review and feedback before...
2
12
44
The OpenCL Working Group has released version 3.0.16 of the OpenCL specifications, including a new provisional cl_khr_kernel_clock extension and final semaphore and external memory extensions. Get the specs here: https://t.co/mft2Esalda
#OpenCL
0
7
15
OpenCL 3.0.16 Released With One New Extension, Semaphores & External Memory Finalized https://t.co/Y6MwFSpgGk
phoronix.com
OpenCL 3.0 debuted back in 2020 and while we haven't heard talks of any major revision on the horizon, it does continue to see new point releases
0
13
52
#BEHOLD! #ThePolys Class of 2023 #enshrined in @LKGGlass #Holographic displays. @museumpaige @whoisgallifrey @neilt3d and @engage_xr are being honored. Seven winners in nominated categories will be revealed LIVE on Sun 3/3 with an all-xr-star cast hosted by @juliesmithso
0
5
15
Time is Running Out! The @LunarGInc 2024 Vulkan Ecosystem & SDK survey closes on Monday, February 26, 2024 (GMT-7). We need your feedback to help drive @VulkanAPI ecosystem investments. Take the survey now!
2
3
14
We are excited to announce our Keynote speaker for IWOCL 2024 - Karol Herbst from Red Hat. Karol will present on Rusticl, an OpenCL API implementation written in rust for Mesa, as compute for the Linux desktop! Join us: https://t.co/hQ75unhg9x
0
4
11
Metaverse Standards Forum's 3D Asset Interoperability Using USD and glTF Working Group had a fantastic year! Catch up on their activities in this 2023 Year in Review: https://t.co/wmZPHZEkCN
#USD #glTF @glTF3D @allianceopenusd #FBX #animation #metaverse #interactivity #physics
metaverse-standards.org
We’re thrilled to report on a tremendously productive first year for the 3D Asset Interoperability Working Group. Our engaged members have made meaningful progress in aligning key graphics standards...
1
4
10
Pretty badass logo @VulkanAPI
Today's release of Vulkan 1.3.274 provides new extensions to enable encoding of H.264 and H.265 video streams providing a standardized, seamless, low-overhead, and highly controllable way to produce H.264 and H.265 video via hardware accelerators. More: https://t.co/emjpHJy8z4
3
21
440
.@thekhronosgroup has finished Vulkan video extensions for accelerated H.264 and H.265. An FFmpeg implementation is under way! https://t.co/c9lBoTOE95
khronos.org
In April 2021, the Vulkan® Working Group at Khronos® released a set of provisional extensions, collectively referred to as ‘Vulkan Video’ which provide seamless encoding and decoding of video streams...
5
31
248
Today's release of Vulkan 1.3.274 provides new extensions to enable encoding of H.264 and H.265 video streams providing a standardized, seamless, low-overhead, and highly controllable way to produce H.264 and H.265 video via hardware accelerators. More: https://t.co/emjpHJy8z4
9
83
476
We've got some exciting news to share for Android developers! We are partnering with Google and The Forge to work on optimizing our Vulkan Mobile rendering backend. This work will also benefit non-mobile devices
godotengine.org
We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.
14
85
625