Neil Trevett Profile
Neil Trevett

@neilt3d

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VP Developer Ecosystems at NVIDIA. President of the Khronos Group. Interoperability through cooperation for 3D, XR and Parallel Compute

SF Bay Area, California
Joined April 2009
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@neilt3d
Neil Trevett
5 months
Google at AWE25 "if you are developing for OpenXR you are already developing for Android XR" #Khronos #OpenXR #ANDROIDXR #SpatialComputing #AWE2025
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@neilt3d
Neil Trevett
5 months
🚀 The first open standard for spatial computing is here! The new @OpenXR Spatial Entities Extensions deliver cross-platform, cross-session support for plane detection, marker tracking, and spatial anchors. 👉 https://t.co/Sf9PJreqTx #OpenXR #SpatialComputing #XR #AR #AWE2025
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khronos.org
The Khronos® OpenXR™ Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for...
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@neilt3d
Neil Trevett
8 months
Delighted for Meta's commitment to open, cross-platform solutions with OpenXR. Thanks to Meta & all platform vendors for their cooperation on this important open standard. And thanks to developers letting us know when bumps in the path forward need fixing!
developers.meta.com
Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.
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@more_fps
Alexey Panteleev
9 months
The recording of my Vulkanised 2025 talk about Neural Texture Compression is now available:
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@neilt3d
Neil Trevett
1 year
The open source Slang Shading Language has transitioned from hosting at NVIDIA to Khronos under open governance! All now have an equal say in its evolution. Vulkan and many other APIs now have a portable, modern, fast-evolving Shading Language! https://t.co/qqV7z8pgdX
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khronos.org
The Khronos Group has announced the launch of the new Slang™…
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@neilt3d
Neil Trevett
1 year
Khronos RFP issued - project seeking devs with LLVM experience! @llvmorg
@openclapi
OpenCL API
1 year
Khronos' has issued a #RFP for OpenCL LLVM SPIR-V Backend. The goal of this project is to address and integrate specific functionalities that are currently available in the translator project but missing from the backend. Learn more: https://t.co/aOLx1uRfEf #LLVM #SPIRV #SPIR
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@openclapi
OpenCL API
1 year
Khronos' has issued a #RFP for OpenCL LLVM SPIR-V Backend. The goal of this project is to address and integrate specific functionalities that are currently available in the translator project but missing from the backend. Learn more: https://t.co/aOLx1uRfEf #LLVM #SPIRV #SPIR
khronos.org
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
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@neilt3d
Neil Trevett
1 year
Great start to @siggraph 2024! Standing room only at the Khronos Fast Forward - everything you never dared to ask about Khronos standards in 60 minutes or less. Many more Khronos sessions during the week! https://t.co/GIyBONRgjY
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@auradeluxe
Tony Parisi
1 year
It was a homecoming of a week in which I was able to reconnect with a great group of technicians that are carrying the torch for #glTF and driving features that will make our ubiquitous 3D format even more powerful and useful! And I took a victory lap about that onstage
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@neilt3d
Neil Trevett
1 year
glTF interactivity extension open for public comment! https://t.co/WWUNlRjBSF. This is a key milestone - alongside upcoming physics, audio, and external reference extensions - making glTF ready for a new class of applications - and the metaverse...
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khronos.org
Today, the Khronos 3D Formats Working Group is pleased to announce that the glTF 2.0 Interactivity Extension (KHR_interactivity) specification draft is available for public review and feedback before...
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@openclapi
OpenCL API
2 years
The OpenCL Working Group has released version 3.0.16 of the OpenCL specifications, including a new provisional cl_khr_kernel_clock extension and final semaphore and external memory extensions. Get the specs here: https://t.co/mft2Esalda #OpenCL
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@webxrawards
The Polys - Immersive Awards
2 years
#BEHOLD! #ThePolys Class of 2023 #enshrined in @LKGGlass #Holographic displays. @museumpaige @whoisgallifrey @neilt3d and @engage_xr are being honored. Seven winners in nominated categories will be revealed LIVE on Sun 3/3 with an all-xr-star cast hosted by @juliesmithso
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@LunarGInc
LunarG
2 years
Time is Running Out! The @LunarGInc 2024 Vulkan Ecosystem & SDK survey closes on Monday, February 26, 2024 (GMT-7). We need your feedback to help drive @VulkanAPI ecosystem investments. Take the survey now!
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@IWOCL
IWOCL
2 years
We are excited to announce our Keynote speaker for IWOCL 2024 - Karol Herbst from Red Hat. Karol will present on Rusticl, an OpenCL API implementation written in rust for Mesa, as compute for the Linux desktop! Join us: https://t.co/hQ75unhg9x
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@FFmpeg
FFmpeg
2 years
Pretty badass logo @VulkanAPI
@VulkanAPI
Vulkan
2 years
Today's release of Vulkan 1.3.274 provides new extensions to enable encoding of H.264 and H.265 video streams providing a standardized, seamless, low-overhead, and highly controllable way to produce H.264 and H.265 video via hardware accelerators. More: https://t.co/emjpHJy8z4
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@VulkanAPI
Vulkan
2 years
Today's release of Vulkan 1.3.274 provides new extensions to enable encoding of H.264 and H.265 video streams providing a standardized, seamless, low-overhead, and highly controllable way to produce H.264 and H.265 video via hardware accelerators. More: https://t.co/emjpHJy8z4
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@john_clayjohn
Clay John
2 years
We've got some exciting news to share for Android developers! We are partnering with Google and The Forge to work on optimizing our Vulkan Mobile rendering backend. This work will also benefit non-mobile devices
godotengine.org
We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.
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